@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Morocco Algeria to Libya 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Germany to Balkans 1 artillery moved from Germany to Balkans 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 bomber moved from Germany to 12 Sea Zone 1 infantry moved from Poland to East Poland 1 armour moved from Bulgaria Romania to East Poland 2 armour moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Northwestern Europe to France 2 infantry moved from Germany to France 1 fighter moved from Germany to Baltic States 1 fighter moved from Poland to East Poland 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to East Poland Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 fighter in East Poland, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 5 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Baltic States, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Baltic States, round 3 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from East Poland to 5 Sea Zone 1 fighter moved from Baltic States to 5 Sea Zone 1 armour moved from Czechoslovakia Hungary to France 1 aaGun moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to France Place Units - Germans 1 carrier placed in 5 Sea Zone 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 2.00 Germans regular : -2.67 British regular : -0.50
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 5 infantry in Ukraine, round 3 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 aaGun, 1 artillery and 5 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from 50 Sea Zone to Philippine Islands 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from French Indo-China Thailand to Yunnan 2 infantry moved from Kiangsu to Fukien 2 infantry moved from Manchuria to Suiyuan 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 fighter moved from Formosa to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Japan to Fukien 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippine Islands, round 2 : 4/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Suiyuan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan 1 infantry owned by the Japanese retreated to Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 46 Sea Zone 2 fighters moved from 53 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -0.67 Japanese regular : 4.33 Japanese rolls : 0.00 British regular : 0.67
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 2 factories and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - British 2 armour, 1 artillery, 1 fighter and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Burma to India 1 armour moved from India to Persia 1 armour moved from Persia to Trans-Jordan 1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from United Kingdom to French West Africa 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 battleship moved from 2 Sea Zone to 1 Sea Zone 1 transport moved from 9 Sea Zone to 1 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in India 1 factory placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 infantry moved from Libya to Egypt Italians take Egypt from British 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to France 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 armour and 2 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Italy to Bulgaria Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 1 armour placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 3 units. Non Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 infantry moved from Central United States to Western United States 1 infantry moved from Alaska to Western Canada 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada 1 destroyer and 1 transport moved from 10 Sea Zone to 1 Sea Zone Non Combat Move - Chinese 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Hupeh to Sikang Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Sikang 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 43 PUs; 1 techTokens; Germans buy 1 armour, 1 artillery, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from Baltic States to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 bomber moved from Germany to Belorussia 2 fighters moved from France to Egypt 2 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 artillery and 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Germany to France 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from 5 Sea Zone to Germany 1 bomber moved from Belorussia to Germany 1 infantry moved from Baltic States to East Poland 2 armour moved from East Poland to Karelia S.S.R. 2 armour and 1 artillery moved from Baltic States to Karelia S.S.R. 1 armour moved from France to Balkans Place Units - Germans 1 factory placed in France 1 transport placed in 5 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 43 PUs; 1 techTokens; Germans buy 1 armour, 1 artillery, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from Baltic States to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 1 bomber moved from Germany to Belorussia 2 fighters moved from France to Egypt 2 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 artillery and 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Germany to France 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from 5 Sea Zone to Germany 1 bomber moved from Belorussia to Germany 1 infantry moved from Baltic States to East Poland 2 armour moved from East Poland to Karelia S.S.R. 2 armour and 1 artillery moved from Baltic States to Karelia S.S.R. 1 armour moved from France to Balkans Place Units - Germans 1 factory placed in France 1 transport placed in 5 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Balkans: 1 armour EDIT: Adding units owned by Germans to Poland: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Ukraine to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 artilleries and 10 infantry moved from Archangel to Belorussia 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Belorussia Russians attack with 1 armour, 2 artilleries and 11 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Belorussia, round 2 : 4/14 hits, 3.33 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Buryatia S.S.R. Russians attack with 8 infantry Japanese defend with 1 infantry Russians roll dice for 8 infantry in Buryatia