CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry moved from French West Africa to Gold Coast
                  British take Gold Coast from Italians
            1 infantry moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to Gibraltar
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 23 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 bomber moved from Caroline Islands to Marianas
            1 fighter moved from 33 Sea Zone to Marianas
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry
                Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 2 tactical_bombers
                    Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
                    Germans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
                    2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 tactical_bomber in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 35
                Casualties for Americans: 4 infantry
                Casualties for Germans: 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                    1 transport owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Marianas
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Marianas, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
                Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                3 fighters owned by the Americans retreated
                Japanese win with 1 carrier remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 23 Sea Zone to 33 Sea Zone
            1 bomber moved from Marianas to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from Marianas to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Gibraltar to Morocco
            1 bomber moved from Gibraltar to Morocco
            1 infantry moved from Libya to Tunisia
            1 fighter moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Politics - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - British
            2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 fighter moved from 76 Sea Zone to Ethiopia
            1 fighter moved from 76 Sea Zone to Ethiopia
            1 bomber moved from Trans-Jordan to Ethiopia
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
    
        Purchase Units - British
            British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Ethiopia
                British attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 1 armour
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Ethiopia, round 2 : 0/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Ethiopia to Trans-Jordan
            1 bomber moved from Ethiopia to Trans-Jordan
            1 fighter moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 artillery moved from India to Burma
            3 infantry moved from India to Burma
            1 fighter moved from Ethiopia to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 77 Sea Zone
            1 carrier and 1 fighter moved from 76 Sea Zone to 77 Sea Zone
            1 fighter moved from India to 76 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Iraq
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -2.83
    Italians regular : 1.00
    Japanese regular : -0.50
    Germans AA : -0.50
    Germans regular : 0.67
    British regular : -3.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry moved from French West Africa to Gold Coast
                  British take Gold Coast from Italians
            1 infantry moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to Gibraltar
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 23 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 bomber moved from Caroline Islands to Marianas
            1 fighter moved from 33 Sea Zone to Marianas
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry
                Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour, 1 infantry and 2 tactical_bombers
                    Germans roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
                    Germans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
                    2 aaGuns owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 4 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 tactical_bomber in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 35
                Casualties for Americans: 4 infantry
                Casualties for Germans: 2 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                    1 transport owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Marianas
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Marianas, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
                Americans win, taking Marianas from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 carrier
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                3 fighters owned by the Americans retreated
                Japanese win with 1 carrier remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 23 Sea Zone to 33 Sea Zone
            1 bomber moved from Marianas to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from Marianas to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            2 fighters moved from Gibraltar to Morocco
            1 bomber moved from Gibraltar to Morocco
            1 infantry moved from Libya to Tunisia
            1 fighter moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Politics - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - British
            2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 fighter moved from 76 Sea Zone to Ethiopia
            1 fighter moved from 76 Sea Zone to Ethiopia
            1 bomber moved from Trans-Jordan to Ethiopia
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
    
