@dawgoneit you’re up Wayne
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 infantry EDIT: Changing ownership of Southern France from Americans to Italians EDIT: Adding units owned by Italians to Southern France: 2 infantry EDIT: Changing ownership of Switzerland from Neutral_True to Italians EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Adding units owned by Italians to Switzerland: 3 infantry EDIT: Turning off Edit Mode 2 fighters moved from Romania to Northern Italy 2 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Romania to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 artillery moved from Romania to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,4,4 Italians collect 11 PUs (5 lost to blockades); end with 12 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to Northern Italy: 1 artillery EDIT: Changing PUs for Italians from 12 to 5 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 infantry EDIT: Changing ownership of Southern France from Americans to Italians EDIT: Adding units owned by Italians to Southern France: 2 infantry EDIT: Changing ownership of Switzerland from Neutral_True to Italians EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Adding units owned by Italians to Switzerland: 3 infantry EDIT: Turning off Edit Mode 2 fighters moved from Romania to Northern Italy 2 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Romania to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 artillery moved from Romania to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,4,4 Italians collect 11 PUs (5 lost to blockades); end with 12 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to Northern Italy: 1 artillery EDIT: Changing PUs for Italians from 12 to 5 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 2 armour EDIT: Adding units owned by Italians to Romania: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 2 mech_infantrys EDIT: Adding units owned by Italians to Romania: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 2 infantry moved from Morocco to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 1 bomber moved from Poland to Belarus 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone EDIT: Germans undo move 3. EDIT: 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Norway to Karelia 1 tactical_bomber moved from Poland to Belarus 1 bomber and 1 tactical_bomber moved from Poland to Ukraine 6 mech_infantrys moved from Poland to Western Ukraine 1 artillery moved from Poland to Eastern Poland 1 artillery moved from Poland to Baltic States 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 4 fighters moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to 93 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 2 artilleries and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 97 Sea Zone Germans attack with 1 submarine; Italians loiter and taunt British defend with 2 submarines; Americans defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Americans and 2 submarines owned by the British Submerged Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 93 Sea Zone Germans winBritish win with no units remaining with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ukraine Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Belarus to Western Germany 1 tactical_bomber moved from Belarus to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 mech_infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 2 bombers moved from 110 Sea Zone to Western Germany 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Southern Italy 2 mech_infantrys moved from Western Germany to Northern Italy EDIT: Germans undo move 7. 4 fighters moved from 110 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Germany to Poland 1 fighter moved from 93 Sea Zone to Southern Italy 1 mech_infantry moved from Sweden to Finland Place Units - Germans 2 fighters and 1 mech_infantry placed in Western Germany 1 artillery and 2 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1,3,4 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -1.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 1 bomber moved from Poland to Belarus 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone EDIT: Germans undo move 3. EDIT: 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Norway to Karelia 1 tactical_bomber moved from Poland to Belarus 1 bomber and 1 tactical_bomber moved from Poland to Ukraine 6 mech_infantrys moved from Poland to Western Ukraine 1 artillery moved from Poland to Eastern Poland 1 artillery moved from Poland to Baltic States 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 4 fighters moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to 93 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 2 artilleries and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 97 Sea Zone Germans attack with 1 submarine; Italians loiter and taunt British defend with 2 submarines; Americans defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Americans and 2 submarines owned by the British Submerged Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 93 Sea Zone Germans winBritish win with no units remaining with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ukraine Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Belarus to Western Germany 1 tactical_bomber moved from Belarus to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 mech_infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 2 bombers moved from 110 Sea Zone to Western Germany 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Southern Italy 2 mech_infantrys moved from Western Germany to Northern Italy EDIT: Germans undo move 7. 4 fighters moved from 110 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Germany to Poland 1 fighter moved from 93 Sea Zone to Southern Italy 1 mech_infantry moved from Sweden to Finland Place Units - Germans 2 fighters and 1 mech_infantry placed in Western Germany 1 artillery and 2 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1,3,4 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 5 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 5 mech_infantrys EDIT: Removing units owned by Germans from Western Ukraine: 1 bomber EDIT: Adding units owned by Germans to Slovakia Hungary: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -1.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 4 infantry moved from Buryatia to Amur Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 infantry moved from Samara to Novosibirsk 2 artilleries moved from Russia to Bryansk 1 aaGun moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 6 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Samara Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 3 armour and 3 mech_infantrys placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.33 Russians regular : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 4 infantry moved from Buryatia to Amur Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 infantry moved from Samara to Novosibirsk 2 artilleries moved from Russia to Bryansk 1 aaGun moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 6 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Samara Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 3 armour and 3 mech_infantrys placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.33 Russians regular : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 4 infantry moved from Buryatia to Amur Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 infantry moved from Samara to Novosibirsk 2 artilleries moved from