Gambler6 (L + 14) vs tanios (X) BM3.4

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            2 cruisers moved from 31 Sea Zone to 30 Sea Zone
            1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 carrier moved from 31 Sea Zone to 30 Sea Zone
            1 destroyer and 1 submarine moved from 31 Sea Zone to 30 Sea Zone
            1 destroyer and 1 submarine moved from 23 Sea Zone to 46 Sea Zone
            2 fighters moved from 31 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Wake Island to 30 Sea Zone
            1 fighter moved from Wake Island to 30 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 tactical_bombers placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
            Chinese undo move 1.
            2 infantry placed in Tsinghai
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Cyprus to Kenya
            2 infantry moved from 72 Sea Zone to Kenya
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 103 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Kenya
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kenya to Belgian Congo
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
            1 transport moved from 119 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            2 fighters moved from Scotland to United Kingdom
            1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
            1 armour moved from Alberta Saskatchewan Manitoba to British Columbia
            1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
            2 aaGuns moved from Burma to India
            1 artillery moved from Burma to India
            3 infantry moved from Burma to India
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            3 infantry moved from Burma to India
            1 aaGun moved from Burma to India
            2 infantry moved from Shan State to Malaya
    
        Place Units - British
            1 destroyer and 1 submarine placed in 109 Sea Zone
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 27 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    Germans regular : -0.17
    British regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 97 Sea Zone
                Italians attack with 1 cruiser and 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 fighter moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 armour moved from Greece to Romania
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : -0.17
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
            2 bombers moved from Western Germany to Trans-Jordan
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 fighter and 1 tactical_bomber
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 3/6 hits, 3.67 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Trans-Jordan
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for British: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            2 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Western Germany to Egypt
            1 tactical_bomber moved from Western Germany to Egypt
            1 artillery moved from Northern Italy to Southern France
                  Germans take Southern France from Neutral_Axis
            2 infantry moved from Germany to Poland
            1 armour, 8 artilleries and 1 mech_infantry moved from Germany to Slovakia Hungary
            1 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            6 armour and 4 mech_infantrys moved from Greater Southern Germany to Romania
            7 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to France
    
        Place Units - Germans
            1 armour and 6 mech_infantrys placed in Germany
            Germans undo move 1.
            4 mech_infantrys placed in Germany
            1 armour and 7 mech_infantrys placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    British regular : -1.17
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 artillery moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            12 infantry moved from Belarus to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Bessarabia to Ukraine
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 armour, 1 artillery and 12 infantry moved from Korea to Amur
            3 fighters and 4 tactical_bombers moved from Anhwe to Amur
            2 bombers moved from Kwangsi to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 14 infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 14 infantry and 4 tactical_bombers in Amur, round 2 : 6/24 hits, 8.17 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6.00 expected hits
                    5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in Amur, round 3 : 6/19 hits, 7.33 expected hits
                    Russians roll dice for 14 infantry in Amur, round 3 : 8/14 hits, 4.67 expected hits
                    8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 4 tactical_bombers in Amur, round 4 : 2/11 hits, 6.00 expected hits
                    Russians roll dice for 8 infantry in Amur, round 4 : 2/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Amur, round 5 : 5/9 hits, 5.33 expected hits
                    Russians roll dice for 6 infantry in Amur, round 5 : 3/6 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Amur, round 6 : 4/6 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -34
                Casualties for Japanese: 1 artillery, 3 fighters, 14 infantry and 2 tactical_bombers
                Casualties for Russians: 2 aaGuns and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Chahar to Jehol
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 artillery moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 mech_infantry moved from Chahar to Shensi
            1 artillery moved from Yunnan to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Korea
            2 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from Amur to Korea
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -7.50
    Russians regular : 3.33
    Russians AA : 0.00
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from 26 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to Midway
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            2 mech_infantrys moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Persia to Iraq
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 bomber moved from Belgian Congo to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 transport moved from 109 Sea Zone to 119 Sea Zone
            2 infantry moved from Scotland to 119 Sea Zone
            2 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 destroyer moved from 103 Sea Zone to 90 Sea Zone
            1 submarine moved from 109 Sea Zone to 90 Sea Zone
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in Norway
            Battle in Yunnan
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                1 fighter owned by the British retreated
                Japanese win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -8
                Casualties for British: 2 mech_infantrys
            Battle in Iraq
                British attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 90 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 90 Sea Zone
                British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from Yunnan to Tsinghai
            2 mech_infantrys moved from India to Eastern Persia
            3 aaGuns, 1 artillery and 13 infantry moved from India to Burma
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 bomber moved from Iraq to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 aaGun moved from Scotland to United Kingdom
            2 fighters moved from United Kingdom to Scotland
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 transports placed in 109 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            9 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,2,1,1,3,5,4,1,2,1,2,2,1,4,6,2,5,2,2
            UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 9 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : -0.17
    Neutral_Axis regular : 1.00
    British regular : -2.17
    

