TT ColtWitt (A) vs Rum and Fury (L+18) BM3

  • '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Chahar to Russia
            1 infantry moved from Smolensk to Russia
            7 armour, 12 artilleries, 19 infantry and 35 mech_infantrys moved from Bryansk to Russia
            4 armour and 2 mech_infantrys moved from Ukraine to Russia
            2 infantry moved from Western Germany to Northern Italy
            4 fighters moved from Germany to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 5 fighters and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Northern Italy, round 2 : 3/7 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Russia
                Germans attack with 12 armour, 12 artilleries, 3 bombers, 2 fighters, 20 infantry, 37 mech_infantrys and 5 tactical_bombers
                British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 7 armour, 11 artilleries, 1 factory_major, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 20 infantry, 37 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 29/90 hits, 27.33 expected hits
                    Russians roll dice for 3 aaGuns, 7 armour, 11 artilleries, 5 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/73 hits, 27.33 expected hits
                    26 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 27 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 17/60 hits, 22.33 expected hits
                    Russians roll dice for 7 armour, 11 artilleries, 5 fighters, 15 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/47 hits, 18.67 expected hits
                    2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 10 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 22/43 hits, 19.17 expected hits
                    Russians roll dice for 7 armour, 11 artilleries, 5 fighters, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 13.00 expected hits
                    6 mech_infantrys owned by the Russians, 5 armour owned by the Russians, 11 artilleries owned by the Russians, 6 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers in Russia, round 5 : 13/28 hits, 14.17 expected hits
                    Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 6/8 hits, 4.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Russia
                Germans captures 26PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 12 armour, 1 artillery, 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 11 artilleries, 1 fighter, 20 infantry and 37 mech_infantrys
                Casualties for Russians: 3 aaGuns, 7 armour, 11 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber
                Casualties for British: 3 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            1 fighter and 5 tactical_bombers moved from Russia to Belarus
            1 bomber moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            5 fighters moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Germany to Yugoslavia
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery and 3 infantry moved from Finland to Vyborg
            2 mech_infantrys moved from Western Germany to Yugoslavia
            1 artillery moved from France to Western Germany
            2 fighters moved from Western Germany to Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber placed in Western Germany
            1 artillery and 2 infantry placed in Ukraine
            7 infantry placed in Germany
            4 infantry placed in Western Germany
            Germans undo move 4.
            6 infantry placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 5.
            5 infantry placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 6.
            4 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Germans undo move 6.
            Germans undo move 5.
            2 infantry placed in France
            1 infantry placed in Western Germany
            Germans undo move 7.
            1 infantry placed in Germany
            Germans undo move 6.
            1 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3,1,2,2,3,3,1,4,2,1,4,5,2,1,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 54 PUs (2 lost to blockades); end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 4.17
    Germans regular : -1.83
    Russians AA : -0.50
    British regular : -0.33
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Rostov to Tambov
                  Russians take Tambov from Germans
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone
            2 artilleries, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 55 Sea Zone to 41 Sea Zone
            2 artilleries, 1 fighter and 2 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            3 mech_infantrys moved from French Indo China to Burma
            1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Hunan to Burma
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Korea to Jehol
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from Philippines to French Indo China
            1 fighter moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 carrier moved from 34 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 34 Sea Zone to French Indo China
            1 fighter moved from 34 Sea Zone to French Indo China
            1 fighter moved from Paulau Island to 37 Sea Zone
            1 tactical_bomber moved from Paulau Island to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter moved from Japan to Philippines
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Paulau Island to 35 Sea Zone
            1 fighter moved from Paulau Island to 35 Sea Zone
            1 artillery moved from Malaya to Shan State
    
