Do not assume casualties in 97, thanks
FMERommel (X) vs ArtofWar1947 (L+16) BM3
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@FMErwinRommel
Sink the 3 reamining ships (wounded CV, DD, CA), 2 Tacs, 3 ANZ fighters, 2 US fighters. -
you also have 3 U.S. DD’s you can take before planes
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@FMErwinRommel
Overlooked the DDs; yes take them out before planes. Max defense. -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Sakha to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 1 marine moved from Hainan to 36 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from Malaya to 39 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon Combat - Japanese Americans scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 2 transports 2 transports owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Sumatra Battle in 55 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win, taking Sumatra from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 39 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers British defend with 2 fighters; Americans defend with 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 39 Sea Zone, round 2 : 7/16 hits, 9.00 expected hits Americans roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 7 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 11/17 hits, 8.50 expected hits Units damaged: 1 battleship owned by the Japanese 4 carriers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 39 Sea Zone, round 3 : 10/16 hits, 9.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 7 fighters and 2 tactical_bombers in 39 Sea Zone, round 3 : 8/15 hits, 7.83 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 4 : 3/9 hits, 5.17 expected hits Americans roll dice for 5 fighters in 39 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 2 battleships, 2 bombers and 1 cruiser in 39 Sea Zone, round 5 : 4/5 hits, 3.17 expected hits Americans roll dice for 2 fighters in 39 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships and 2 bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Casualties for Americans: 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers Casualties for British: 2 fighters Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 0/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 : 3/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo UK_Pacific win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber 2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Battle in Ceylon Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Jehol to Amur 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Anhwe to Kweichow 2 mech_infantrys moved from Jehol to Hopei 1 armour moved from Kweichow to Hopei 3 armour and 11 mech_infantrys moved from Yunnan to Hopei 8 artilleries and 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 3 infantry moved from French Indo China to Yunnan 1 armour moved from Kwangtung to Yunnan 1 tactical_bomber moved from Amur to Japan 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol 2 bombers moved from 39 Sea Zone to Malaya Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 fighter placed in Malaya 1 fighter placed in Japan 1 infantry and 2 mech_infantrys placed in Kwangtung 2 submarines placed in 6 Sea Zone Japanese undo move 5. 1 submarine placed in 6 Sea Zone 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 3.17 Japanese regular : -5.17 UK_Pacific regular : 1.50 ANZAC regular : 0.00
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Borneo was the most lopsided dice possible on the first round: 0-6 vs 3-3. Sea battle off of India was calculated at 96% with 11 units left and +57 TUV. Turned out to be 4 units left with -4 TUV. You can sink my BB’s on your turn.
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I concede the game.
I would have needed very good luck to offset the opening loss in France. But the sea battle favored the defender again and this time I was the attacker. Had to try to make something happen. -
Boy, that was brutal, I feel sorry for you :(
Axis position looks lost at this point I am afraid. Position in Europe is beyond hope.
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Borneo was the worst possible luck for the Japanese. But perhaps not as costly as the first round of fighting in SZ 39, where the Allies scored 12 hits instead of the expected 7.
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Thanks for an interesting game. You made a good fight of it despite the terrible bad luck by in France in Turn 1.
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If Indian sea battle went as predicted and Japan kept its BB’s CA’s, 2 loaded CVs and took Borneo for total income of 73, it could have given Allies a challenge. Japan advance north would have kept China at bay, although couldn’t have destroyed Chinese army if China had held. Would have had to choose destroying Chinese army or defending Yunnan.
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Posted game result. Always enjoy playing against you. It was probably not a good time to have tested a new strategy of Japan opening without building a northern IC in China when Russia massed in Amur and would not be under pressure from Germany because of lose in France. I’d be interested in a non-league game using paratroop tech and units as standard play. Would be easy to implement using paratroop tech rules. It would be more interesting if allowed without still having to amphib invade with tt and ground troops, but that’s not possible. The Med isles would be more in play with paratroopers.
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I agree that, if the dice were true, the situation in the Pacific would definitely have been more challenging. However, with much of the Japanese fleet out of position for the next turn, the Allies ipc advantage, and constant attacks on the Dutch Indies, it difficult to imagine the Axis winning. This assumes, of course, not making another major Ally mistake.
I’d like to try the paratroop tech some time in a non-league game. However, I need to concentrate on not making major gaffs in my league game right now.
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Agreed, the Japanese would have continued to tie up Allied forces but couldn’t win.