@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belorussia to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 6 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 submarine moved from 8 Sea Zone to 13 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia S.S.R.: 8 infantry EDIT: Adding units owned by Russians to Stanovoj Chrebet: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.67 Russians regular : -1.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belorussia to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 6 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 submarine moved from 8 Sea Zone to 13 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia S.S.R.: 8 infantry EDIT: Adding units owned by Russians to Stanovoj Chrebet: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.67 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from Kwangtung to 61 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 51 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 51 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 artilleries moved from 51 Sea Zone to Caroline Islands 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from 39 Sea Zone to Caroline Islands 2 fighters moved from 50 Sea Zone to Caroline Islands 1 cruiser moved from 50 Sea Zone to 51 Sea Zone 1 battleship moved from 50 Sea Zone to 51 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caroline Islands Japanese attack with 2 artilleries, 3 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Caroline Islands, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters moved from Caroline Islands to 51 Sea Zone 1 carrier moved from 39 Sea Zone to 51 Sea Zone 3 fighters moved from Manchuria to 51 Sea Zone 1 fighter moved from Manchuria to Japan 2 carriers moved from 50 Sea Zone to 51 Sea Zone 1 aaGun moved from Australia to 39 Sea Zone 1 aaGun and 1 transport moved from 39 Sea Zone to 49 Sea Zone 1 aaGun moved from 49 Sea Zone to Borneo 1 transport moved from 39 Sea Zone to 50 Sea Zone 1 infantry moved from Hupeh to Yunnan Place Units - Japanese 1 factory placed in Borneo 2 artilleries and 1 infantry placed in Manchuria 2 submarines placed in 62 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.50 Japanese rolls : 1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Jet Power Activate Technology - British British activating Jet Power Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Trans-Jordan to Burma 1 artillery and 4 infantry moved from India to Burma 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 artillery moved from 13 Sea Zone to Gibraltar British take Gibraltar from Italians 1 infantry moved from 13 Sea Zone to Gibraltar 1 infantry moved from 13 Sea Zone to Morocco Algeria 2 infantry moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo 1 destroyer and 1 transport moved from 29 Sea Zone to 28 Sea Zone Combat - British Battle in Burma British attack with 1 artillery, 1 bomber and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 4 infantry in Burma, round 2 : 3/6 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Burma to Trans-Jordan 1 armour moved from India to Trans-Jordan 1 artillery and 1 infantry moved from Persia to Trans-Jordan Place Units - British 1 fighter placed in India 1 artillery and 1 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 1.00 British regular : 1.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 aaGun, 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Baltic States 1 fighter moved from Karelia S.S.R. to Baltic States Combat - Italians Battle in Baltic States Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Poland to Karelia S.S.R. 1 fighter moved from Baltic States to Balkans 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt Place Units - Italians 1 bomber and 1 infantry placed in Italy 1 aaGun and 1 armour placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 1.00 Russians regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 51 Sea Zone to 49 Sea Zone 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from 50 Sea Zone to Burma 1 bomber moved from 48 Sea Zone to Burma 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 13 Sea Zone Combat Move - Chinese 4 infantry moved from Ningxia to Suiyuan 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Battle in Suiyuan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Suiyuan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Eastern United States 1 artillery and 2 fighters placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Adding units owned by Chinese to Hupeh: 1 infantry Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Japanese regular : -1.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 51 Sea Zone to 49 Sea Zone 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from 50 Sea Zone to Burma 1 bomber moved from 48 Sea Zone to Burma 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 13 Sea Zone Combat Move - Chinese 4 infantry moved from Ningxia to Suiyuan 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Battle in Suiyuan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Suiyuan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Eastern United States 1 artillery and 2 fighters placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Adding units owned by Chinese to Hupeh: 1 infantry Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 49 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 48 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Japanese regular : -1.