Russia to Bryansk 1 aaGun moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 6 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Samara Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 3 armour and 3 mech_infantrys placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber EDIT: Removing units owned by Russians from Bryansk: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.33 Russians regular : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 4 infantry moved from Buryatia to Amur Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 infantry moved from Samara to Novosibirsk 2 artilleries moved from Russia to Bryansk 1 aaGun moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 6 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Samara Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 3 armour and 3 mech_infantrys placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber EDIT: Removing units owned by Russians from Bryansk: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Adding units owned by Russians to Smolensk: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.33 Russians regular : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 4 infantry moved from Buryatia to Amur Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 infantry moved from Samara to Novosibirsk 2 artilleries moved from Russia to Bryansk 1 aaGun moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 6 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Caucasus 2 infantry moved from Russia to Samara Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Russians undo move 1. 3 armour and 3 mech_infantrys placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber EDIT: Removing units owned by Russians from Bryansk: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Adding units owned by Russians to Smolensk: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 3 infantry EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from Russia: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Russia: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.33 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 7 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Anhwe to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Malaya to Burma 1 artillery, 1 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from 44 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 6 infantry moved from French Indo China to 36 Sea Zone 1 armour and 2 artilleries moved from French Indo China to 36 Sea Zone 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Yunnan to 39 Sea Zone 2 bombers moved from Yunnan to India 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 39 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 4 transports ANZAC defend with 1 submarine Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 39 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Philippines, round 2 : 0/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Philippines, round 3 : 0/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery, 2 fighters and 1 marine in Philippines, round 4 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 armour, 2 artilleries, 2 bombers and 5 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 5 infantry in India, round 2 : 5/10 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Malaya to Shan State 2 aaGuns moved from French Indo China to 36 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 aaGuns moved from 39 Sea Zone to India 2 bombers moved from India to Kwangsi 1 fighter moved from Yunnan to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to Kwangsi 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 1 fighter and 2 infantry placed in Japan 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -4.67 UK_Pacific regular : 0.67 ANZAC regular : -0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 factory_minors, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island 5 fighters moved from 33 Sea Zone to Paulau Island 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Marianas Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Paulau Island Americans attack with 1 artillery, 5 fighters and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 artillery, 5 fighters and 1 marine in Paulau Island, round 2 : 5/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Spain 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Caroline Islands 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 armour moved from Saudi Arabia to Persia 1 bomber moved from Southern France to Spain 1 fighter moved from United Kingdom to Spain 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Gibraltar 1 tactical_bomber moved from Normandy Bordeaux to Spain 1 tactical_bomber moved from Southern France to Spain 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Western United States to Central United States 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Trans-Jordan to Egypt Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 1 factory_minor placed in Saudi Arabia 2 transports placed in 101 Sea Zone 1 artillery and 4 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.67 Japanese regular : -0.50 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 factory_minors, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island 5 fighters moved from 33 Sea Zone to Paulau Island 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Marianas Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Paulau Island Americans attack with 1 artillery, 5 fighters and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 artillery, 5 fighters and 1 marine in Paulau Island, round 2 : 5/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Spain 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Caroline Islands 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 armour moved from Saudi Arabia to Persia 1 bomber moved from Southern France to Spain 1 fighter moved from United Kingdom to Spain 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Gibraltar 1 tactical_bomber moved from Normandy Bordeaux to Spain 1 tactical_bomber moved from Southern France to Spain 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Western United States to Central United States 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Trans-Jordan to Egypt Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 1 factory_minor placed in Saudi Arabia 2 transports placed in 101 Sea Zone 1 artillery and 4 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Turkey 2 fighters moved from Egypt to Turkey 1 tactical_bomber moved from Egypt to Turkey 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber moved from West India to India 3 mech_infantrys moved from Eastern Persia to India 2 armour moved from Persia to Turkey 1 bomber moved from Persia to India 1 fighter moved from Persia to India 1 submarine moved from 97 Sea Zone to 99 Sea Zone British take 99 Sea Zone from Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in India British attack with 1 bomber, 3 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry Japanese roll AA dice in India : 1/5 hits, 0.83 expected hits 1 fighter owned by the British lost in India British roll dice for 1 bomber, 2 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/14 hits, 4.00 expected hits Japanese roll dice for 2 aaGuns, 1 armour, 2 artilleries and 6 infantry in India, round 2 : 3/9 hits, 3.17 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 bomber, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/11 hits, 3.50 