        Purchase Units - British
            British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Ethiopia
                British attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 1 armour
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Ethiopia, round 2 : 0/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 bomber, 2 fighters and 1 infantry in Ethiopia, round 3 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Ethiopia
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Ethiopia to Trans-Jordan
            1 bomber moved from Ethiopia to Trans-Jordan
            1 fighter moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 artillery moved from India to Burma
            3 infantry moved from India to Burma
            1 fighter moved from Ethiopia to Trans-Jordan
            1 destroyer moved from 39 Sea Zone to 77 Sea Zone
            1 carrier and 1 fighter moved from 76 Sea Zone to 77 Sea Zone
            1 fighter moved from India to 76 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Iraq
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 2 infantry
            EDIT: Adding units owned by British to Shan State: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 infantry
            EDIT: Adding units owned by British to Rhodesia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -2.83
    Italians regular : 1.00
    Japanese regular : -0.50
    Germans AA : -0.50
    Germans regular : 0.67
    British regular : -3.83
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Italians
            2 transports moved from 97 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
            3 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Syria
            1 armour moved from Belgian Congo to South West Africa
                  Italians take Rhodesia from British
                  Italians take South West Africa from British
            1 armour moved from Belgian Congo to Kenya
                  Italians take Kenya from British
            1 armour moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
            Americans scrambles to create a battle in territory 92 Sea Zone
            Battle in Syria
            Battle in 92 Sea Zone
                Italians attack with 2 cruisers, 2 destroyers and 3 transports
                Americans defend with 3 fighters
                    Italians roll dice for 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    2 destroyers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 92 Sea Zone
                Italians win, taking Syria from British with 2 cruisers and 3 transports remaining. Battle score for attacker is 14
                Casualties for Italians: 2 destroyers
                Casualties for Americans: 3 fighters
            Battle in Gibraltar
                Italians attack with 2 artilleries and 4 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Egypt
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -1.17
    British regular : 0.33
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Italians
            2 transports moved from 97 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
            3 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Syria
            1 armour moved from Belgian Congo to South West Africa
                  Italians take Rhodesia from British
                  Italians take South West Africa from British
            1 armour moved from Belgian Congo to Kenya
                  Italians take Kenya from British
            1 armour moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
            Americans scrambles to create a battle in territory 92 Sea Zone
            Battle in Syria
            Battle in 92 Sea Zone
                Italians attack with 2 cruisers, 2 destroyers and 3 transports
                Americans defend with 3 fighters
                    Italians roll dice for 2 cruisers, 2 destroyers and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    2 destroyers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 92 Sea Zone
                Italians win, taking Syria from British with 2 cruisers and 3 transports remaining. Battle score for attacker is 14
                Casualties for Italians: 2 destroyers
                Casualties for Americans: 3 fighters
            Battle in Gibraltar
                Italians attack with 2 artilleries and 4 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Baltic States to Egypt
            1 fighter moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Egypt
            1 destroyer placed in 98 Sea Zone
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -1.17
    British regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 32 Sea Zone to 46 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            2 fighters moved from Caroline Islands to 23 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Guam
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Guam from Japanese with 1 destroyer remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 destroyer and 1 fighter
            Battle in 23 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 carrier
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 23 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - ANZAC
            1 fighter moved from 23 Sea Zone to Caroline Islands
            1 fighter moved from 23 Sea Zone to Caroline Islands
            1 artillery and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 2.00
    ANZAC regular : -1.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 32 Sea Zone to 46 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            2 fighters moved from Caroline Islands to 23 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Guam
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Guam from Japanese with 1 destroyer remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 destroyer and 1 fighter
            Battle in 23 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 carrier
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 23 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - ANZAC
            1 fighter moved from 23 Sea Zone to Caroline Islands
            1 fighter moved from 23 Sea Zone to Caroline Islands
            1 artillery and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine and 1 transport
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 2.00
    ANZAC regular : -1.67
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Politics - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 2 infantry
            EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry
            EDIT: Changing ownership of Rhodesia from Italians to British
            EDIT: Adding units owned by British to Rhodesia: 1 infantry
            EDIT: Removing units owned by British from Union of South Africa: 1 infantry
            EDIT: Removing units owned by Italians from South West Africa: 1 armour
            EDIT: Changing ownership of South West Africa from Italians to British
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Nigeria: 1 infantry
            EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery
            EDIT: Changing ownership of Nigeria from British to Italians
            EDIT: Adding units owned by Italians to Nigeria: 1 armour and 1 artillery
            EDIT: Changing PUs for Italians from 40 to 39
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Syria: 1 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 fighter moved from Western Germany to 104 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 mech_infantry moved from Baltic States to Eastern Poland
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 armour and 1 mech_infantry moved from Karelia to Finland
            1 mech_infantry moved from Karelia to Finland
            2 armour and 1 mech_infantry moved from Karelia to Novgorod
            1 artillery moved from Baltic States to Novgorod
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Norway
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Finland
                Germans attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 3/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Eastern Poland
                Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 armour and 5 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from Normandy Bordeaux to France
            1 mech_infantry moved from Holland Belgium to Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Yugoslavia
            1 bomber placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Russians regular : 2.00
    Germans regular : 2.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            2 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            2 armour and 2 infantry moved from Bessarabia to Romania
            2 armour and 1 mech_infantry moved from Ukraine to Romania
            1 fighter and 1 tactical_bomber moved from Belarus to Romania
            1 mech_infantry moved from Kansu to Kweichow
            1 fighter moved from Tsinghai to Kweichow
            1 mech_infantry moved from Sikang to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 armour moved from Kansu to Szechwan
    