        Place Units - Japanese
            2 mech_infantrys and 1 tactical_bomber placed in French Indo China
            1 artillery and 1 infantry placed in Kwangtung
            1 transport placed in 20 Sea Zone
            1 fighter placed in Japan
            2 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.67
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 artillery and 11 infantry
    Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Jehol : 1 flag, 1 armour and 1 mech_infantry
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 aaGun and 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 artillery
    Burma : 1 flag, 1 armour, 2 artilleries, 3 infantry and 10 mech_infantrys
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Northern Territory : 1 flag
    Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag, 2 artilleries and 2 infantry
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
    43 Sea Zone : 1 flag
    46 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
    35 Sea Zone : 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
    20 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer
    55 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 55 / 90
    Russians : 20 / 0
    Japanese : 61 / 70
    Americans : 63 / 88
    Chinese : 5 / 7
    British : 34 / 50
    UK_Pacific : 5 / 9
    Italians : 8 / 0
    ANZAC : 9 / 19
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Syria to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Syria
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Albania
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Albania from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 factory_minor placed in Greece
            2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -1.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Syria to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Syria
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Albania
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Albania from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 factory_minor placed in Greece
            2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Norway to Yugoslavia
            1 fighter moved from Greece to Yugoslavia
            2 fighters moved from 112 Sea Zone to Yugoslavia
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Yugoslavia
            1 mech_infantry moved from Caucasus to Samara
            1 artillery moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 armour moved from Persia to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Trans-Jordan to Syria
            1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Combat - British
            Battle in Yugoslavia
                British attack with 1 artillery, 5 fighters and 1 tactical_bomber
                Germans defend with 4 mech_infantrys
                    British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits
                    4 mech_infantrys owned by the Germans lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 4 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Yugoslavia to 97 Sea Zone
            1 fighter moved from Yugoslavia to 97 Sea Zone
            1 fighter moved from Yugoslavia to Greece
            1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
            2 fighters moved from Yugoslavia to Albania
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 aaGuns, 1 fighter, 13 infantry and 1 mech_infantry moved from India to West India
            1 fighter moved from West India to Caucasus
    
        Place Units - British
            3 artilleries placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.67
    Japanese regular : -1.67
    Germans regular : -1.33
    British regular : -0.17
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Syria to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Syria
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Albania
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Albania from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 factory_minor placed in Greece
            2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Norway to Yugoslavia
            1 fighter moved from Greece to Yugoslavia
            2 fighters moved from 112 Sea Zone to Yugoslavia
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Yugoslavia
            1 mech_infantry moved from Caucasus to Samara
            1 artillery moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 armour moved from Persia to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Trans-Jordan to Syria
            1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Combat - British
            Battle in Yugoslavia
                British attack with 1 artillery, 5 fighters and 1 tactical_bomber
                Germans defend with 4 mech_infantrys
                    British roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits
                    4 mech_infantrys owned by the Germans lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 4 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Yugoslavia to 97 Sea Zone
            1 fighter moved from Yugoslavia to 97 Sea Zone
            1 fighter moved from Yugoslavia to Greece
            1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
            2 fighters moved from Yugoslavia to Albania
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 aaGuns, 1 fighter, 13 infantry and 1 mech_infantry moved from India to West India
            1 fighter moved from West India to Caucasus
    
        Place Units - British
            3 artilleries placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.67
    Japanese regular : -1.67
    Germans regular : -1.33
    British regular : -0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Italians
            1 artillery moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from France to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,4,4,2,1,1,3,3,4,1,6,5,3,4,5,3,6,6,3,4,3
            Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 submarine moved from 63 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 infantry moved from Iraq to Persia
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter and 1 submarine in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 transports moved from 52 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame

  • Liaison TripleA '11 '10

    WAIT French NCM coming

  • Liaison TripleA '11 '10

    Plz move French fgt to Channel fleet.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 submarine moved from 63 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 infantry moved from Iraq to Persia
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter and 1 submarine in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 transports moved from 52 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Norway: 1 fighter
            EDIT: Adding units owned by French to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 1 artillery, 4 infantry, 16 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Vologda to Samara
            1 artillery moved from Russia to Samara
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Russia to Tambov
            1 tactical_bomber moved from Belarus to Tambov
            1 artillery and 3 infantry moved from Vyborg to Finland
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Western Germany to 91 Sea Zone
            1 armour moved from Russia to Samara
            1 bomber moved from Smolensk to Yugoslavia
            2 bombers moved from Novgorod to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            3 fighters moved from Germany to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Tambov
                Germans attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Yugoslavia
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Samara
                Germans attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Samara, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Finland
                Germans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Finland, round 2 : 2/7 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 2 mech_infantrys
                British defend with 2 aaGuns and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits
                    3 fighters owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/10 hits, 4.00 expected hits
                    Americans roll dice for 2 aaGuns and 6 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/8 hits, 3.67 expected hits
                    Americans roll dice for 1 aaGun and 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/7 hits, 3.33 expected hits
                    Americans roll dice for 4 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 bombers and 2 fighters in Normandy Bordeaux, round 5 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 3 infantry in Normandy Bordeaux, round 5 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -20
                Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
                Casualties for British: 2 aaGuns and 4 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to France
            2 bombers moved from Normandy Bordeaux to France
            1 bomber moved from Yugoslavia to Western Germany
            8 armour moved from Russia to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Tambov to Russia
            1 fighter and 4 tactical_bombers moved from Belarus to Western Germany
            1 bomber moved from 91 Sea Zone to Southern France
            7 infantry moved from Germany to Slovakia Hungary
            1 aaGun, 1 artillery and 1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 aaGun and 6 infantry moved from Germany to Greater Southern Germany
            1 artillery moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            3 mech_infantrys placed in Ukraine
            1 artillery and 2 mech_infantrys placed in Russia
            Germans undo move 3.
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 infantry and 4 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Western Germany
            Germans undo move 7.
            2 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,1,1,2,5,4,4,2,4,5,4,5,5,6,2,5,1,1,2,2,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    British AA : 2.00
    Russians regular : 0.33
    Germans regular : -6.00
    British regular : -0.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            2 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 cruiser and 1 submarine in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 113 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 aaGuns and 16 infantry moved from Amur to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : 0.17
    

    Savegame

  • Liaison TripleA '11 '10

    Not sure what happend… it would not let me ignore the sub? so it forced combat. I just edited the G sub back in.


  • @Gargantua happened to me both times I tried to do my go in Local. Have also said how my ganes often crash when I use the Calculator. Then there is that weird Sub blocking thing in non com too . All a little disconcerting and very infuriating.
    Japan later today . Have been planning it for a few days now. This game is still in the balance amd very exciting. If I don’t post, just presume the stress has given me a tiny heart attack!


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Jehol to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery moved from Shan State to Yunnan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery and 11 infantry moved from Korea to Manchuria
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
            2 fighters moved from 41 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys moved from Burma to India
            2 mech_infantrys moved from French Indo China to Szechwan
            2 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys in India, round 2 : 3/14 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 2/8 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Szechwan to French Indo China
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            1 fighter moved from Japan to Philippines
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from French Indo China to Philippines
            2 artilleries moved from Sumatra to 41 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Yunnan to Burma
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 destroyer placed in 20 Sea Zone
            2 infantry placed in French Indo China
            2 infantry placed in Kwangtung
            2 mech_infantrys placed in Kiangsu
            Japanese undo move 5.
            1 infantry placed in Kiangsu
            1 infantry placed in Kwangtung
            1 destroyer placed in 20 Sea Zone
            Japanese undo move 5.
            1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            Japanese collect 61 PUs (2 lost to blockades); end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : -1.00
    UK_Pacific regular : -0.33
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery and 11 infantry
    Yunnan : 1 flag, 1 artillery
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
    Szechwan : 1 flag, 1 infantry and 5 mech_infantrys
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 aaGun
    India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 8 mech_infantrys
    Malaya : 1 flag, 1 artillery and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag, 2 infantry
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
    36 Sea Zone : 1 transport
    35 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
    20 Sea Zone : 2 destroyers
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 carrier and 1 destroyer
    55 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 60 / 66
    Russians : 15 / 0
    Japanese : 63 / 82
    Americans : 64 / 101
    Chinese : 5 / 8
    British : 34 / 49
    UK_Pacific : 2 / 0
    Italians : 10 / 3
    ANZAC : 10 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 harbour, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Albania to Bulgaria
                  Americans take Bulgaria from Germans
            1 armour moved from Bulgaria to Greece
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            3 fighters moved from 97 Sea Zone to Norway
            2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Syria to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 harbour placed in Greece
            1 artillery and 2 infantry placed in Greece
            2 transports placed in 101 Sea Zone
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            3 armour placed in Norway
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            4 infantry moved from Kansu to Tsinghai
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    hey guys, USA screwed up its buy. I did’t realize I had a carrier in my buy cue. That should’ve been ground units. I will edit map, if you guys disallow let me know.

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