@Witt I stopped doing that summary a while back Leo.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 1 factory and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 fighters moved from 37 Sea Zone to 30 Sea Zone 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 artillery moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 artillery moved from 53 Sea Zone to Hawaiian Islands 4 fighters moved from 46 Sea Zone to Hawaiian Islands 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Fukien to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from French Indo-China Thailand to Kwangtung 1 fighter moved from French Indo-China Thailand to Kwangtung 2 fighters moved from French Indo-China Thailand to Kwangtung 1 bomber moved from Japan to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 bomber, 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Kwangtung, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery, 4 fighters and 3 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Hawaiian Islands, round 2 : 3/8 hits, 3.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 30 Sea Zone 1 transport owned by the British lost in 30 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 31 Sea Zone 1 fighter moved from 30 Sea Zone to 31 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Kiangsu to Manchuria 1 fighter moved from Kwangtung to 62 Sea Zone 2 fighters moved from Kwangtung to Manchuria 1 bomber moved from Kwangtung to Manchuria 2 carriers moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 50 Sea Zone to 53 Sea Zone 4 fighters moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien Place Units - Japanese 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 Japanese rolls : 0.00 British regular : 1.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 artilleries, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from 6 Sea Zone to 2 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 bomber moved from United Kingdom to Italy 2 infantry moved from Rhodesia to Union of South Africa 4 infantry moved from India to Burma 1 fighter moved from India to Burma 1 armour moved from Persia to Burma 1 armour moved from Persia to Burma Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Italy causes 0 damage total. Battle in 2 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 2 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 armour, 1 fighter and 4 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 4 infantry in Burma, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 3 infantry moved from Persia to India 1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 12 Sea Zone 2 fighters moved from 2 Sea Zone to 12 Sea Zone Place Units - British 1 factory placed in Norway 2 artilleries and 1 infantry placed in India 4 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British rolls : 0.00 Germans regular : -0.17 British regular : -0.50 Italians AA : 0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from East Poland to Karelia S.S.R. Italians take Karelia S.S.R. from Russians 1 infantry moved from East Poland to Ukraine 1 fighter moved from Libya to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 fighter owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Bulgaria Romania 1 armour and 1 infantry moved from Trans-Jordan to Libya 2 infantry moved from Egypt to Libya 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 artillery moved from France to Italy 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 battleship moved from 15 Sea Zone to 14 Sea Zone Place Units - Italians 1 carrier and 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Western Canada to Western United States 1 fighter moved from United Kingdom to Belorussia Combat Move - Chinese 4 infantry moved from Ningxia to Sikang Combat - Chinese Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 56 Sea Zone 1 artillery placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Chinese undo move 1. 1 infantry placed in Chinghai Chinese undo move 1. 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Anglo-Egypt Sudan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Rhodesia: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to 15 Sea Zone 1 armour moved from Trans-Jordan to Persia Germans take Persia from British 1 armour moved from Persia to Trans-Jordan 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Germans take French Madagascar from British 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 armour moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Rhodesia Germans take Rhodesia from British 1 bomber moved from Baltic States to Norway 2 fighters moved from Germany to Finland 2 fighters moved from France to Finland 1 armour and 1 infantry moved from Baltic States to Finland 1 armour and 1 infantry moved from Baltic States to Ukraine 1 fighter moved from Trans-Jordan to 14 Sea Zone 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 fighter moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to Ukraine Combat - Germans Strategic bombing raid in Norway Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Norway causes 4 damage total. Battle in Finland Germans attack with 1 armour, 4 fighters and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour and 1 fighter in Ukraine, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 fighter in Ukraine, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 fighter in Ukraine, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Ukraine to Bulgaria Romania 1 artillery moved from France to Germany 3 infantry moved from France to Italy 3 infantry moved from Germany to Poland 2 infantry moved from Germany to France 5 armour, 1 artillery and 3 infantry moved from Baltic States to Karelia S.S.R. 4 fighters moved from Finland to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. Place Units - Germans 1 fighter and 2 infantry placed in France 1 infantry placed in France 3 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -1.00 Germans regular : -2.83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from India to Persia British take Persia from Germans 7 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 artillery moved from Belorussia to East Poland 2 infantry moved from Russia to Archangel 1 armour moved from Belorussia to Ukraine 1 infantry moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 armour and 7 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 7 infantry in Ukraine, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 5 infantry moved from Belorussia to Russia 1 aaGun moved from Belorussia to Eastern Ukraine 1 artillery and 1 infantry moved from Belorussia to Eastern Ukraine 2 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Belorussia to Eastern Ukraine 1 submarine moved from 12 Sea Zone to 8 Sea Zone 8 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Place Units - Russians 2 armour, 1 artillery and 3 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Russians regular : 0.50
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 5,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 53 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Manchuria to 56 Sea Zone 1 bomber moved from Manchuria to 56 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 5,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 53 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Manchuria to 56 Sea Zone 1 bomber moved from Manchuria to 56 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 8 fighters Americans defend with 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 2 transports Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 56 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 bomber and 8 fighters in 56 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Americans roll dice for 2 carriers, 4 destroyers, 4 fighters and 2 transports in 56 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Japanese 4 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone Americans roll dice for 2 submarines in 56 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 56 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber and 4 fighters in 56 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 4 fighters and 2 transports in 56 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 56 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber and 2 fighters in 56 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 fighters and 2 transports in 56 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 56 Sea Zone, round 5 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 transports in 56 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 20 Casualties for Japanese: 1 bomber, 1 carrier and 8 fighters Casualties for Americans: 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 2 transports Non Combat Move - Japanese 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from 31 Sea Zone to French Indo-China Thailand 1 carrier moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from Kwangtung to French Indo-China Thailand 1 armour moved from Manchuria to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 artillery moved from 61 Sea Zone to Fukien 1 infantry moved from Hupeh to Yunnan 1 artillery moved from Hawaiian Islands to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 53 Sea Zone to 50 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Manchuria 2 fighters placed in 62 Sea Zone 1 fighter placed in Japan 1 infantry placed in Manchuria 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -2.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 4x factory; Remaining resources: 29 PUs; 1 techTokens; British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 2 armour and 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 armour, 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 fighter and 3 infantry in Yunnan, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 armour and 3 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 12 Sea Zone to 6 Sea Zone 1 armour and 3 infantry moved from 6 Sea Zone to Norway 1 destroyer moved from 2 Sea Zone to 6 Sea Zone Place Units - British 1 transport placed in 6 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 3 infantry placed in India Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 British rolls : 0.00 British regular : 1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour and 4 infantry moved from Libya to Morocco Algeria 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Gibraltar 1 fighter moved from Bulgaria Romania to 12 Sea Zone 1 armour moved from Karelia S.S.R. to Baltic States Combat - Italians Battle in 12 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 12 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Gibraltar Battle in Baltic States Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Baltic States, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Gibraltar from British with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Morocco Algeria Italians attack with 2 armour and 4 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 armour and 4 infantry in Morocco Algeria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 2 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians rolls : 0.00 Americans regular : 0.67 Italians regular : -0.33 Russians regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour and 4 infantry moved from Libya to Morocco Algeria 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Gibraltar 1 fighter moved from Bulgaria Romania to 12 Sea Zone 1 armour moved from Karelia S.S.R. to Baltic States Combat - Italians Battle in 12 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 12 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Gibraltar Battle in Baltic States Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Baltic States, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Gibraltar from British with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Morocco Algeria Italians attack with 2 armour and 4 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 armour and 4 infantry in Morocco Algeria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 2 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Italy: 1 armour and 1 infantry EDIT: Adding units owned by Italians to Karelia S.S.R.: 1 armour and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians rolls : 0.00 Americans regular : 0.67 Italians regular : -0.33 Russians regular : -0.33 British regular : 0.33
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Test summary from TripleA, engine version: 2.2.20868, time: 1:29:00 p.m.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Morocco Algeria to Libya 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Germany to Balkans 1 artillery moved from Germany to Balkans 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 bomber moved from Germany to 12 Sea Zone 1 infantry moved from Poland to East Poland 1 armour moved from Bulgaria Romania to East Poland 2 armour moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Northwestern Europe to France 2 infantry moved from Germany to France 1 fighter moved from Germany to Baltic States 1 fighter moved from Poland to East Poland 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to East Poland Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 fighter in East Poland, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 5 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Baltic States, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Baltic States, round 3 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from East Poland to 5 Sea Zone 1 fighter moved from Baltic States to 5 Sea Zone 1 armour moved from Czechoslovakia Hungary to France 1 aaGun moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to France Place Units - Germans 1 carrier placed in 5 Sea Zone 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 2.00 Germans regular : -2.67 British regular : -0.50
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 5 infantry in Ukraine, round 3 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 aaGun, 1 artillery and 5 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from 50 Sea Zone to Philippine Islands 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from French Indo-China Thailand to Yunnan 2 infantry moved from Kiangsu to Fukien 2 infantry moved from Manchuria to Suiyuan 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 fighter moved from Formosa to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Japan to Fukien 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippine Islands, round 2 : 4/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Suiyuan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan 1 infantry owned by the Japanese retreated to Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 46 Sea Zone 2 fighters moved from 53 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.67 Japanese regular : 4.33 Japanese rolls : 0.00 British regular : 0.67
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 2 factories and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - British 2 armour, 1 artillery, 1 fighter and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Burma to India 1 armour moved from India to Persia 1 armour moved from Persia to Trans-Jordan 1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from United Kingdom to French West Africa 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 battleship moved from 2 Sea Zone to 1 Sea Zone 1 transport moved from 9 Sea Zone to 1 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in India 1 factory placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 infantry moved from Libya to Egypt Italians take Egypt from British 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to France 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 armour and 2 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Italy to Bulgaria Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 1 armour placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 3 units. Non Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 infantry moved from Central United States to Western United States 1 infantry moved from Alaska to Western Canada 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada 1 destroyer and 1 transport moved from 10 Sea Zone to 1 Sea Zone Non Combat Move - Chinese 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Hupeh to Sikang Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 43 PUs; 1 techTokens; Germans buy 1 armour, 1 artillery, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from Baltic States to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 bomber moved from Germany to Belorussia 2 fighters moved from France to Egypt 2 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 artillery and 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Germany to France 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from 5 Sea Zone to Germany 1 bomber moved from Belorussia to Germany 1 infantry moved from Baltic States to East Poland 2 armour moved from East Poland to Karelia S.S.R. 2 armour and 1 artillery moved from Baltic States to Karelia S.S.R. 1 armour moved from France to Balkans Place Units - Germans 1 factory placed in France 1 transport placed in 5 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 43 PUs; 1 techTokens; Germans buy 1 armour, 1 artillery, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from Baltic States to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 bomber moved from Germany to Belorussia 2 fighters moved from France to Egypt 2 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 artillery and 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Germany to France 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from 5 Sea Zone to Germany 1 bomber moved from Belorussia to Germany 1 infantry moved from Baltic States to East Poland 2 armour moved from East Poland to Karelia S.S.R. 2 armour and 1 artillery moved from Baltic States to Karelia S.S.R. 1 armour moved from France to Balkans Place Units - Germans 1 factory placed in France 1 transport placed in 5 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Balkans: 1 armour EDIT: Adding units owned by Germans to Poland: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.33 Germans regular : 0.50