        Purchase Units - Russians
            Russians buy 3 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Kweichow
                Russians attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Kweichow
                    Russians roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Kweichow
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18
                Casualties for Russians: 1 fighter and 2 mech_infantrys
            Battle in Romania
                Russians attack with 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 5 mech_infantrys
                    Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/9 hits, 3.67 expected hits
                    Germans roll dice for 1 armour and 5 mech_infantrys in Romania, round 2 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
                    Russians roll dice for 4 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 1/8 hits, 3.50 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Romania, round 3 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Russians roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 4 : 2/7 hits, 3.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 4 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
                    Russians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Romania, round 5 : 5/6 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Romania, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 5 mech_infantrys
            Battle in Szechwan
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Eastern Poland to Belarus
            1 fighter moved from Novgorod to Belarus
            3 artilleries and 4 infantry moved from Bryansk to Belarus
            4 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Romania to Belarus
            2 infantry moved from Kazakhstan to Tsinghai
            1 armour moved from Volgograd to Tsinghai
            2 infantry moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            2 infantry and 1 mech_infantry placed in Volgograd
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.33
    Germans regular : -2.50
    Russians regular : -4.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 mech_infantry moved from French Indo China to Shan State
            1 infantry and 1 mech_infantry moved from Hunan to Yunnan
            2 fighters moved from 42 Sea Zone to Shan State
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Shan State to Yunnan
            1 tactical_bomber moved from Malaya to Shan State
            1 tactical_bomber moved from Malaya to Yunnan
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Japan to 21 Sea Zone
            1 fighter moved from Philippines to Guam
            1 fighter moved from Philippines to 34 Sea Zone
            1 destroyer moved from 46 Sea Zone to 62 Sea Zone
            1 fighter moved from Celebes to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Kweichow to Shensi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 bomber moved from Kwangsi to Szechwan
            1 fighter moved from Kwangsi to Shan State
            1 mech_infantry moved from Kiangsu to Anhwe
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Marshall Islands
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win, taking Marshall Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese roll dice for 2 fighters in 34 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                UK_Pacific defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the UK_Pacific, 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
                Casualties for UK_Pacific: 2 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 airfield; ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Shensi
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters moved from Shan State to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to Philippines
            1 fighter moved from 34 Sea Zone to Philippines
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
            1 tactical_bomber moved from 6 Sea Zone to Amur
            1 battleship, 3 carriers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 22 Sea Zone
            1 aaGun moved from French Indo China to Kwangsi
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            2 infantry placed in Kiangsu
            1 submarine placed in 19 Sea Zone
            1 submarine placed in 6 Sea Zone
            3 fighters placed in Japan
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : 0.00
    Japanese regular : 1.33
    UK_Pacific regular : 1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Morocco to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Hawaiian Islands to 62 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 bomber moved from Caroline Islands to 21 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Gold Coast to French West Africa
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Politics - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Morocco to Gibraltar
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Hawaiian Islands to 62 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 bomber moved from Caroline Islands to 21 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Gold Coast to French West Africa
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Java
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry
                Germans defend with 2 fighters; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.17 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 0/6 hits, 2.67 expected hits
                    2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 4/8 hits, 3.17 expected hits
                    Italians roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 28
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 fighters
            Battle in Marshall Islands
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 62 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 21 Sea Zone to Caroline Islands
            2 fighters moved from 22 Sea Zone to 33 Sea Zone
            2 fighters moved from 23 Sea Zone to 33 Sea Zone
            2 fighters moved from Marshall Islands to 33 Sea Zone
            1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from Morocco to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Morocco
            1 bomber moved from Gibraltar to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Politics - British
    
        Combat Move - British
            3 fighters moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Trans-Jordan to 98 Sea Zone
            1 fighter moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from Iraq to Syria
            1 artillery moved from Iraq to Syria
            1 armour moved from Trans-Jordan to Syria
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to 39 Sea Zone
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber and 4 fighters
                Italians defend with 1 destroyer and 2 transports
                    British roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 2 transports owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 2 transports
            Battle in Syria
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 3 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Italians: 3 infantry
            Battle in 39 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Yunnan
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 infantry moved from Union of South Africa to Rhodesia
            1 artillery moved from Union of South Africa to Rhodesia
            3 fighters moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from 98 Sea Zone to Trans-Jordan
            1 battleship, 1 carrier and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            1 carrier and 1 fighter moved from 77 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to Iraq
            1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Burma to Shan State
            1 artillery moved from India to Burma
            2 infantry moved from India to Burma
            1 fighter moved from 39 Sea Zone to India
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : 0.83
    Italians regular : -1.00
    Germans regular : -0.17
    British regular : 1.83
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Italians
            1 armour and 1 artillery moved from Nigeria to French West Africa
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            1 bomber moved from Egypt to Algeria
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 4 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in French West Africa
                Italians attack with 1 armour and 1 artillery
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 1 artillery in French West Africa, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                Italians win, taking French West Africa from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 cruisers and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 armour moved from Egypt to Tobruk
            1 bomber moved from Algeria to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Egypt
            1 fighter and 2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : -2.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 32 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 marine moved from 44 Sea Zone to Celebes
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 32 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 32 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 marine
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 32 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.33
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 mech_infantrys moved from Finland to Novgorod
            1 armour moved from Finland to Novgorod
            1 tactical_bomber moved from Baltic States to Novgorod
            2 mech_infantrys moved from Baltic States to Eastern Poland
            1 mech_infantry moved from Baltic States to Eastern Poland
            1 artillery moved from Baltic States to Eastern Poland
            2 artilleries and 1 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            1 bomber moved from Western Germany to Romania
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 3 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Romania
                Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 3 armour
                    Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Romania, round 2 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 3 armour in Romania, round 2 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 armour
    