    Savegame


  • @Gambler6 this is the first time I have ever played anyone who waited to attack Russia until turn 4. BTW, I forgot to move a blocker for US and did the edit on UK’s turn.

  • '20

    Sounds good. Yeah, I think I usually do attack turn 3, but trying something different.

  • '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 mech_infantry moved from Alexandria to Trans-Jordan
                  Italians take Trans-Jordan from British
            2 armour moved from Romania to Slovakia Hungary
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 bomber, 1 fighter and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery moved from Tunisia to Libya
            1 artillery and 2 infantry moved from Yugoslavia to Romania
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to Hunan
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Kweichow
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Marianas
            Battle in Hunan
                ANZAC attack with 1 fighter
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
                Japanese win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                ANZAC attack with 1 fighter
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                ANZAC win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                ANZAC attack with 1 fighter
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from Kweichow to Tsinghai
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 22 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Combat - French
            Battle in 113 Sea Zone
                French attack with 1 fighter; Russians loiter and taunt
                Germans defend with 1 cruiser and 1 transport
                    French roll dice for 1 fighter in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the French lost in 113 Sea Zone
                Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : -0.50
    Japanese regular : 1.00
    ANZAC regular : 0.50
    Germans regular : 0.50
    

    Savegame


  • @Gambler6 I was told this should be an Axis Victory in 3-4 turns…base on the current situation…
    it’s starting to feel like it.

  • '20

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            8 artilleries moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Poland to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            7 infantry moved from Finland to Norway
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
            1 cruiser moved from 113 Sea Zone to 125 Sea Zone
            3 mech_infantrys moved from Germany to Eastern Poland
            7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            10 infantry moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Romania to Bessarabia
            10 armour, 10 artilleries, 17 infantry and 5 mech_infantrys moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys in Bessarabia, round 2 : 9/44 hits, 14.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 armour and 7 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 armour and 7 infantry in Norway, round 2 : 1/8 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 armour and 6 infantry in Norway, round 3 : 0/7 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 1 armour and 5 infantry in Norway, round 4 : 0/6 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 1 armour and 4 infantry in Norway, round 5 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour and 4 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for British: 2 infantry
            Battle in Baltic States
                Germans attack with 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 8 artilleries, 10 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 artilleries, 10 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 7/28 hits, 7.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 8 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 cruiser
                British defend with 1 transport; Russians defend with 1 submarine
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -7.83
    British regular : 1.33
    

    Savegame

  • '20

    I’m attacking sz 125. Do you want to submerge or fight with your Russian sub?

    722364cf-fcfb-4aa5-9a85-9160ee0832de-image.png


  • @tanios submerge

  • '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            8 artilleries moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Poland to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            7 infantry moved from Finland to Norway
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
            1 cruiser moved from 113 Sea Zone to 125 Sea Zone
            3 mech_infantrys moved from Germany to Eastern Poland
            7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            10 infantry moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Romania to Bessarabia
            10 armour, 10 artilleries, 17 infantry and 5 mech_infantrys moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys in Bessarabia, round 2 : 9/44 hits, 14.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 10 armour, 11 artilleries, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 armour and 7 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 armour and 7 infantry in Norway, round 2 : 1/8 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 armour and 6 infantry in Norway, round 3 : 0/7 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 1 armour and 5 infantry in Norway, round 4 : 0/6 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 1 armour and 4 infantry in Norway, round 5 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour and 4 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for British: 2 infantry
            Battle in Baltic States
                Germans attack with 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 8 artilleries, 10 infantry and 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 artilleries, 10 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 7/28 hits, 7.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 8 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 cruiser
                British defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Germans
            1 infantry moved from 98 Sea Zone to Egypt
            2 bombers moved from Egypt to Western Germany
            2 tactical_bombers moved from Egypt to Southern Italy
            1 artillery moved from Southern France to France
            7 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Romania to Eastern Poland
            2 aaGuns moved from Romania to Bessarabia
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            1 armour and 9 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -7.83
    British regular : 1.33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 bomber moved from Novgorod to Baltic States
            1 mech_infantry moved from Novgorod to Baltic States
            1 mech_infantry moved from Novgorod to Baltic States
            1 fighter moved from Russia to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to 125 Sea Zone
    
