OwenToo (Axis) vs Simon33 (Allies) PTV

  • '19 '17 '16

    It was an offer.

  • '21 '20 '19 '18 '17

    I’ll take the offer, thanks! You can do the edit.

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 submarine moved from 45 Sea Zone to 56 Sea Zone
            1 submarine moved from 27 Sea Zone to 47 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone
            1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to 47 Sea Zone
            2 fighters moved from Queensland to 56 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble to SZ56?

  • '19 '17 '16

    @simon33 said in OwenToo (Axis) vs Simon33 (Allies) PTV:

    Scramble to SZ56?

    Ok, you may have gone out so I am going to assume no scramble.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 transport moved from 38 Sea Zone to 43 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 submarine moved from 45 Sea Zone to 56 Sea Zone
            1 submarine moved from 27 Sea Zone to 47 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 55 Sea Zone
            1 battleship, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            1 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to 47 Sea Zone
            2 fighters moved from Queensland to 56 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Germany causes 4 damage total. 
            Battle in Caroline Islands
                Americans attack with 1 infantry, 2 marines and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 6 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 7 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 8 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 9 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 10 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 10 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 47 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
            1 carrier moved from 27 Sea Zone to 34 Sea Zone
            1 carrier moved from 55 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
            2 destroyers moved from 55 Sea Zone to 34 Sea Zone
            1 fighter moved from 47 Sea Zone to 34 Sea Zone
            1 fighter moved from 47 Sea Zone to 27 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Germany to Norway
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 104 Sea Zone
            1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Northern Sinkiang to Hopei
            11 infantry moved from Shansi to Honan
            6 infantry moved from Shansi to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Inner Mongolia, round 4 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Honan
                Chinese attack with 11 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 11 infantry in Honan, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 11 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 7 infantry and 1 mech_infantry moved from Shan State to Malaya
    
        Combat - British
            Battle in Malaya
                British attack with 1 armour, 7 infantry and 1 mech_infantry
                Japanese defend with 1 harbour and 1 marine
                    British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Malaya, round 2 : 1/9 hits, 2.00 expected hits
                    Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - British
            1 aaGun moved from Shan State to Malaya
            2 aaGuns and 4 infantry moved from Shan State to Burma
            2 artilleries moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 fighter and 1 tactical_bomber moved from Southern Persia to Eastern India
            2 infantry moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 armour, 1 artillery and 1 infantry moved from Iraq to Southern Persia
            2 cruisers and 1 transport moved from 83 Sea Zone to 74 Sea Zone
            1 infantry moved from French Madagascar to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to Kenya
            1 artillery moved from Italian Somaliland to Kenya
            2 infantry moved from Anglo-Egyptian Sudan to Kenya
            1 artillery moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Western India
            1 bomber moved from French Equatorial Africa to Western India
    
        Place Units - British
            3 infantry placed in Southern Persia
            2 infantry placed in Union of South Africa
            2 submarines placed in 112 Sea Zone
            1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,1,1,6,1
            British collect 31 PUs (2 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,5,5,5
            UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in Eastern India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Americans regular : -6.00
    Japanese regular : -5.00
    Germans AA : -0.17
    British regular : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
                  Italians take Anglo-Egyptian Sudan from British
                  Italians take French Equatorial Africa from French
            1 armour moved from Egypt to Syria
                  Italians take Trans-Jordan from British
                  Italians take Syria from British
            1 armour moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 submarine moved from 93 Sea Zone to 112 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 fighters moved from Alexandria to Malta
            1 bomber moved from Greece to Malta
            1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 cruiser moved from 100 Sea Zone to 99 Sea Zone
            1 marine moved from Southern Italy to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Syria
            1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 armour moved from Northern Italy to 99 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 armour moved from 101 Sea Zone to Syria
            1 infantry moved from 101 Sea Zone to Syria
            1 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Southern France
            2 infantry moved from Egypt to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Morocco
            1 transport moved from 100 Sea Zone to 98 Sea Zone
            2 infantry moved from Libya to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 100 Sea Zone to 94 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            2 transports placed in 97 Sea Zone
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 infantry moved from Shan State to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 marine moved from Queensland to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 31 Sea Zone
            2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 destroyer moved from 82 Sea Zone to 79 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 60 PUs; 
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Stalingrad
                  Germans take Stalingrad from Russians
            1 mech_infantry moved from Ukraine to Northern Caucasus
                  Germans take Northern Caucasus from Russians
            1 infantry moved from Leningrad to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Leningrad to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Northern Belarus to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Ukraine to Kursk
                  Germans take Kursk from Russians
            1 armour moved from Kursk to Rostov
            1 armour moved from Southern Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Novgorod
            1 infantry moved from Southern Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 fighter moved from Western Germany to Germany
    
