sz55: 7 ANZ FTRs on 4 US carriers
axis-dominion vs farmboy (allies+12) bm3
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If this helps too,
Mongolia will never become pro-Axis unless they are attacked directly by the Soviet Union (2nd sentence of those rules), so if UK or US attacks Spain or Turkey for example, Mongolia does not go pro-Axis.Then the 3rd sentence starting with “Also, if Japan attacks…” to the end of the monster paragraph is all about the conditions that would or would not cause all of Mongolia to become instantly Russian.
Then the 2nd paragraph in the rules starting with “in all other respects” means other than Russia directly attacking Mongolia, and other than all of Mongolia going instant Russian, Mongolia is a normal strict neutral, same as Afghanistan, Turkey, or Venezuela.
<added later> - (and also other than the fact that Mongolia will never go pro-Axis unless directly attacked by Russia)
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@gamerman01 said in axis-dominion vs farmboy (allies+12) bm3:
If this helps too,
Mongolia will never become pro-Axis unless they are attacked directly by the Soviet Union (2nd sentence of those rules), so if UK or US attacks Spain or Turkey for example, Mongolia does not go pro-Axis.Then the 3rd sentence starting with “Also, if Japan attacks…” to the end of the monster paragraph is all about the conditions that would or would not cause all of Mongolia to become instantly Russian.
Then the 2nd paragraph in the rules starting with “in all other respects” means other than Russia directly attacking Mongolia, and other than all of Mongolia going instant Russian, Mongolia is a normal strict neutral, same as Afghanistan, Turkey, or Venezuela.
ok thank you for clarifying gamer! glad farm boy insisted on getting a second opinion, and you are one of the rules official after all. so I think at least Adam and I learned something new hear, and farm boy got confirmation for what he thought all along.
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@axis-dominion said in axis-dominion vs farmboy (allies+12) bm3:
@gamerman01 said in axis-dominion vs farmboy (allies+12) bm3:
If this helps too,
Mongolia will never become pro-Axis unless they are attacked directly by the Soviet Union (2nd sentence of those rules), so if UK or US attacks Spain or Turkey for example, Mongolia does not go pro-Axis.Then the 3rd sentence starting with “Also, if Japan attacks…” to the end of the monster paragraph is all about the conditions that would or would not cause all of Mongolia to become instantly Russian.
Then the 2nd paragraph in the rules starting with “in all other respects” means other than Russia directly attacking Mongolia, and other than all of Mongolia going instant Russian, Mongolia is a normal strict neutral, same as Afghanistan, Turkey, or Venezuela.
ok thank you for clarifying gamer! glad farm boy insisted on getting a second opinion, and you are one of the rules official after all. so I think at least Adam and I learned something new hear, and farm boy got confirmation for what he thought all along.
man I can’t spell lol
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yep yep, happy to help, spent a lot of time thinking about how to try and explain it - you could fill up a 3 credit hour course on Axis and Allies rules anymore
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Thanks Gamerman!
AD, did you want to proceed with my units in ulaanbaatar, or do you want me to edit them back. I’m fine with either and since you did the turn with teh assumption that Mongolia would stay neutral, I’m fine to pull them back and then treat Mongolia as a friendly neutral on subsequent turns.
Also, won’t get to my turn until tomorrow I think
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@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
Thanks Gamerman!
AD, did you want to proceed with my units in ulaanbaatar, or do you want me to edit them back. I’m fine with either and since you did the turn with teh assumption that Mongolia would stay neutral, I’m fine to pull them back and then treat Mongolia as a friendly neutral on subsequent turns.