        Combat - Russians
            Battle in 125 Sea Zone
                Russians attack with 1 fighter and 1 submarine
                Germans defend with 1 cruiser
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter in 125 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 125 Sea Zone
                Russians win, taking 125 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Baltic States
                Russians attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits, 3.17 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                Russians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Baltic States to Russia
            2 fighters moved from Baltic States to Russia
            1 bomber moved from Baltic States to Russia
            1 infantry moved from Vyborg to Novgorod
            1 fighter moved from Baltic States to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Volgograd to Rostov
            1 aaGun moved from Ukraine to Bryansk
            9 infantry moved from Ukraine to Bryansk
            6 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Russia to Bryansk
            1 fighter moved from 125 Sea Zone to Scotland
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            Russians undo move 1.
            10 infantry placed in Russia
            2 infantry placed in Volgograd
            Russians undo move 1.
            Russians undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsu to Kiangsi
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from Korea to 22 Sea Zone
            1 fighter moved from 36 Sea Zone to 22 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from UK_Pacific
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Hopei to Kiangsi
            1 fighter moved from Hopei to Kiangsi
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Korea to 22 Sea Zone
            1 bomber moved from Korea to 22 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in 43 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 43 Sea Zone
                Japanese win, taking Guam from Americans, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 22 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the British and 1 transport owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            2 bombers moved from 22 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Chahar to Kweichow
            1 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Suiyuyan to Shensi
            1 artillery moved from Szechwan to Shensi
            1 tactical_bomber moved from Manchuria to Shensi
            1 mech_infantry moved from Chahar to Shensi
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 fighters placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.00
    Japanese regular : -0.00
    ANZAC regular : -0.33
    UK_Pacific regular : -0.33
    British regular : 0.67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 46 Sea Zone to 34 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Midway to 16 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 32 Sea Zone
            3 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Morocco
            Battle in Marshall Islands
            Battle in Soviet Far East
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Soviet Far East
                Americans win, taking Morocco from Neutral_Axis, taking Marshall Islands from Japanese, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Gibraltar
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers moved from 26 Sea Zone to 32 Sea Zone
            2 fighters moved from 16 Sea Zone to 32 Sea Zone
            1 fighter moved from 26 Sea Zone to 32 Sea Zone
            1 fighter moved from Midway to 32 Sea Zone
            1 battleship moved from 26 Sea Zone to 32 Sea Zone
            2 cruisers and 1 submarine moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Queensland
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Turning off Edit Mode
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Sikang, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 7 infantry in Sikang, round 3 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Scotland to 112 Sea Zone
            1 artillery and 13 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
            2 infantry moved from Iraq to Trans-Jordan
            2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 armour moved from British Columbia to Ontario
            1 infantry moved from British Columbia to Western United States
            1 bomber moved from Eastern Persia to French Indo China
            1 infantry moved from Siam to French Indo China
            1 fighter moved from Tsinghai to Yunnan
    
        Combat - British
            Battle in French Madagascar
            Battle in 112 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 112 Sea Zone
                British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Anglo Egyptian Sudan
                British attack with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.00 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter and 13 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 13 infantry in Yunnan, round 2 : 2/15 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in French Indo China
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Yunnan to Shan State
            1 bomber moved from French Indo China to Shan State
            3 infantry moved from Malaya to Shan State
            3 infantry moved from India to Burma
            3 infantry moved from India to Burma
            3 infantry moved from India to West India
            1 mech_infantry moved from Eastern Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Eastern Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            1 battleship and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone
            1 aaGun moved from Burma to Shan State
            2 aaGuns moved from Burma to Yunnan
            1 destroyer and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to Scotland
    
        Place Units - British
            2 artilleries, 1 bomber and 1 tactical_bomber placed in United Kingdom
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3
            British collect 33 PUs (1 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,1,2,5
            UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 1.00
    Italians regular : 0.00
    Japanese regular : 0.00
    British regular : -0.50
    

    Savegame

Suggested Topics

  • 8
  • 43
  • 29
  • 67
  • 97
  • 112
  • 57
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

121

Online

17.3k

Users

39.9k

Topics

1.7m

Posts