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,2 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber and 2 fighters moved from Karelia S.S.R. to 13 Sea Zone 2 fighters moved from 5 Sea Zone to 13 Sea Zone 2 fighters moved from Egypt to 13 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from Poland to East Poland Combat - Germans Battle in East Poland Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland 1 infantry owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 13 Sea Zone Germans attack with 1 bomber and 6 fighters British defend with 1 battleship, 1 carrier, 1 fighter and 2 transports; Americans defend with 1 destroyer and 1 fighter; Russians defend with 1 submarine 1 submarine owned by the Russians submerged Germans roll dice for 1 bomber and 6 fighters in 13 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 13 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 1 destroyer owned by the Americans, 4 fighters owned by the Germans and 1 carrier owned by the British lost in 13 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 battleship, 2 fighters and 2 transports in 13 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 13 Sea Zone Germans roll dice for 1 bomber in 13 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship, 1 fighter and 2 transports in 13 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in 13 Sea Zone British win with 1 battleship and 2 transports remaining. Battle score for attacker is -30 Casualties for Germans: 1 bomber and 6 fighters Casualties for Americans: 1 destroyer and 1 fighter Casualties for British: 1 carrier and 1 fighter Non Combat Move - Germans 1 submarine moved from 5 Sea Zone to 7 Sea Zone 4 infantry moved from Germany to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from France to Italy 1 infantry moved from Bulgaria Romania to Czechoslovakia Hungary Place Units - Germans 1 carrier and 1 transport placed in 13 Sea Zone Germans undo move 1. 2 armour placed in Karelia S.S.R. Turning on Edit Mode EDIT: Removing units owned by British from 13 Sea Zone: 1 battleship EDIT: Adding units owned by British to Morocco Algeria: 1 fighter EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 13 Sea Zone 1 armour and 1 infantry placed in France 3 infantry placed in Germany Germans undo move 3. 1 armour placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.00 British regular : 1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Belorussia to Baltic States 1 fighter moved from Russia to Baltic States 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans Combat - Russians Russians creates battle in territory 13 Sea Zone Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in 13 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 carrier and 1 transport Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 13 Sea Zone 2 transports owned by the British lost in 13 Sea Zone Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -20 Casualties for Russians: 1 submarine Casualties for British: 2 transports Non Combat Move - Russians 1 fighter moved from Baltic States to Russia 1 artillery moved from Russia to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to East Poland 4 infantry moved from Caucasus to Russia 2 infantry moved from Russia to Belorussia Place Units - Russians 1 armour, 1 artillery and 4 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 0.00 Russians regular : -1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Belorussia to Baltic States 1 fighter moved from Russia to Baltic States 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans Combat - Russians Russians creates battle in territory 13 Sea Zone Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in 13 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 carrier and 1 transport Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 13 Sea Zone 2 transports owned by the British lost in 13 Sea Zone Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -20 Casualties for Russians: 1 submarine Casualties for British: 2 transports Non Combat Move - Russians 1 fighter moved from Baltic States to Russia 1 artillery moved from Russia to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to East Poland 4 infantry moved from Caucasus to Russia 2 infantry moved from Russia to Belorussia Place Units - Russians 1 armour, 1 artillery and 4 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 0.00 Russians regular : -1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Belorussia to Baltic States 1 fighter moved from Russia to Baltic States 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans Combat - Russians Russians creates battle in territory 13 Sea Zone Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in 13 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 carrier and 1 transport Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 13 Sea Zone 2 transports owned by the British lost in 13 Sea Zone Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -20 Casualties for Russians: 1 submarine Casualties for British: 2 transports Non Combat Move - Russians 1 fighter moved from Baltic States to Russia 1 artillery moved from Russia to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to East Poland 4 infantry moved from Caucasus to Russia 2 infantry moved from Russia to Belorussia Place Units - Russians 1 armour, 1 artillery and 4 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by British to 13 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 0.00 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from Egypt to 13 Sea Zone 1 infantry moved from Manchuria to Suiyuan 2 artilleries moved from Manchuria to Suiyuan 1 bomber moved from Manchuria to Suiyuan 2 bombers moved from Japan to Suiyuan 1 fighter moved from Japan to 59 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery moved from Caroline Islands to 51 Sea Zone 1 artillery and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo 1 infantry moved from 49 Sea Zone to Borneo Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 13 Sea Zone Germans loiter and taunt; Japanese attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 13 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Suiyuan Japanese attack with 2 artilleries, 3 bombers