Also, won’t get to my turn until tomorrow I think
thanks farm boy, that’s very considerate of you. I’m ok with it being as is. you may go ahead with your turn.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber and 4 fighters moved from 91 Sea Zone to Algeria 1 submarine moved from 92 Sea Zone to 89 Sea Zone 1 carrier moved from 88 Sea Zone to 101 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Wake Island to 33 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 infantry placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters and 1 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Germans regular : 0.83
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber and 4 fighters moved from 91 Sea Zone to Algeria 1 submarine moved from 92 Sea Zone to 89 Sea Zone 1 carrier moved from 88 Sea Zone to 101 Sea Zone 1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Wake Island to 33 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 infantry placed in Western United States 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters and 1 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Iraq Non Combat Move - British 1 armour, 4 artilleries, 1 bomber, 4 fighters, 27 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Persia to Northwest Persia 1 artillery moved from Tanganyika Territory to Mozambique British take Mozambique from Neutral_True 1 mech_infantry moved from Belgian Congo to Angola British take Angola from Neutral_True 2 marines moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 marines moved from 72 Sea Zone to 80 Sea Zone 2 marines moved from 80 Sea Zone to Persia 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 armour moved from India to Afghanistan British take Afghanistan from Neutral_True Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 aaGun, 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.00 Japanese regular : 0.67 Germans regular : 0.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Baltic States to Western Ukraine 4 fighters moved from Romania to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 infantry and 5 mech_infantrys moved from Spain to Gibraltar 3 marines moved from Spain to Gibraltar 1 bomber moved from Western Germany to Iraq Combat - Italians Battle in Gibraltar Italians attack with 1 infantry, 3 marines and 5 mech_infantrys British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 infantry Italians roll dice for 1 infantry, 3 marines and 5 mech_infantrys in Gibraltar, round 2 : 1/9 hits, 1.50 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Americans lost in Gibraltar Italians roll dice for 1 infantry, 3 marines and 5 mech_infantrys in Gibraltar, round 3 : 1/9 hits, 1.50 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 infantry, 3 marines and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 1 aaGun and 1 infantry Battle in Western Ukraine Italians attack with 2 artilleries and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 artilleries and 3 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Italians attack with 1 bomber, 4 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Iraq, round 2 : 1/6 hits, 2.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 4 fighters moved from Iraq to Turkey 1 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Bessarabia 8 mech_infantrys moved from Northern Italy to Romania 1 battleship moved from 93 Sea Zone to 95 Sea Zone 2 cruisers moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 fighter moved from France to Turkey 1 aaGun moved from Spain to Gibraltar 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 3 transports placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -3.33 Russians regular : -0.33 British regular : 0.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 cruiser moved from 110 Sea Zone to 102 Sea Zone 1 fighter moved from Persia to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Novgorod 1 bomber moved from Western Germany to Ukraine 2 infantry moved from Spain to Portugal 1 tactical_bomber moved from Spain to Portugal 1 bomber moved from Spain to Portugal 1 tactical_bomber moved from Spain to Portugal 1 armour moved from Egypt to Alexandria Germans take Alexandria from British 1 armour moved from Alexandria to Egypt 1 armour moved from Turkey to Iraq Germans take Iraq from British 1 armour moved from Iraq to Turkey 1 bomber moved from Southern Italy to Ukraine 1 bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from Spain to Portugal 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 4 mech_infantrys moved from Eastern Poland to Ukraine 1 tactical_bomber moved from 127 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 bombers and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 4 mech_infantrys in Ukraine, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Portugal Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers Neutral_True defend with 2 infantry Germans roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Portugal, round 2 : 0/6 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Portugal, round 3 : 1/6 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Portugal Germans roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Portugal, round 4 : 2/6 hits, 2.50 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Germans win, taking Portugal from Neutral_True with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Spain to 93 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 bombers moved from Ukraine to Turkey 1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 mech_infantrys moved from Baltic States to Western Ukraine 1 infantry moved from Germany to Poland 4 infantry moved from Baltic States to Poland 2 mech_infantrys moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter moved from 127 Sea Zone to Western Germany 4 fighters moved from Western Germany to Turkey 3 tactical_bombers moved from Portugal to Northern Italy 2 tactical_bombers moved from Spain to Northern Italy 1 tactical_bomber moved from Northern Italy to Western Germany 1 aaGun moved from Spain to Portugal 1 infantry moved from Spain to Portugal 4 infantry moved from Spain to Gibraltar 1 bomber moved from Portugal to Western Germany 1 bomber moved from Novgorod to Germany 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 tactical_bomber moved from Northern Italy to Southern Italy 1 aaGun moved from France to Western Germany 2 bombers moved from Southern Italy to Turkey 1 bomber moved from Southern Italy to Western Germany 2 armour moved from Egypt to Syria 8 mech_infantrys moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Syria 1 aaGun moved from Trans-Jordan to Syria 1 tactical_bomber moved from Novgorod to Romania Place Units - Germans 3 infantry placed in Egypt 1 submarine placed in 112 Sea Zone 1 submarine placed in 110 Sea Zone Germans undo move 1. 1 artillery and 1 infantry placed in Western Germany 2 infantry and 1 mech_infantry placed in Egypt 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -2.00 Neutral_True regular : -1.67
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well, income isn’t great still, but I sure do like my position!