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in India, round 3 : 3/5 hits, 1.83 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 mech_infantrys owned by the British lost in India British roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 6/8 hits, 3.00 expected hits Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 fighter, 1 infantry and 6 mech_infantrys Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries and 6 infantry Battle in Turkey British attack with 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 5/13 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True lost in Turkey British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/13 hits, 5.00 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Neutral_True: 8 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from India to Persia 1 tactical_bomber moved from India to Persia 1 fighter moved from India to West India 1 bomber moved from India to Persia 1 aaGun moved from West India to India 1 aaGun moved from West India to Eastern Persia 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Kenya to Tanganyika Territory 1 fighter moved from Turkey to Syria 1 fighter moved from Turkey to Syria 1 tactical_bomber moved from Turkey to Syria 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 artillery moved from Portugal to Spain Place Units - British 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Iraq 2 mech_infantrys placed in Egypt 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 tactical_bomber EDIT: Adding units owned by Americans to 91 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by British from West India: 1 fighter EDIT: Adding units owned by British to Persia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,3,4,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.50 Italians regular : -0.67 Japanese regular : 1.33 Japanese AA : 0.17 Germans regular : 0.00 Neutral_True regular : -2.67 British regular : 4.50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 factory_minors, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Spain to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island 5 fighters moved from 33 Sea Zone to Paulau Island 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Marianas Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Paulau Island Americans attack with 1 artillery, 5 fighters and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 artillery, 5 fighters and 1 marine in Paulau Island, round 2 : 5/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 bombers and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Spain 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 5 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Caroline Islands 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 armour moved from Saudi Arabia to Persia 1 bomber moved from Southern France to Spain 1 fighter moved from United Kingdom to Spain 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Gibraltar 1 tactical_bomber moved from Normandy Bordeaux to Spain 1 tactical_bomber moved from Southern France to Spain 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Western United States to Central United States 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Trans-Jordan to Egypt Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 1 factory_minor placed in Saudi Arabia 2 transports placed in 101 Sea Zone 1 artillery and 4 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 2 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Turkey 2 fighters moved from Egypt to Turkey 1 tactical_bomber moved from Egypt to Turkey 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber moved from West India to India 3 mech_infantrys moved from Eastern Persia to India 2 armour moved from Persia to Turkey 1 bomber moved from Persia to India 1 fighter moved from Persia to India 1 submarine moved from 97 Sea Zone to 99 Sea Zone British take 99 Sea Zone from Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in India British attack with 1 bomber, 3 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry Japanese roll AA dice in India : 1/5 hits, 0.83 expected hits 1 fighter owned by the British lost in India British roll dice for 1 bomber, 2 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/14 hits, 4.00 expected hits Japanese roll dice for 2 aaGuns, 1 armour, 2 artilleries and 6 infantry in India, round 2 : 3/9 hits, 3.17 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 bomber, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/11 hits, 3.50 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in India, round 3 : 3/5 hits, 1.83 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 mech_infantrys owned by the British lost in India British roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 6/8 hits, 3.00 expected hits Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 fighter, 1 infantry and 6 mech_infantrys Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries and 6 infantry Battle in Turkey British attack with 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 5/13 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True lost in Turkey British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/13 hits, 5.00 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Neutral_True: 8 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from India to Persia 1 tactical_bomber moved from India to Persia 1 fighter moved from India to West India 1 bomber moved from India to Persia 1 aaGun moved from West India to India 1 aaGun moved from West India to Eastern Persia 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Kenya to Tanganyika Territory 1 fighter moved from Turkey to Syria 1 fighter moved from Turkey to Syria 1 tactical_bomber moved from Turkey to Syria 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 artillery moved from Portugal to Spain Place Units - British 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Iraq 2 mech_infantrys placed in Egypt 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 tactical_bomber EDIT: Adding units owned by Americans to 91 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by British from West India: 1 fighter EDIT: Adding units owned by British to Persia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,3,4,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Spain: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.50 Italians regular : -0.67 Japanese regular : 1.33 Japanese AA : 0.17 Germans regular : 0.00 Neutral_True regular : -2.67 British regular : 4.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 2 fighters moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Southern France, round 3 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians 3 infantry moved from Switzerland to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Bulgaria to Greece 1 armour and 1 mech_infantry moved from Bulgaria to Romania 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Southern France to Southern Italy Place Units - Italians 2 artilleries placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from Northern Italy: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2 Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 fighter moved from United Kingdom to Spain Non Combat Move - French 2 infantry moved from 91 Sea Zone to Spain Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 fighter moved from United Kingdom to Spain Non Combat Move - French 2 infantry moved from 91 Sea Zone to Spain Turn Complete - French
Combat Hit Differential Summary :