@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to Egypt
1 cruiser and 6 submarines moved from 35 Sea Zone to 25 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
EDIT: ANZAC undo move 6.
EDIT: 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to 31 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to Egypt
1 cruiser and 6 submarines moved from 35 Sea Zone to 25 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
EDIT: ANZAC undo move 6.
EDIT: 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to 31 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Greece
2 infantry moved from Libya to Tobruk
2 infantry moved from Morocco to Algeria
1 destroyer moved from 83 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor, 1x factory_major; Remaining resources: 53 PUs;
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
4 artilleries and 7 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Romania
Germans attack with 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Romania, round 2 : 3/13 hits, 4.33 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Romania to Albania
1 infantry moved from Yugoslavia to Albania
3 artilleries and 7 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Albania
1 aaGun moved from Eastern Poland to Romania
3 armour and 1 mech_infantry moved from Eastern Poland to Leningrad
1 infantry moved from Vologda to Leningrad
1 infantry moved from Northern Belarus to Leningrad
4 artilleries and 4 infantry moved from Baltic States to Leningrad
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 7 transports moved from 115 Sea Zone to 116 Sea Zone
4 artilleries and 6 infantry moved from Germany to 116 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 116 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 116 Sea Zone to 118 Sea Zone
3 transports moved from 118 Sea Zone to 116 Sea Zone
5 artilleries and 9 infantry moved from 118 Sea Zone to Leningrad
1 tactical_bomber moved from Western Germany to Leningrad
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
6 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,3,6,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Sakha
1 fighter moved from Siberia to Sakha
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
2 infantry moved from Northern Sinkiang to Western Sinkiang
1 fighter and 1 tactical_bomber moved from Northern Caucasus to Eastern Sinkiang
1 artillery moved from Northern Sinkiang to Western Sinkiang
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
Combat - Russians
Battle in Eastern Sinkiang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Sinkiang, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Sinkiang, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Sakha, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Sakha, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Sinkiang
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Sinkiang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Sinkiang, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Western Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western Sinkiang
Russians win, taking Western Sinkiang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Kansu
3 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Russia to Kansu
1 fighter moved from Sakha to Amur
1 aaGun, 6 artilleries and 17 infantry moved from Siberia to Amur
1 aaGun and 1 infantry moved from Timguska to Northern Sinkiang
1 infantry moved from Yenisey to Timguska
1 aaGun, 4 artilleries and 17 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Southern Belarus
1 armour, 9 artilleries, 22 infantry and 1 mech_infantry moved from Novgorod to Northern Belarus
1 infantry moved from Yaroslavl to Novgorod
7 infantry moved from Russia to Smolensk
2 infantry moved from Yaroslavl to Smolensk
2 fighters moved from Russia to Greece
3 infantry moved from Stalingrad to Samara
Place Units - Russians
3 infantry placed in Siberia
6 artilleries and 4 infantry placed in Russia
1 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6,1,1
Russians collect 34 PUs (4 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Russians regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 8 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 22 Sea Zone to 7 Sea Zone
1 destroyer moved from 46 Sea Zone to 22 Sea Zone
8 fighters and 8 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
1 bomber and 1 fighter moved from Davao to 22 Sea Zone
2 artilleries and 4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 9 fighters and 8 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 9 fighters and 8 tactical_bombers in 22 Sea Zone, round 2 : 12/19 hits, 10.67 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 22 Sea Zone to Korea
1 bomber moved from 22 Sea Zone to Japan
8 fighters and 8 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
1 infantry moved from Davao to Manilla
1 artillery moved from Davao to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 37 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 aaGun, 4 artilleries and 6 infantry moved from Northern Manchuria to Korea
1 infantry moved from Buryatia to Sakha
1 submarine moved from 5 Sea Zone to 7 Sea Zone
2 battleships, 8 carriers, 3 cruisers, 6 destroyers, 1 marine and 4 submarines moved from 36 Sea Zone to 7 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Anhwe to Honan
1 infantry moved from Honan to Tsinghai
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
2 submarines moved from 40 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Japan
4 submarines and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 93 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
1 cruiser moved from 93 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 17 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Southern France from Germans, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 9 carriers, 2 cruisers, 1 destroyer, 14 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 34 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 carrier and 1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Midway to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 marine moved from Western United States to 11 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 marine moved from 11 Sea Zone to 31 Sea Zone
2 carriers and 3 destroyers moved from 93 Sea Zone to 113 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
4 fighters moved from Holland Belgium to 113 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
6 infantry moved from Morocco to 94 Sea Zone
6 infantry and 3 transports moved from 94 Sea Zone to 101 Sea Zone
6 infantry moved from 101 Sea Zone to Greece
1 fighter moved from Greece to Northern Belarus
Place Units - Americans
1 submarine placed in 99 Sea Zone
2 infantry placed in Greece
1 transport placed in 11 Sea Zone
Americans undo move 2.