and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 3 bombers and 1 infantry in Suiyuan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Suiyuan Japanese roll dice for 2 artilleries, 3 bombers and 1 infantry in Suiyuan, round 3 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 artilleries and 3 bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 bombers moved from Suiyuan to Manchuria 1 fighter moved from 51 Sea Zone to 49 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 5 fighters moved from 51 Sea Zone to 50 Sea Zone 1 fighter moved from 59 Sea Zone to 50 Sea Zone 2 submarines moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from Japan to 49 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 49 Sea Zone 1 submarine placed in 62 Sea Zone 3 infantry placed in Manchuria 1 artillery placed in Borneo Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.00 Japanese rolls : 0.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Germans 1 armour moved from French Equatorial Africa to Anglo-Egypt Sudan 1 armour and 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 artillery and 1 infantry moved from Union of South Africa to 28 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Egypt 5 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry moved from Trans-Jordan to Egypt 1 armour moved from Morocco Algeria to Egypt British take Libya from Italians 1 fighter moved from Morocco Algeria to Egypt 1 fighter moved from India to Egypt 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 infantry moved from Morocco Algeria to Libya Combat - British Battle in Anglo-Egypt Sudan British attack with 2 armour and 2 infantry Italians defend with 1 infantry British roll dice for 2 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Egypt British attack with 6 armour, 3 artilleries, 1 bomber, 4 fighters and 6 infantry Germans defend with 2 armour, 2 artilleries and 4 infantry; Italians defend with 1 aaGun, 2 armour, 1 factory and 4 infantry Italians roll AA dice in Egypt : 1/5 hits, 0.83 expected hits 1 fighter owned by the British lost in Egypt British roll dice for 6 armour, 3 artilleries, 1 bomber, 3 fighters and 6 infantry in Egypt, round 2 : 6/19 hits, 8.17 expected hits Italians roll dice for 4 armour, 2 artilleries and 8 infantry in Egypt, round 2 : 6/14 hits, 5.33 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Italians and 6 infantry owned by the British lost in Egypt British roll dice for 6 armour, 3 artilleries, 1 bomber and 3 fighters in Egypt, round 3 : 11/13 hits, 6.67 expected hits Italians roll dice for 4 armour, 2 artilleries and 2 infantry in Egypt, round 3 : 3/8 hits, 3.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 3 artilleries owned by the British, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 6 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries, 1 fighter and 6 infantry Casualties for Germans: 2 armour, 2 artilleries and 4 infantry Casualties for Italians: 2 armour and 4 infantry Non Combat Move - British 1 fighter moved from Egypt to India 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from Trans-Jordan to Persia 1 artillery and 3 infantry moved from Burma to India 1 bomber moved from Egypt to India Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 armour placed in Union of South Africa British undo move 1. 1 fighter and 2 infantry placed in India 1 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : 1.83 Italians AA : 0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 12 PUs; 1 techTokens; Italians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Gibraltar 1 infantry moved from 13 Sea Zone to Gibraltar 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 bomber moved from Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Balkans to Italy 1 bomber moved from Gibraltar to Italy Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.83 British regular : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,5 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 submarine moved from 48 Sea Zone to 42 Sea Zone 2 bombers moved from Burma to Yunnan Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Yunnan, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Yunnan to India 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 2 carriers, 5 destroyers, 4 fighters, 2 submarines and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 53 Sea Zone to 51 Sea Zone 2 fighters moved from Western United States to 56 Sea Zone 1 infantry moved from Eastern United States to Panama 1 transport moved from 10 Sea Zone to 20 Sea Zone Combat Move - Chinese 1 infantry moved from Hupeh to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Hupeh to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone 1 fighter and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Iwo Jima: 1 fighter EDIT: Turning off Edit Mode Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Poland to Bulgaria Romania 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from 18 Sea Zone to Brazil Germans take Brazil from Americans 1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic States 4 infantry moved from Italy to Balkans 1 submarine moved from 7 Sea Zone to 18 Sea Zone 1 carrier and 1 fighter moved from 13 Sea Zone to 18 Sea Zone Combat - Germans Battle in Bulgaria Romania Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 4 infantry moved from France to Germany 1 infantry moved from Germany to Poland 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Germany to Poland Place Units - Germans 2 armour placed in Karelia S.S.R. 1 fighter placed in 5 Sea Zone 1 infantry placed in France 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 2 infantry moved from Belorussia to Baltic States 1 fighter moved from Russia to Baltic States 1 artillery and 2 infantry moved from Ukraine to Bulgaria Romania 8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Bulgaria Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bulgaria Romania 1 artillery owned by the Russians retreated to Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Buryatia S.S.R. Russians attack with 8 infantry Japanese defend with 1 infantry Russians roll dice for 8 infantry in Buryatia S.S.R., round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 infantry moved from Russia to Archangel 1 aaGun, 1 armour, 1 artillery and 10 infantry moved from Russia to Belorussia 4 infantry moved from Caucasus to Ukraine 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to East Poland Place Units - Russians 5 armour and 1 artillery placed in Russia Russians undo move 1. 