S.S.R., round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 8 infantry in Buryatia S.S.R., round 3 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Belorussia 1 infantry moved from Russia to Archangel 2 artilleries and 5 infantry moved from Russia to Belorussia 2 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 2 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 2 infantry moved from Persia to India 1 infantry moved from Urals to Russia Place Units - Russians 1 armour, 1 fighter and 4 infantry placed in Russia 2 infantry placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Russians from Belorussia: 1 armour EDIT: Adding units owned by Russians to Russia: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 8 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.67 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 bombers and 1 factory; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 fighter moved from 37 Sea Zone to Australia 1 artillery moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Australia 1 infantry moved from 39 Sea Zone to Australia 1 fighter moved from French Indo-China Thailand to Kwangtung 1 infantry moved from Fukien to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 bomber moved from Japan to Kwangtung 1 fighter moved from French Indo-China Thailand to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Australia Japanese attack with 1 artillery, 1 fighter and 6 infantry British defend with 1 aaGun, 1 artillery and 3 infantry British roll AA dice in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Australia, round 2 : 1/8 hits, 2.00 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 4 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery in Australia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 4 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from French Indo-China Thailand to Egypt 2 fighters moved from Kwangtung to Manchuria 1 infantry moved from Kiangsu to Manchuria 1 bomber moved from Kwangtung to Manchuria 2 carriers moved from 46 Sea Zone to 50 Sea Zone 3 fighters moved from 46 Sea Zone to Manchuria 1 fighter moved from 46 Sea Zone to 39 Sea Zone Place Units - Japanese 2 bombers placed in Japan 1 factory placed in Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Manchuria: 1 fighter EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 British AA : -0.17 Japanese rolls : 0.00 British regular : 2.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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@karl7 phone being updated.
Revising my buy to 2 infantry instead of 1 inf 1 art, save $1.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt Combat - Italians Battle in Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Karelia S.S.R. 1 armour moved from Bulgaria Romania to Poland 1 armour moved from Italy to Bulgaria Romania 1 artillery moved from France to Italy Place Units - Italians 1 artillery and 1 infantry placed in Italy 1 factory placed in Egypt Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Italy: 1 artillery EDIT: Adding units owned by Italians to Italy: 1 infantry EDIT: Changing PUs for Italians from 25 to 26 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.17 Russians regular : 0.67
Dice Statistics:
Total 1 was rolled 35 times 2 was rolled 32 times 3 was rolled 43 times 4 was rolled 24 times 5 was rolled 27 times 6 was rolled 34 times Average roll : 3.400 Median : 3.000 Variance : 1.142 Standard Deviation : 1.069 Total rolls : 195 Null / Other 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Germans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 3.827 Median : 4.000 Variance : 1.085 Standard Deviation : 1.042 Total rolls : 52 British Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 2.889 Median : 3.000 Variance : 1.059 Standard Deviation : 1.029 Total rolls : 18 Italians Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Americans Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.833 Median : 4.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Chinese Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.400 Median : 2.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 9 times 2 was rolled 6 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.566 Median : 3.000 Variance : 0.401 Standard Deviation : 0.633 Total rolls : 53 Japanese Combat 1 was rolled 10 times 2 was rolled 10 times 3 was rolled 14 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.020 Median : 3.000 Variance : 1.270 Standard Deviation : 1.127 Total rolls : 51
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 submarine moved from 56 Sea Zone to 51 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from 56 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to United Kingdom 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Western United States Combat Move - Chinese 3 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Ningxia to Sikang Place Units - Americans 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone 1 artillery placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 bombers EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers EDIT: Turning off Edit Mode Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 2 infantry EDIT: Adding units owned by Chinese to Ningxia: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from 5 Sea Zone to Archangel 1 fighter moved from Germany to Archangel 1 bomber moved from Germany to Archangel 1 infantry moved from East Poland to Poland 1 armour moved from Poland to Karelia S.S.R. 1 armour, 1 artillery and 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from Germany to Poland 1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 3 infantry moved from France to Germany Combat - Germans Battle in Archangel Germans attack with 1 bomber, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Archangel to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 2 fighters placed in 5 Sea Zone 6 infantry placed in France 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Bulgaria Romania: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belorussia to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 6 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 submarine moved from 8 Sea Zone to 13 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.67 Russians regular : -1.67