        Combat - Germans
            Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
    
        Non Combat Move - Germans
            Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
            9 artilleries moved from Leningrad to Vyborg
            17 infantry moved from Leningrad to Vyborg
            1 aaGun moved from Leningrad to Vyborg
            1 mech_infantry moved from Southern Belarus to Leningrad
            1 artillery moved from Northern Belarus to Novgorod
            4 infantry moved from Northern Belarus to Novgorod
            1 aaGun moved from Northern Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            1 artillery moved from Southern Belarus to Northern Belarus
            1 infantry moved from Southern Belarus to Northern Belarus
            1 armour moved from Ukraine to Northern Caucasus
            9 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
            5 infantry moved from Ukraine to Rostov
            1 fighter moved from 126 Sea Zone to Western Germany
            1 fighter moved from 126 Sea Zone to 115 Sea Zone
            1 carrier moved from 126 Sea Zone to 128 Sea Zone
            1 battleship moved from 126 Sea Zone to 128 Sea Zone
            1 submarine moved from 126 Sea Zone to 128 Sea Zone
            1 artillery moved from Southern France to 95 Sea Zone
            1 infantry moved from Southern France to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Egypt
            1 artillery moved from 100 Sea Zone to Egypt
            2 infantry moved from Germany to Poland
            1 tactical_bomber moved from Western Germany to Leningrad
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 115 Sea Zone
            1 artillery and 2 infantry placed in Romania
            1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Gorky to Nenetsia
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Tula to Kursk
                  Russians take Kursk from Germans
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Urals
            8 infantry moved from Samara to Urals
            2 aaGuns, 1 artillery and 8 infantry moved from Gorky to Russia
            1 aaGun, 1 artillery and 22 infantry moved from Tula to Kursk
            1 infantry moved from Northeast Persia to Turkmenistan
            1 armour and 1 mech_infantry moved from Northern Manchuria to Siberia
            3 artilleries and 9 infantry moved from Northern Manchuria to Buryatia
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Urals
            1 fighter and 9 infantry placed in Russia
            1 artillery and 2 infantry placed in Siberia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,5,2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1
            Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.83
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Sumatra
            1 marine moved from 42 Sea Zone to Sumatra
            1 armour moved from Kwangtung to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands
            1 artillery moved from Java to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from Southern Manchuria to 20 Sea Zone
            1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            2 carriers moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to Siberia
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Southern Manchuria to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            1 infantry moved from Jehol to Shansi
                  Japanese take Shansi from Chinese
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble fighters from 34 into Caroline Islands?

  • '19 '17 '16

    No way…

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Sumatra
            1 marine moved from 42 Sea Zone to Sumatra
            1 armour moved from Kwangtung to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands
            1 artillery moved from Java to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from Southern Manchuria to 20 Sea Zone
            1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 artillery moved from 35 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            2 carriers moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 21 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to Siberia
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Southern Manchuria to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            1 infantry moved from Jehol to Shansi
                  Japanese take Shansi from Chinese
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Hopei
    
        Combat - Japanese
            Strategic bombing raid in Siberia
                    Russians roll AA dice in Siberia : 0/1 hits, 0.17 expected hits
                Bombing raid in Siberia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Siberia causes 6 damage total. 
            Battle in French Indo China
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 marine
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Caroline Islands
                Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour, 2 marines and 1 mech_infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 1/9 hits, 4.00 expected hits
                    Americans roll dice for 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 marines and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
            2 fighters moved from Caroline Islands to 35 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 bomber moved from Siberia to Japan
            1 infantry moved from Kyushu to 20 Sea Zone
            1 aaGun moved from Kyushu to 20 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 aaGun moved from 35 Sea Zone to Caroline Islands
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 armour moved from 20 Sea Zone to Jehol
            2 infantry moved from 20 Sea Zone to Jehol
            1 artillery moved from 20 Sea Zone to Jehol
            1 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Southern Manchuria to Japan
            1 fighter moved from Southern Manchuria to 35 Sea Zone
            1 fighter moved from Southern Manchuria to 35 Sea Zone
            3 fighters moved from Southern Manchuria to Japan
            1 aaGun moved from Southern Manchuria to Jehol
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
            2 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,6
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.00
    Japanese regular : -2.67
    ANZAC regular : 0.33
    Russians AA : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Combat Move - British
            2 submarines moved from 112 Sea Zone to 128 Sea Zone
            2 fighters and 1 tactical_bomber moved from United Kingdom to 128 Sea Zone
            1 armour and 1 mech_infantry moved from Malaya to French Indo China
            2 artilleries and 8 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Eastern India to French Indo China
            1 bomber moved from Western India to French Indo China
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble and submerge SZ115?

