PtV WindowWasher (allies) vs Majikforce (axis)

  • '21 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            2 fighters moved from 55 Sea Zone to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
            2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Queensland to 55 Sea Zone
            1 marine moved from New Guinea to 55 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 artilleries, 1 battleship, 2 cruisers, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 55 Sea Zone to 34 Sea Zone
            2 artilleries, 3 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
            1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 3 infantry, 2 marines and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 4/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 47 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Libya
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
            2 fighters moved from 47 Sea Zone to 34 Sea Zone
            5 carriers, 2 fighters and 2 submarines moved from 55 Sea Zone to 34 Sea Zone
            1 destroyer moved from 55 Sea Zone to 22 Sea Zone
            4 infantry moved from Eastern United States to 104 Sea Zone
            4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 cruiser and 3 transports moved from 93 Sea Zone to 94 Sea Zone
            4 infantry moved from 93 Sea Zone to Gibraltar
            2 artilleries and 4 infantry moved from Morocco to 94 Sea Zone
            2 artilleries and 4 infantry moved from 94 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
            EDIT: Changing PUs for Americans from 76 to 81
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Italians regular : 0.33
    Japanese regular : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
            1 infantry moved from Tsinghai to Inner Mongolia
            3 artilleries and 8 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 8 infantry in Szechwan, round 2 : 3/11 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Eastern Sinkiang
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            2 fighters moved from 55 Sea Zone to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
            2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Queensland to 55 Sea Zone
            1 marine moved from New Guinea to 55 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 artilleries, 1 battleship, 2 cruisers, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 55 Sea Zone to 34 Sea Zone
            2 artilleries, 3 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
            1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 3 infantry, 2 marines and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 4/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 47 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Libya
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Libya
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
            2 fighters moved from 47 Sea Zone to 34 Sea Zone
            5 carriers, 2 fighters and 2 submarines moved from 55 Sea Zone to 34 Sea Zone
            1 destroyer moved from 55 Sea Zone to 22 Sea Zone
            4 infantry moved from Eastern United States to 104 Sea Zone
            4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 cruiser and 3 transports moved from 93 Sea Zone to 94 Sea Zone
            4 infantry moved from 93 Sea Zone to Gibraltar
            2 artilleries and 4 infantry moved from Morocco to 94 Sea Zone
            2 artilleries and 4 infantry moved from 94 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 11 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Morocco: 1 artillery and 1 infantry
            EDIT: Changing PUs for Americans from 76 to 81
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
            1 infantry moved from Tsinghai to Inner Mongolia
            3 artilleries and 8 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 8 infantry in Szechwan, round 2 : 3/11 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Eastern Sinkiang
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Eastern India to Burma
            2 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from Eastern India to Burma
            2 artilleries and 2 infantry moved from Trans-Jordan to 83 Sea Zone
            1 carrier moved from 94 Sea Zone to 96 Sea Zone
            2 fighters moved from 94 Sea Zone to Malta
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Alexandria to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Neutral_Axis
            1 mech_infantry moved from Northeast Persia to Baluchistan
            1 armour moved from Iraq to Baluchistan
            2 infantry moved from Quebec to 109 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 83 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Crete
            1 fighter moved from 96 Sea Zone to 94 Sea Zone
            1 bomber moved from Gibraltar to Crete
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Crete
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 1 armour, 2 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/24 hits, 6.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 2 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to Eastern India
            1 bomber moved from Crete to Egypt
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 83 Sea Zone to 97 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            3 aaGuns moved from Eastern India to Burma
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -1.17
    Italians regular : -0.67
    Japanese regular : -1.50
    British regular : -3.67
    

    Savegame

  • '21 '20

    I strongly dislike the way the Carolines work, almost impossible to take the “Japanese side” because literally every Japanese unit can hit it.

  • '22 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 99 Sea Zone to 100 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            3 fighters moved from Southern Italy to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Bryansk to Kursk
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 100 Sea Zone
                Italians win, taking 100 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Kursk
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Kursk, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kursk
                Italians win, taking Kursk from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 97 Sea Zone
                Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            3 fighters moved from 97 Sea Zone to Southern Italy
            1 aaGun and 3 infantry moved from France to Western Germany
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            2 armour and 1 mech_infantry moved from Bryansk to Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    Russians regular : 0.67
    British regular : -0.33
    

    Savegame

  • '21 '20

    @majikforce I forgot to move that british tac-bomber in rostov, im going to edit it, let me know if it affects your italian move