1 artillery and 1 infantry placed in Greece
4 infantry placed in Central United States
2 infantry placed in Western United States
2 tactical_bombers placed in Western United States
1 carrier and 1 destroyer placed in 11 Sea Zone
Americans undo move 6.
1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,50
Germans regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 93 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
1 cruiser moved from 93 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 17 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Southern France from Germans, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 9 carriers, 2 cruisers, 1 destroyer, 14 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 34 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 carrier and 1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Midway to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 marine moved from Western United States to 11 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 marine moved from 11 Sea Zone to 31 Sea Zone
2 carriers and 3 destroyers moved from 93 Sea Zone to 113 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
4 fighters moved from Holland Belgium to 113 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
6 infantry moved from Morocco to 94 Sea Zone
6 infantry and 3 transports moved from 94 Sea Zone to 101 Sea Zone
6 infantry moved from 101 Sea Zone to Greece
1 fighter moved from Greece to Northern Belarus
Place Units - Americans
1 submarine placed in 99 Sea Zone
2 infantry placed in Greece
1 transport placed in 11 Sea Zone
Americans undo move 2.
1 artillery and 1 infantry placed in Greece
4 infantry placed in Central United States
2 infantry placed in Western United States
2 tactical_bombers placed in Western United States
1 carrier and 1 destroyer placed in 11 Sea Zone
Americans undo move 6.
1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
1 artillery moved from Morocco to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Denmark
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 93 Sea Zone to 115 Sea Zone
1 fighter moved from 93 Sea Zone to 115 Sea Zone
3 fighters moved from United Kingdom to 115 Sea Zone
Combat - British
Battle in Denmark
Battle in Norway
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Denmark from Germans, taking Norway from Germans, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
1 armour, 2 artilleries and 1 infantry moved from Eastern India to Burma
3 infantry moved from Central India to Eastern India
2 artilleries and 1 infantry moved from Baluchistan to Western India
3 artilleries moved from Southern Persia to Baluchistan
1 destroyer and 1 submarine moved from 79 Sea Zone to 40 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Greece
2 fighters moved from Gibraltar to Greece
2 fighters moved from 115 Sea Zone to United Kingdom
1 cruiser moved from 94 Sea Zone to 101 Sea Zone
1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Tunisia
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
3 fighters moved from Greece to Northern Belarus
2 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 25 Sea Zone to 34 Sea Zone
Place Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
1 destroyer and 1 transport placed in 100 Sea Zone
British undo move 2.
1 destroyer and 1 transport placed in 83 Sea Zone
1 armour and 2 infantry placed in Southern Persia
British undo move 2.
1 transport placed in 83 Sea Zone
2 infantry placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,4
British collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,67
Japanese regular : 0,83
Germans regular : 0,67
British regular : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Bulgaria
1 fighter moved from Southern France to Albania
1 fighter moved from Southern France to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,6,1,4,5,6,4,4,3,2,2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,1,6,5
Italians collect 3 PUs (11 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 fighters moved from 34 Sea Zone to 22 Sea Zone
Combat - ANZAC
Battle in 22 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 6 fighters in 22 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser and 6 submarines moved from 25 Sea Zone to 34 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 31 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
4 fighters moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 fighters moved from 34 Sea Zone to 22 Sea Zone
Combat - ANZAC
Battle in 22 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 6 fighters in 22 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser and 6 submarines moved from 25 Sea Zone to 34 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 31 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
4 fighters moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 83 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 58 PUs;
Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Archangel
1 tactical_bomber moved from Leningrad to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from France to Denmark
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
4 artilleries and 8 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Germans
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Norway, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 4 artilleries and 8 infantry
Americans defend with 1 infantry
Germans roll dice for 4 artilleries and 8 infantry in Holland Belgium, round 2 : 3/12 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 3 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Leningrad to Baltic States
1 fighter and 1 tactical_bomber moved from Archangel to 118 Sea Zone
5 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 8 infantry moved from Germany to 117 Sea Zone
1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from Western Germany to 116 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 10 infantry moved from 118 Sea Zone to Baltic States
1 infantry moved from Romania to Eastern Poland
1 aaGun, 4 artilleries and 6 infantry moved from Romania to Bulgaria
3 artilleries and 8 infantry moved from Yugoslavia to Albania
1 artillery moved from Bulgaria to Albania
3 armour and 2 mech_infantrys moved from Albania to Bulgaria
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from Norway to Western Germany
2 tactical_bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Albania to Western Germany
1 submarine moved from 128 Sea Zone to 130 Sea Zone
1 submarine moved from 126 Sea Zone to 124 Sea Zone
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
1 artillery and 6 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : -0.33
British regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 artillery and 2 infantry moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Leningrad
Combat - Russians
Combat Hit Differential Summary :
I’ll assume no scramble to Leningrad, since it most likely only means Germany losing a fig.