    First sub hit (if I get one first round) goes on sub or CV?

  • '21 '20 '19 '18 '17

    @simon33 Scramble fighter. Sub stays and fights. First sub hit goes on sub.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Marshall Islands
                Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
            2 fighters moved from Eastern United States to Iceland
            2 bombers moved from Eastern United States to Norway
    
        Place Units - Americans
            1 transport placed in 104 Sea Zone
            1 infantry placed in Central United States
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            1 carrier and 1 transport placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Szechwan
            1 infantry moved from Honan to Anhwe
            10 infantry moved from Honan to Hopei
            1 fighter moved from Tsinghai to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 10 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 10 infantry in Hopei, round 3 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Tsinghai
            5 infantry moved from Inner Mongolia to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 submarines moved from 112 Sea Zone to 128 Sea Zone
            2 fighters and 1 tactical_bomber moved from United Kingdom to 128 Sea Zone
            1 armour and 1 mech_infantry moved from Malaya to French Indo China
            2 artilleries and 8 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Eastern India to French Indo China
            1 bomber moved from Western India to French Indo China
    
        Combat - British
            Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 128 Sea Zone
            Battle in 128 Sea Zone
                British attack with 2 fighters, 2 submarines and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 submarine
                    British roll dice for 2 submarines in 128 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 fighters and 1 tactical_bomber in 128 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 battleship and 1 carrier in 128 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 fighter in 128 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 carrier owned by the Germans and 1 submarine owned by the British lost in 128 Sea Zone
                    British roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 128 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 128 Sea Zone
                    British roll dice for 2 fighters and 1 tactical_bomber in 128 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 battleship and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 128 Sea Zone
                Germans and British reach a stalemate
                . Battle score for attacker is 22
                Casualties for British: 1 fighter and 2 submarines
                Casualties for Germans: 1 battleship, 1 carrier and 1 fighter
            Battle in Yunnan
                British attack with 2 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries and 8 infantry in Yunnan, round 2 : 4/10 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 aaGun and 7 infantry moved from Malaya to Shan State
            2 aaGuns moved from Burma to Yunnan
            1 bomber and 1 tactical_bomber moved from French Indo China to Shan State
            8 infantry moved from Eastern India to Burma
            1 bomber and 1 tactical_bomber moved from Shan State to Burma
            1 artillery and 1 infantry moved from Western India to Eastern India
            1 armour, 2 artilleries and 6 infantry moved from Southern Persia to Iraq
            1 fighter moved from Eastern India to Southern Persia
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 3 infantry moved from Kenya to Belgian Congo
            1 artillery moved from Tanganyika Territory to Belgian Congo
            1 cruiser moved from 74 Sea Zone to 82 Sea Zone
            1 fighter moved from Southern Persia to Iraq
            1 cruiser moved from 74 Sea Zone to 81 Sea Zone
            1 transport moved from 74 Sea Zone to 73 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Norway
            1 fighter moved from United Kingdom to Iceland
            1 artillery and 1 infantry moved from Ontario to Eastern United States
    
        Place Units - British
            3 infantry placed in Southern Persia
            3 infantry placed in Union of South Africa
            1 destroyer and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,4
            British collect 29 PUs (1 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,3,4,1
            UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -0.17
    Japanese regular : -0.50
    Germans regular : -0.17
    British regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Southern Caucasus
                  Italians take Southern Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 submarine moved from 112 Sea Zone to 93 Sea Zone
            1 submarine moved from 94 Sea Zone to 85 Sea Zone
            1 transport moved from 94 Sea Zone to 93 Sea Zone
            2 infantry moved from Morocco to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 85 Sea Zone
            2 infantry moved from 85 Sea Zone to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
            1 marine moved from Syria to Trans-Jordan
            1 infantry moved from Syria to Trans-Jordan
            2 fighters moved from Malta to 100 Sea Zone
            1 cruiser moved from 101 Sea Zone to 100 Sea Zone
            2 infantry moved from Greece to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone
            3 infantry moved from 100 Sea Zone to Trans-Jordan
            1 artillery moved from 100 Sea Zone to Trans-Jordan
            2 armour moved from Syria to Trans-Jordan
            1 infantry moved from Bessarabia to Eastern Poland
            1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Southern France to Yugoslavia
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern France to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 battleship moved from 94 Sea Zone to 93 Sea Zone
            1 cruiser moved from 94 Sea Zone to 93 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 100 Sea Zone
            1 mech_infantry placed in Egypt
            1 submarine placed in 100 Sea Zone
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
            Italians undo move 5.
            Italians undo move 3.
            1 submarine placed in 97 Sea Zone
            1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 58 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Marshall Islands
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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