L20 cyanight(axis) vs freh(Allies+18) Game 2 BM3.3

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from British Guiana to 104 Sea Zone
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    try this last one, at least you can see the pieces involved

  • '14 Customizer

    @freh Dent both BB and lose DD, and Sub

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from British Guiana to 104 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 fighter owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Japanese regular : 0.17
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @cyanight 5 hits. need OOL. Let me know if you have trouble opening this file, if you do, I’ll upload a screenshot so you can see the pieces left.

  • '14 Customizer

    @freh CA, CV, Tactical, Tactical.

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from British Guiana to 104 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 fighter owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 9/12 hits, 6.33 expected hits
                    2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 fighter, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 4 : 3/8 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -102
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for ANZAC: 1 fighter
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 5 fighters
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 bomber and 5 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
    
        Non Combat Move - Americans
            1 bomber could not land in 104 Sea Zone and was removed
            1 fighter moved from 104 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : 1.67
    Germans regular : -0.83
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @cyanight I give up. Well played. The Caroline Islands debacle really did me in. Up until that point I thought I had a chance to turn things around.

  • '14 Customizer

    @freh Good Game. It was definitely a crazy game.

Suggested Topics

  • 23
  • 45
  • 38
  • 60
  • 94
  • 101
  • 154
  • 200
Axis & Allies Boardgaming Custom Painted Miniatures

74

Online

17.4k

Users

39.9k

Topics

1.7m

Posts