  • '21 '20

    If it does, just put it back, no point redoing over a tacbomber

  • '21 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 55 Sea Zone to 34 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            2 fighters moved from 34 Sea Zone to Caroline Islands
            1 infantry moved from French Central Africa to French West Africa
                  ANZAC take French West Africa from Neutral_Axis
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 27 Sea Zone to 34 Sea Zone
            1 carrier moved from 64 Sea Zone to 65 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 55 Sea Zone to 34 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            2 fighters moved from 34 Sea Zone to Caroline Islands
            1 infantry moved from French Central Africa to French West Africa
                  ANZAC take French West Africa from Neutral_Axis
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 27 Sea Zone to 34 Sea Zone
            1 carrier moved from 64 Sea Zone to 65 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rostov: 1 tactical_bomber
            EDIT: Adding units owned by British to Iraq: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 infantry moved from Tunisia to Libya
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    @majikforce I forgot to move that british tac-bomber in rostov, im going to edit it, let me know if it affects your italian move

    So I have an edit policy I probably never told you about. I do not allow edits after an opposing power has posted a map. Going forward I am going to hold to that. So go ahead and move the tac wherever you want to.


  • @majikforce That is fair, thank you. will respect your rule.

  • '21 '20

    @majikforce said in PtV WindowWasher (allies) vs Majikforce (axis):

    hold to that. So go ahead and move the tac wherever you want to.

    Moved it in that previous post, thanks again.

  • '22 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            11 artilleries and 26 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            2 mech_infantrys moved from Eastern Poland to Southern Belarus
            1 fighter and 2 tactical_bombers moved from Leningrad to Southern Belarus
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
    
        Combat - Germans
            Battle in Southern Belarus
                Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Southern Belarus, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Southern Belarus to Leningrad
            1 artillery and 2 infantry moved from Leningrad to Northern Belarus
            3 tactical_bombers moved from Bryansk to Ukraine
            12 armour and 16 mech_infantrys moved from Bryansk to Rostov
            5 mech_infantrys moved from Eastern Poland to Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            1 cruiser, 1 destroyer and 1 transport moved from 118 Sea Zone to 116 Sea Zone
            2 infantry moved from Western Germany to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            2 aaGuns moved from Ukraine to Rostov
            7 infantry moved from Archangel to Leningrad
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Leningrad
            Germans undo move 1.
            3 armour placed in Leningrad
            9 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Amur
            8 artilleries and 18 infantry moved from Stalingrad to Samara
            1 armour moved from Russia to Southern Belarus
                  Russians take Bryansk from Italians
            1 fighter moved from Russia to Southern Belarus
            1 mech_infantry moved from Russia to Kursk
            1 fighter moved from Russia to Kursk
            1 tactical_bomber moved from Russia to Kursk
            1 artillery and 31 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Gorky to Nenetsia
            1 infantry moved from Buryatia to Amur
            1 armour and 1 mech_infantry moved from Samara to Russia
            1 artillery moved from Samara to Russia
    