        Non Combat Move - Germans
            7 mech_infantrys moved from Germany to Baltic States
            1 artillery and 1 infantry moved from Norway to 113 Sea Zone
            1 tactical_bomber moved from Novgorod to Baltic States
            1 bomber moved from Romania to Western Germany
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
    
        Place Units - Germans
            3 infantry placed in France
            1 armour and 5 mech_infantrys placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : 2.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 14
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to 115 Sea Zone
            9 infantry moved from Belarus to Novgorod
            8 artilleries moved from Belarus to Novgorod
            6 armour and 5 mech_infantrys moved from Belarus to Novgorod
            2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
            3 mech_infantrys moved from Belarus to Novgorod
            8 infantry moved from Belarus to Novgorod
    
        Purchase Units - Russians
            Russians buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in 115 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Novgorod
                Russians attack with 6 armour, 8 artilleries, 17 infantry and 8 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 6 armour, 8 artilleries, 17 infantry and 8 mech_infantrys in Novgorod, round 2 : 10/39 hits, 11.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 6 armour, 8 artilleries, 17 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            1 fighter moved from 115 Sea Zone to Archangel
            1 armour moved from Russia to Archangel
            1 aaGun moved from Belarus to Archangel
            3 aaGuns and 14 infantry moved from Belarus to Novgorod
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
            2 armour and 1 mech_infantry moved from Ukraine to Bryansk
            3 infantry moved from Russia to Bryansk
            2 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Tsinghai
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 infantry placed in Volgograd
            3 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : -2.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 14
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to 115 Sea Zone
            9 infantry moved from Belarus to Novgorod
            8 artilleries moved from Belarus to Novgorod
            6 armour and 5 mech_infantrys moved from Belarus to Novgorod
            2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
            3 mech_infantrys moved from Belarus to Novgorod
            8 infantry moved from Belarus to Novgorod
    
        Purchase Units - Russians
            Russians buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in 115 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Novgorod
                Russians attack with 6 armour, 8 artilleries, 17 infantry and 8 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 6 armour, 8 artilleries, 17 infantry and 8 mech_infantrys in Novgorod, round 2 : 10/39 hits, 11.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 6 armour, 8 artilleries, 17 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Russians
            3 infantry moved from Bryansk to Belarus
            1 fighter moved from 115 Sea Zone to Archangel
            1 armour moved from Russia to Archangel
            1 aaGun moved from Belarus to Archangel
            3 aaGuns and 14 infantry moved from Belarus to Novgorod
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
            2 armour and 1 mech_infantry moved from Ukraine to Bryansk
            3 infantry moved from Russia to Bryansk
            2 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Tsinghai
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 infantry placed in Volgograd
            3 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : -2.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 14
    
        Combat Move - Japanese
            1 mech_infantry moved from Soviet Far East to Amur
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Shensi
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            4 fighters moved from 35 Sea Zone to Celebes
            1 bomber moved from Kwangsi to Java
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to Celebes
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 artillery moved from Shensi to Kweichow
            1 mech_infantry moved from Shensi to Hopei
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Shantung to Anhwe
            2 fighters moved from 36 Sea Zone to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to Shan State
            1 fighter moved from Japan to Philippines
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Celebes
                Japanese attack with 4 fighters, 1 marine and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 marine
                    Japanese roll dice for 4 fighters, 1 marine and 2 tactical_bombers in Celebes, round 2 : 5/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 artillery and 1 marine
            Battle in Yunnan
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to 35 Sea Zone
            1 fighter moved from Shan State to French Indo China
            2 fighters moved from Yunnan to Kwangsi
            4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Amur to 35 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 fighter moved from Japan to Kwangsi
            1 fighter moved from Philippines to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
            1 infantry placed in French Indo China
            1 destroyer and 1 transport placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 19 Sea Zone
            1 infantry placed in Shantung
            1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
            Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 1.00
    Japanese regular : 0.00
    UK_Pacific regular : 0.67
    ANZAC regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: British round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 14
    
        Politics - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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