But of course, since you’re around, I can wait a few moments to get it confirmed.
R still gets +90 % and 4 more on the expected TUV-swing. Proceeding.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
1 artillery moved from Amur to Sakha
1 artillery and 2 infantry moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Leningrad
Combat - Russians
Battle in Buryatia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Buryatia, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield and 1 harbour; Italians defend with 2 armour
Russians roll dice for 2 artilleries and 4 infantry in Leningrad, round 2 : 4/6 hits, 1,67 expected hits
Germans roll dice for 2 armour in Leningrad, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Leningrad
Russians win, taking Leningrad from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
1 fighter moved from Buryatia to Siberia
1 aaGun, 5 artilleries and 15 infantry moved from Amur to Siberia
1 infantry moved from Timguska to Komi
3 infantry moved from Kansu to Northern Sinkiang
2 fighters and 1 tactical_bomber moved from Kansu to Russia
1 infantry moved from Stalingrad to Samara
1 armour, 7 artilleries, 19 infantry and 1 mech_infantry moved from Northern Belarus to Novgorod
9 infantry moved from Smolensk to Novgorod
6 artilleries and 4 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Gorky
1 infantry moved from Samara to Komi
1 aaGun, 3 artilleries and 17 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Sinkiang to Northern Sinkiang
Place Units - Russians
3 infantry placed in Siberia
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Japanese regular : 0,33
Germans regular : 0,00
Russians regular : 3,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 factory_minor and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Korea to Buryatia
1 infantry moved from Northern Manchuria to Buryatia
1 bomber moved from Japan to Buryatia
2 artilleries and 4 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 4 infantry moved from Tsinghai to Inner Mongolia
1 bomber moved from French Indo China to Inner Mongolia
13 artilleries and 26 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Inner Mongolia
Japanese attack with 1 artillery, 1 bomber and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Inner Mongolia, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Inner Mongolia, round 3 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 15 artilleries and 28 infantry
British defend with 1 artillery
Japanese roll dice for 15 artilleries and 28 infantry in Yunnan, round 2 : 9/43 hits, 12.17 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 15 artilleries and 27 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Hopei to Tsinghai
1 bomber moved from Inner Mongolia to Tsinghai
4 artilleries and 6 infantry moved from Korea to Northern Manchuria
1 aaGun, 4 artilleries and 6 infantry moved from Korea to Southern Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour and 3 infantry moved from Japan to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
1 bomber and 1 fighter moved from Buryatia to Southern Manchuria
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone
2 submarines moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 armour, 2 battleships, 8 carriers, 3 cruisers, 6 destroyers, 8 fighters, 3 infantry, 1 marine, 8 submarines, 8 tactical_bombers and 2 transports moved from 7 Sea Zone to 37 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 37 Sea Zone to French Indo China
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in Southern Manchuria
3 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : -3.17
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters, 1 harbour, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Paulau
4 infantry moved from Central United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Iceland
1 cruiser moved from 113 Sea Zone to 126 Sea Zone
Combat - Americans
Battle in Guam
Battle in Paulau
Battle in Iceland
Americans attack with 4 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 cruiser in Iceland, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 infantry in Iceland, round 2 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Guam from Japanese, taking Paulau from Japanese, taking Iceland from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 battleship, 10 carriers, 2 cruisers, 2 destroyers, 15 fighters, 1 marine, 4 submarines and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 35 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 marine moved from 31 Sea Zone to 34 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 fighter moved from 113 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Greece
1 fighter moved from Northern Belarus to Greece
1 submarine moved from 99 Sea Zone to 101 Sea Zone
3 transports moved from 101 Sea Zone to 94 Sea Zone
1 destroyer moved from 113 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Eastern United States to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
Place Units - Americans
1 harbour placed in Johnston Island
1 carrier and 1 transport placed in 11 Sea Zone
1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States
1 armour and 2 fighters placed in Greece
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Germans regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :