@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
PtV WindowWasher (allies) vs Majikforce (axis)
-
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
-
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
Pacific carriers are kinda obvious, 5 pairs on 5 carriers, then 4 Aussies on 2 others.
Atlantic is straight forward.
Im going to attack that cruiser and transports in sz6 with 4 anzac fighters, do you want to scramble? figure i should ask now cause why not, italy cant do anything about it
So we have a problem. Italy may not be able to affect the ANZAC attack but my kamikazes can. You didn’t ask for kami’s or scrambles in sz 7. Seeing that you moved your whole navy into sz 7 on the combat move I will use the kami’s. 3 on each carrier that has ANZAC planes on it please.
-
That couldve been done in NCM
-
I did it in combat move just for the sake of move planning
-
@WindowWasher Doesn’t matter you moved during the combat move. You need to move them separately if that is your intention,
-
Alright, its really annoying, but I understand, will roll.
-
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
-
@WindowWasher Rules are rules. There is a specific reason the combat and NCM moves are separate phases. I know I am a rules stickler but that’s the only way we can both know what is expected of our opponent.
-
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
What happens if the carrier gets sunk, can they land elsewhere? are they destroyed? Ive got an empty carrier there
They sink.
-
Ok, carrier 1 [dice 3d6]
-
3d6: 6, 5, 4
-
Carrier 2 [dice 3d6]
-
3d6: 5, 5, 5
-
well that was lucky…
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 2 fighters moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang Italians take Kazakhstan from Russians Italians take Western Sinkiang from Chinese Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 armour and 2 mech_infantrys moved from Northern Italy to France 3 fighters moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Northern Caucasus to Southern Caucasus 1 mech_infantry moved from Rostov to Southern Caucasus Place Units - Italians 1 destroyer and 2 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83
-
@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
well that was lucky…
Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter moved from Western Germany to 128 Sea Zone 2 infantry moved from Archangel to Vologda 1 fighter and 2 tactical_bombers moved from Leningrad to Vologda 1 mech_infantry moved from Stalingrad to Urals Germans take Urals from Russians 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in 128 Sea Zone Germans attack with 1 fighter British defend with 2 transports; Americans defend with 1 transport 2 transports owned by the British and 1 transport owned by the Americans lost in 128 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 transport Casualties for British: 2 transports Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 fighter and 2 tactical_bombers moved from Vologda to Leningrad 3 tactical_bombers moved from Northern Caucasus to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 9 mech_infantrys moved from Eastern Poland to Leningrad 1 infantry moved from Southern Belarus to Northern Belarus 3 infantry moved from Archangel to Leningrad 3 fighters moved from Western Germany to Leningrad 5 mech_infantrys moved from Leningrad to Finland 5 armour moved from Leningrad to Finland 9 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 mech_infantry moved from Germany to 117 Sea Zone 1 mech_infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 mech_infantry moved from 118 Sea Zone to Leningrad 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 128 Sea Zone to Finland 3 mech_infantrys moved from Southern Caucasus to Stalingrad 3 armour moved from Southern Caucasus to Stalingrad 2 infantry moved from Kursk to Rostov 3 fighters moved from Holland Belgium to Western Germany 3 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Southern Caucasus 1 factory_minor placed in Stalingrad 3 armour placed in Leningrad 3 artilleries placed in France 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.67 Germans regular : -1.83
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Western Sinkiang Russians take Kazakhstan from Italians 1 tactical_bomber moved from Russia to Western Sinkiang 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Urals 1 infantry moved from Samara to Urals 1 artillery moved from Samara to Urals Combat - Russians Battle in Western Sinkiang Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Urals Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Urals to Samara 1 mech_infantry moved from Novgorod to Russia 1 armour moved from Novgorod to Russia 3 armour moved from Yakut S.S.R. to Timguska 5 artilleries and 5 infantry moved from Russia to Samara 2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl 1 tactical_bomber moved from Western Sinkiang to Samara 2 fighters moved from Samara to Russia Place Units - Russians 2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.33 Russians regular : 1.83