1 artillery placed in Caucasus 6 armour placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belorussia: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 2.33 Russians regular : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 2 infantry moved from Belorussia to Baltic States 1 fighter moved from Russia to Baltic States 1 artillery and 2 infantry moved from Ukraine to Bulgaria Romania 8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Bulgaria Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bulgaria Romania 1 artillery owned by the Russians retreated to Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Buryatia S.S.R. Russians attack with 8 infantry Japanese defend with 1 infantry Russians roll dice for 8 infantry in Buryatia S.S.R., round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 infantry moved from Russia to Archangel 1 aaGun, 1 armour, 1 artillery and 10 infantry moved from Russia to Belorussia 4 infantry moved from Caucasus to Ukraine 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to East Poland Place Units - Russians 5 armour and 1 artillery placed in Russia Russians undo move 1. 1 artillery placed in Caucasus 6 armour placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belorussia: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belorussia: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 2.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Borneo to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma Japanese take Burma from British 1 artillery moved from Borneo to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to French Indo-China Thailand 1 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 artillery moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 submarine moved from 62 Sea Zone to 51 Sea Zone 2 fighters moved from 50 Sea Zone to 51 Sea Zone 1 infantry moved from Manchuria to Kiangsu 1 bomber moved from Manchuria to Kiangsu 1 fighter moved from 50 Sea Zone to Kiangsu 1 bomber moved from Manchuria to Fukien 1 fighter moved from 49 Sea Zone to French Indo-China Thailand 1 fighter moved from 49 Sea Zone to French Indo-China Thailand 1 fighter moved from 50 Sea Zone to Fukien 1 fighter moved from 50 Sea Zone to Fukien 1 fighter moved from 50 Sea Zone to Kiangsu 1 bomber moved from Manchuria to 51 Sea Zone 1 artillery moved from Suiyuan to Hupeh Japanese take Hupeh from Chinese 1 fighter moved from 18 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo-China Thailand Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Fukien Japanese attack with 1 bomber and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 fighters in Fukien, round 2 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 51 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber and 2 fighters in 51 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kiangsu Japanese attack with 1 bomber, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Kiangsu, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 49 Sea Zone to 37 Sea Zone 1 destroyer moved from 49 Sea Zone to 37 Sea Zone 1 carrier moved from 50 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo-China Thailand to 37 Sea Zone 2 fighters moved from Fukien to 37 Sea Zone 1 battleship moved from 50 Sea Zone to 62 Sea Zone 2 carriers moved from 50 Sea Zone to 62 Sea Zone 1 cruiser moved from 50 Sea Zone to 62 Sea Zone 2 fighters moved from 51 Sea Zone to 62 Sea Zone 2 fighters moved from Kiangsu to 62 Sea Zone 1 bomber moved from Kiangsu to Manchuria 1 bomber moved from Fukien to Manchuria 1 bomber moved from 51 Sea Zone to Manchuria 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 submarine moved from 50 Sea Zone to 49 Sea Zone 1 fighter moved from 20 Sea Zone to 18 Sea Zone Place Units - Japanese 4 infantry placed in Borneo 3 infantry placed in Manchuria 2 destroyers and 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.67 Japanese regular : 0.67 Japanese rolls : 0.00 British regular : 0.67
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 carrier, 1 cruiser and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to French Indo-China Thailand 1 fighter moved from India to Burma 1 fighter moved from India to French Indo-China Thailand Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo-China Thailand British attack with 1 bomber and 1 fighter Japanese defend with 1 artillery British roll dice for 1 bomber and 1 fighter in French Indo-China Thailand, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo-China Thailand British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from India to 15 Sea Zone 1 fighter moved from Persia to 15 Sea Zone 1 destroyer and 1 transport moved from 34 Sea Zone to 15 Sea Zone 3 armour moved from Egypt to Persia 1 armour moved from Egypt to Persia 1 infantry moved from Libya to Egypt 2 armour and 1 infantry moved from Anglo-Egypt Sudan to Egypt 2 armour moved from Egypt to Persia 2 armour moved from Union of South Africa to Italian Africa 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from Burma to India 1 bomber moved from French Indo-China Thailand to Egypt Place Units - British 1 carrier and 1 cruiser placed in 15 Sea Zone 1 artillery and 2 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -0.33