use last please
PtV WindowWasher (allies) vs Majikforce (axis)
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1d6: 2
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@WindowWasher rd 2 hit Finish with 1 bomber alive.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 115 Sea Zone to 126 Sea Zone 1 submarine moved from 109 Sea Zone to 126 Sea Zone 1 bomber moved from Western Germany to 126 Sea Zone 5 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter and 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in 126 Sea Zone Germans attack with 1 bomber and 2 submarines British defend with 1 battleship and 1 cruiser Germans roll dice for 2 submarines in 126 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber in 126 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 cruiser in 126 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 126 Sea Zone Germans roll dice for 1 bomber in 126 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship in 126 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 126 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -13 Casualties for Germans: 1 bomber and 2 submarines Casualties for British: 1 cruiser Battle in Greece Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 2/9 hits, 3.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Greece, round 3 : 4/6 hits, 2.67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 126 Sea Zone: 1 battleship EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Norway: 1 bomber EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 1 fighter and 1 tactical_bomber moved from Greece to Bulgaria 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 infantry moved from Finland to Norway 6 armour and 5 mech_infantrys moved from France to Austria 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 artillery moved from Normandy Bordeaux to France 2 artilleries moved from France to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 116 Sea Zone 1 fighter placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 1.00 Germans regular : 0.50 British regular : 1.17
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@WindowWasher Sorry for the dice snafu. I will make sure I have all my units present in a battle going forward. Let me know if something doesn’t make sense or you have an issue with what I did. Also I noticed you didn’t move any french units. Let me know if you wanted to do that.
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@majikforce I like lenient edit policies, as long as you meant to do something, and it is honestly not affected by rolled dice, or an opponent’s move, i think stuff like that is fine.
For example, it is obvious you meant to bring another bomber, no reason not to, so that’s fine by me
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 128 Sea Zone to 126 Sea Zone 7 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Archangel to Leningrad 1 armour and 1 mech_infantry moved from Northern Belarus to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Stalingrad to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine Russians undo move 2. 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Stalingrad 6 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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oh, can you move my french destroyer to that british stack? forgot about that
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Turning on Edit Mode EDIT: Removing units owned by French from 74 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 78 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 5 infantry moved from Kiangsi to Hunan 1 infantry moved from Chahar to Shansi 1 artillery moved from Anhwe to Shansi 2 bombers moved from Kwangsi to Shansi 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Siam to Shan State 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 fighter moved from 37 Sea Zone to 59 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Malaya 1 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangsi to Borneo 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 marine moved from Japan to 7 Sea Zone 3 infantry moved from Japan to 7 Sea Zone 3 artilleries moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Manilla 2 artilleries and 2 infantry moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from Kwangsi to Davao 1 fighter moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Manilla Battle in Malaya Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Manilla from Americans, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Davao Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Davao, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shansi Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shansi, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Hunan, round 2 : 1/8 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Hunan, round 3 : 4/7 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 7 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 7 Sea Zone 1 infantry moved from Hokkaido to Japan 1 infantry moved from Kyushu to Japan 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 fighter moved from 59 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Java to 43 Sea Zone 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter moved from Borneo to Kwangsi 1 submarine moved from 37 Sea Zone to 38 Sea Zone 2 destroyers and 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 aaGun and 6 infantry moved from Northern Manchuria to Southern Manchuria 2 bombers moved from Shansi to Kiangsu 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 7 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : -1.83 UK_Pacific regular : -2.33 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 26 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to 27 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea 1 marine moved from 55 Sea Zone to Queensland 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 3 artilleries and 8 infantry moved from Tsinghai to Honan Place Units - Chinese 