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@axis-dominion yeah, I was not expecting the neutral crush at all at that moment. We will see how this goes.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 armour moved from Iraq to Persia 2 infantry moved from Belarus to Eastern Poland 1 tactical_bomber moved from Smolensk to Eastern Poland 1 fighter moved from Smolensk to Baltic States 4 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 1 fighter moved from Smolensk to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Belarus to Novgorod 3 artilleries moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 4 artilleries and 5 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 4 artilleries and 5 infantry in Novgorod, round 2 : 3/9 hits, 2.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Baltic States, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 7 infantry moved from Russia to Bryansk 10 infantry moved from Smolensk to Bryansk 1 armour and 3 mech_infantrys moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 1 tactical_bomber moved from Eastern Poland to Smolensk 1 fighter moved from Baltic States to Smolensk 5 infantry moved from Belarus to Novgorod 1 aaGun and 2 infantry moved from Belarus to Smolensk 7 infantry moved from Belarus to Bryansk 1 infantry moved from Ulaanbaatar to Buyant-Uhaa Russians take Buyant-Uhaa from Mongolians 1 infantry moved from Yakut S.S.R. to Dzavhan Russians take Dzavhan from Mongolians 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 mech_infantry moved from Northwest Persia to Caucasus Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Germans regular : 1.33 Russians regular : 1.17
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if it is not too late, I want to reconsider a Soviet move.
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on the Japan side as well
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@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
if it is not too late, I want to reconsider a Soviet move.
sure go for it. caught me just in time
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@axis-dominion decided on no change so go ahead with your turn
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Anhwe to Hopei 2 bombers moved from French Indo China to Hopei 2 fighters moved from Anhwe to Hopei 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 8 fighters and 6 tactical_bombers moved from 35 Sea Zone to Guam Combat - Japanese Battle in Hopei Japanese attack with 2 bombers, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Hopei, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Guam Japanese attack with 8 fighters, 2 infantry and 6 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese roll dice for 8 fighters, 2 infantry and 6 tactical_bombers in Guam, round 2 : 11/16 hits, 8.33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 8 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from Guam to 35 Sea Zone 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Yunnan to Szechwan 1 armour moved from Szechwan to Kweichow 1 artillery and 2 infantry moved from Shan State to Yunnan 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Hunan to Jehol 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Amur 1 infantry moved from Kiangsu to Anhwe 2 battleships, 2 cruisers and 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from Malaya to Shan State 1 artillery moved from Yunnan to Hunan 2 bombers moved from Hopei to French Indo China 2 fighters moved from Hopei to Jehol 3 tactical_bombers moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 2 tactical_bombers moved from Anhwe to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Japan to Jehol Place Units - Japanese 1 carrier and 2 submarines placed in 37 Sea Zone 1 submarine placed in 36 Sea Zone 3 infantry placed in Kiangsu 1 infantry placed in French Indo China 1 fighter and 1 tactical_bomber placed in Japan Japanese undo move 2. 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 2.17