L20 BM3 SC (A+14) vs AetV (X)


  • @aequitas-et-veritas said in L20 BM3 SC (A+14) vs AetV (X):

    @Sovietishcat we assume you hit and I will roll here on the forum if you take a hit.

    Is the British file Final?

    Yes, but except the battle in Burma and the +1 Ipc


  • @Sovietishcat

    Japan Defender roll:
    [dice 1d6] two or<


  • 1d6: 1


  • @Sovietishcat will Edit plus 1 IPC and remove one Inf UK Pac.

  • '19

    @aequitas-et-veritas Thank you very much really appreciated :blush:


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Archangel to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 destroyer; Americans defend with 1 transport
                    Italians roll dice for 1 fighter and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 99 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16
                Casualties for Italians: 1 fighter and 1 submarine
            Battle in 94 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 94 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 armour moved from Romania to Ukraine
            1 armour moved from Ukraine to Caucasus
            1 artillery moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 infantry
            EDIT: Changing ownership of Burma from Japanese to UK_Pacific
            EDIT: Adding units owned by British to Burma: 2 aaGuns, 7 artilleries and 20 infantry
            EDIT: Removing units owned by British from India: 2 aaGuns, 7 artilleries and 22 infantry
            EDIT: Changing PUs for UK_Pacific from 10 to 11
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Archangel to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                British defend with 1 destroyer; Americans defend with 1 transport
                    Italians roll dice for 1 fighter and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 99 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16
                Casualties for Italians: 1 fighter and 1 submarine
            Battle in 94 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 94 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 armour moved from Romania to Ukraine
            1 armour moved from Ukraine to Caucasus
            1 artillery moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 infantry
            EDIT: Changing ownership of Burma from Japanese to UK_Pacific
            EDIT: Adding units owned by British to Burma: 2 aaGuns, 7 artilleries and 20 infantry
            EDIT: Removing units owned by British from India: 2 aaGuns, 7 artilleries and 22 infantry
            EDIT: Changing PUs for UK_Pacific from 10 to 11
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : -1,17
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @aequitas-et-veritas OOL sz 42, do you submerge sub, + You forgot to add the 3rd AA in Burma, I will add it afterwards!


  • @Sovietishcat thought you would like to hold one back.
    But ya, do as you wish😁.


  • Roll first round please.
    Thank you.😃

  • '19

    @aequitas-et-veritas But I need to know if you keep sub into fight!


  • @Sovietishcat Yes of course, sorry it went under my Radar your request regarding my Sub.
    My Sub will fight.

  • '19

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 7 submarines
                Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
                    ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 1,33
    

    Savegame

  • '19

    @aequitas-et-veritas hugg 3 hits only as first strike, your OOL please?


  • Dent both and kill one CV please, @Sovietishcat .

    Thank you.

  • '19

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 7 submarines
                Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
                    ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
                    1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 42 Sea Zone
    

    Combat Hit Differential Summary :

    Japanese regular : 1,67
    ANZAC regular : 1,33
    

    Savegame

  • '19

    @aequitas-et-veritas So if you look at your hits, your CV that I destroy should not hit or have a chance to hit since I kill it via 1st strike… How do you think we should proceed?


  • @Sovietishcat we reinstate your sub.
    If you want , I can roll for you here on the forum or you use the dice roller from the game. It is up to you.
    Let me know.

  • '19

    @aequitas-et-veritas sorry about that, not very useful that the stealth of the subs have vanished, hopefully a fix comes soon… I am okay if you roll it for me at this point. Just let me know how many hits I have!

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