4 artilleries placed in Honan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from 27 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 26 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to 27 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea 1 marine moved from 55 Sea Zone to Queensland 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 3 artilleries and 8 infantry moved from Tsinghai to Honan Place Units - Chinese 4 artilleries placed in Honan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 tactical_bomber moved from Tanganyika Territory to Kenya 1 transport moved from 78 Sea Zone to 73 Sea Zone 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 artillery and 1 infantry moved from Southern Persia to Iraq 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter moved from Tanganyika Territory to Southern Persia 1 battleship moved from 40 Sea Zone to 78 Sea Zone 1 bomber moved from Malta to Northern Italy 1 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa 1 cruiser and 2 destroyers moved from 78 Sea Zone to 83 Sea Zone 1 fighter moved from Quebec to 109 Sea Zone Combat - British British creates battle in territory 109 Sea Zone Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in French Madagascar Battle in Kenya British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 artillery and 1 tactical_bomber in Kenya, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in French West Africa British attack with 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French West Africa British roll dice for 1 mech_infantry in French West Africa, round 3 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in French West Africa, round 4 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French West Africa Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Egypt 1 tactical_bomber moved from Kenya to Egypt 1 bomber moved from Northern Italy to Gibraltar Place Units - British 1 carrier and 1 transport placed in 109 Sea Zone 1 factory_minor placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.33 Italians regular : 0.33 Japanese regular : 0.33 Neutral_Axis regular : 1.33 British regular : -2.00 Italians AA : -0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 bomber and 1 fighter moved from Southern Italy to 117 Sea Zone Combat - Italians Battle in Crete Battle in 117 Sea Zone Italians attack with 1 bomber and 1 fighter Russians defend with 1 cruiser Italians roll dice for 1 bomber and 1 fighter in 117 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in 117 Sea Zone retreated to 117 Sea Zone Russians win, taking Crete from Neutral_Allies with 1 cruiser remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 fighter moved from 117 Sea Zone to Germany 2 mech_infantrys moved from Northern Italy to Romania 2 artilleries and 3 infantry moved from Yugoslavia to Northern Italy 1 aaGun and 3 infantry moved from Northern Italy to Austria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 0.50
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Allies in the pacific are rough… the carrier scrambling rule just kills the Aussies. Not sure how to play, or what targets to go for.
Somebody should make a strategy sheet, where we can discuss P2V things that work and dont work.
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@WindowWasher That’s a good idea. I’ve noticed that most of the changes in this game tend to make it harder for the Axis. That one definitely helps Japan in the island wars. Makes for an all new Pacific naval game.
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Yup, I think the US has to be dominant to get anything done, not just somewhat keep up and trade islands.
Maybe something will come of the Chinese being powerful… who knows. I just cant identify what to go after, the DEI arent so lucrative anymore… Maybe the 4 Japanese islands? only 5 IPCs though
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from Egypt to Anglo-Egyptian Sudan Non Combat Move - ANZAC 1 infantry moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from Egypt to Anglo-Egyptian Sudan Non Combat Move - ANZAC 1 infantry moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Western Germany to 117 Sea Zone 1 bomber moved from Norway to 117 Sea Zone Combat - Germans Battle in 117 Sea Zone Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 117 Sea Zone, round 2 : 1/8 hits, 4.50 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns, 3 armour, 11 artilleries and 25 infantry moved from Slovakia Hungary to Eastern Poland 6 armour and 5 mech_infantrys moved from Austria to Eastern Poland 1 fighter moved from Bulgaria to Southern Italy 1 tactical_bomber moved from Bulgaria to Eastern Poland 1 submarine moved from 116 Sea Zone to 128 Sea Zone 3 infantry moved from Norway to Finland 3 tactical_bombers moved from 117 Sea Zone to Eastern Poland 1 fighter moved from 117 Sea Zone to France 3 fighters moved from 117 Sea Zone to Western Germany 2 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery and 1 infantry moved from 116 Sea Zone to Norway 1 artillery moved from Western Germany to France Place Units - Germans 1 submarine placed in 116 Sea Zone 3 armour and 4 mech_infantrys placed in Germany 2 infantry placed in France 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -3.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Leningrad to Vologda 2 aaGuns, 1 artillery and 19 infantry moved from Northern Belarus to Smolensk 2 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 4 artilleries and 9 infantry moved from Ukraine to Kursk 5 infantry moved from Rostov to Kursk 3 infantry moved from Stalingrad to Rostov 6 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 fighter moved from Russia to Smolensk 1 artillery and 3 infantry moved from Sakha to Buryatia 2 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad 1 armour and 1 infantry placed in Siberia 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
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You actually have to think about the Russians now! Not just running away anymore!