        Combat - Russians
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kursk
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Kursk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Kursk
                Russians win, taking Kursk from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Southern Belarus
                Russians attack with 1 armour and 1 fighter
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 fighter in Southern Belarus, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Southern Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Kursk to Russia
            2 aaGuns moved from Stalingrad to Samara
            1 aaGun moved from Russia to Smolensk
            1 aaGun moved from Russia to Smolensk
            3 armour moved from Buryatia to Yakut S.S.R.
            2 aaGuns moved from Sakha to Amur
            1 submarine moved from 126 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            Russians undo move 1.
            1 artillery and 1 infantry placed in Urals
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,2,4
            Russians collect 30 PUs (2 lost to blockades); end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Japanese regular : -1.00
    Germans regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Northern Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery and 3 infantry moved from Korea to Amur
            1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from Korea to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Amur
            2 bombers moved from Japan to Amur
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Hopei
            2 tactical_bombers moved from Shansi to Hopei
            2 armour and 1 mech_infantry moved from Chahar to Inner Mongolia
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Southern Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            2 fighters moved from Davao to 22 Sea Zone
            1 destroyer moved from 36 Sea Zone to 47 Sea Zone
            1 submarine moved from 45 Sea Zone to 56 Sea Zone
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 47 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
            1 fighter moved from 45 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 artillery, 2 bombers, 3 infantry and 1 marine
                Russians defend with 2 aaGuns and 2 infantry
                    Russians roll AA dice in Amur : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 marine in Amur, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 2 aaGuns and 2 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Amur, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
            Battle in Inner Mongolia
                Japanese attack with 2 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Inner Mongolia, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 2 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 56 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 47 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 47 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hopei
                Japanese attack with 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 2 tactical_bombers in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Hopei to Kiangsu
            1 infantry moved from Kiangsu to Kiangsi
            1 aaGun moved from Jehol to Anhwe
            1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            3 fighters moved from 22 Sea Zone to Davao
            1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Java to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 47 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
            1 artillery and 1 marine moved from Celebes to 45 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 marine and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Davao
            1 artillery moved from 36 Sea Zone to Davao
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to 38 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Davao
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Southern Manchuria to Jehol
            2 bombers moved from Amur to Japan
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 armour and 1 mech_infantry placed in Southern Manchuria
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.17
    Japanese regular : 3.00
    Russians regular : 1.00
    Russians AA : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from Gibraltar to 94 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
            2 artilleries and 8 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 cruiser moved from 94 Sea Zone to 113 Sea Zone
            1 submarine moved from 34 Sea Zone to 47 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 47 Sea Zone
            1 transport moved from 34 Sea Zone to 27 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 27 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 artilleries and 1 infantry moved from Caroline Islands to 34 Sea Zone
            2 marines moved from Caroline Islands to 34 Sea Zone
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Libya to Tunisia
            1 fighter moved from Gibraltar to United Kingdom
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 1 bomber and 8 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 47 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 34 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 carrier and 4 submarines placed in 11 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.83
    Japanese regular : 0.33
    Germans regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Eastern Sinkiang to Hopei
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Hunan
            1 artillery moved from Szechwan to Hunan
            1 artillery moved from Szechwan to Kweichow
            1 artillery and 8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from Gibraltar to 94 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 94 Sea Zone to 113 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
            2 artilleries and 8 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 cruiser moved from 94 Sea Zone to 113 Sea Zone
            1 submarine moved from 34 Sea Zone to 47 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 47 Sea Zone
            1 transport moved from 34 Sea Zone to 27 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 27 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 34 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 artilleries and 1 infantry moved from Caroline Islands to 34 Sea Zone
            2 marines moved from Caroline Islands to 34 Sea Zone
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Libya to Tunisia
            1 fighter moved from Gibraltar to United Kingdom
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 1 bomber and 8 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 47 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 34 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 carrier and 4 submarines placed in 11 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Eastern Sinkiang to Hopei
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Hunan
            1 artillery moved from Szechwan to Hunan
            1 artillery moved from Szechwan to Kweichow
            1 artillery and 8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            2 fighters moved from Malta to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 fighter moved from 94 Sea Zone to 97 Sea Zone
            1 carrier and 2 cruisers moved from 94 Sea Zone to 113 Sea Zone
            2 fighters moved from Gibraltar to 113 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Iraq to Eastern India
            1 armour and 1 mech_infantry moved from Baluchistan to Eastern India
            1 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
            1 armour and 1 mech_infantry moved from Burma to Yunnan
            2 artilleries and 10 infantry moved from Burma to Yunnan
            4 infantry moved from Eastern India to Burma
            1 artillery moved from Eastern India to Burma
            5 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Syria to Iraq
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber, 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 4 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                British win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                 retreated to 98 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
            1 aaGun moved from Burma to Yunnan
            1 armour, 1 artillery and 4 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter moved from 98 Sea Zone to Normandy Bordeaux
            1 bomber and 3 fighters moved from 97 Sea Zone to Normandy Bordeaux
            1 fighter moved from 97 Sea Zone to Malta
            1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
            1 infantry moved from Tobruk to Alexandria
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -3.83
    Italians regular : 0.33
    Japanese regular : 0.00
    Germans regular : 0.67
    British regular : 1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 marines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 100 Sea Zone to 97 Sea Zone
            3 fighters moved from Southern Italy to 97 Sea Zone
            2 armour and 1 mech_infantry moved from Ukraine to Northern Caucasus
                  Italians take Northern Caucasus from Russians
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer, 3 fighters and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
            3 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
            1 artillery and 3 infantry moved from Southern Italy to Northern Italy
            1 aaGun and 3 infantry moved from Western Germany to France
            1 fighter moved from 97 Sea Zone to Western Germany
            2 fighters moved from 97 Sea Zone to Southern Italy
            1 mech_infantry moved from Western Ukraine to Rostov
    
        Place Units - Italians
            2 marines placed in Southern Italy
            1 transport placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from Caroline Islands to 34 Sea Zone
            1 carrier moved from 65 Sea Zone to 27 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 infantry moved from French West Africa to French Central Africa
            1 carrier moved from 64 Sea Zone to 65 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 64 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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