@wizmark Dice continuing in my favor, hopefully they even out.
L20 BM3 WindowWasher (X) vs LennardF (L+19)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British 3 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Eastern Poland to Belarus 8 infantry moved from Northern Italy to Western Germany 1 armour moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 1 mech_infantry moved from Nigeria to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 5 infantry moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Egypt to Anglo Egyptian Sudan 4 infantry moved from Syria to Iraq 4 infantry moved from Iraq to Northwest Persia 16 artilleries and 13 infantry moved from Persia to Northwest Persia 1 fighter moved from Persia to Romania 1 fighter moved from Persia to Romania 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 transports moved from 99 Sea Zone to 97 Sea Zone Combat - Italians Battle in Belarus Italians attack with 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Caucasus Italians attack with 6 mech_infantrys Russians defend with 1 infantry Italians roll dice for 6 mech_infantrys in Caucasus, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 6 mech_infantrys in Caucasus, round 3 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 6 mech_infantrys in Caucasus, round 4 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 4 artilleries and 6 infantry placed in Northern Italy 3 infantry placed in Persia 3 infantry placed in Iraq Italians undo move 3. 3 infantry placed in Egypt Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Hainan to 36 Sea Zone 1 artillery moved from Hainan to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 2 transports moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Siam to Shan State 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Queensland to Shan State 1 fighter moved from Suiyuyan to Russia 3 artilleries and 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from New South Wales to South Australia 2 fighters moved from Yunnan to Samara Combat - ANZAC Battle in Kiangsi Battle in Shantung Battle in Kiangsu Non Combat Move - ANZAC 1 artillery moved from 37 Sea Zone to Shan State Place Units - ANZAC 3 mech_infantrys placed in French Indo China 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
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Forgot to hit send after French, you can use that file and just have the French do nothing.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Novgorod to Belarus 14 armour and 15 mech_infantrys moved from Baltic States to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Novgorod to Tsinghai 1 tactical_bomber moved from Archangel to Tsinghai 1 armour and 1 mech_infantry moved from Yenisey to Urals 1 armour moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour moved from Yenisey to Timguska 1 armour moved from Olgiy to Timguska 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Greece to Caucasus 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 2 armour moved from Karelia to Archangel 1 infantry moved from Novgorod to Belarus 3 infantry moved from Karelia to Finland 2 mech_infantrys moved from Norway to Karelia 4 mech_infantrys moved from Karelia to Archangel 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia Combat - Germans Battle in Timguska Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Timguska, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Urals Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Germans attack with 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Germans roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Belarus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 infantry in Belarus, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Belarus, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 8 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 3 infantry Non Combat Move - Germans 2 mech_infantrys moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 2 mech_infantrys moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 fighter moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany Place Units - Germans 2 artilleries and 1 infantry placed in Western Ukraine 3 infantry placed in Novgorod 5 armour and 5 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.00 Russians regular : 0.00 Germans regular : -2.83
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 2 tactical_bombers moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 35 infantry moved from Bryansk to Tambov 20 artilleries moved from Bryansk to Tambov 1 armour, 19 artilleries, 53 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Italians 1 artillery and 2 infantry moved from Samara to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Belarus to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Ukraine to Russia 1 aaGun moved from Bryansk to Tambov 3 aaGuns moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 tactical_bomber moved from Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Dzavhan to Kansu 1 armour moved from Yenisey to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 armour moved from Yakut S.S.R. to Timguska 1 fighter moved from Yakut S.S.R. to Kansu 1 tactical_bomber moved from Yenisey to Kansu 2 artilleries and 2 infantry moved from Shensi to Sikang 1 fighter moved from Persia to Sikang 3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 12 artilleries and 13 infantry moved from Shensi to Tsinghai 1 fighter moved from Yenisey to Kansu 4 fighters and 3 tactical_bombers moved from Yenisey to Archangel 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Japanese Battle in Kansu Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Kazakhstan Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/7 hits, 3.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Sikang Japanese attack with 2 artilleries, 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sikang, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to Shensi 3 fighters and 2 tactical_bombers moved from Kazakhstan to Shensi 2 fighters and 1 tactical_bomber moved from Kansu to Shensi Place Units - Japanese 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,4,4,4,3,2,2,6,2,6,1,2,5,2,4,6,4,2,2,1,4,6,3,6,5,6,6,6,1,4,4 Japanese collect 9 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -0.67 Russians regular : 0.17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Buyant-Uhaa Americans take Buyant-Uhaa from Japanese 1 mech_infantry moved from Korea to Buryatia Russians take Buryatia from Japanese 1 mech_infantry moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 2 armour moved from Korea to Buryatia 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 battleship, 3 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from British Columbia to Western United States 5 fighters moved from 6 Sea Zone to Suiyuyan 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 artilleries moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 77 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 2 destroyers moved from 71 Sea Zone to 83 Sea Zone 1 artillery moved from Gold Coast to French West Africa Americans take French West Africa from Germans 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to Nigeria 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 4 infantry moved from Tunisia to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 3 destroyers and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 16 fighters moved from Russia to Vologda 16 fighters moved from Vologda to Urals 5 tactical_bombers moved from Russia to Urals 1 bomber moved from Russia to Urals 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 7 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone Combat - Americans Battle in French Equatorial Africa Battle in Nigeria Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking French Equatorial Africa from Italians, taking Nigeria from Italians, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Urals Americans attack with 1 bomber, 16 fighters and 5 tactical_bombers Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 bomber, 16 fighters and 5 tactical_bombers in Urals, round 2 : 9/22 hits, 12.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals Americans win with 1 bomber, 16 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 tactical_bombers Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber, 16 fighters and 3 tactical_bombers moved from Urals to Russia 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Holland Belgium to 110 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 3 mech_infantrys placed in Korea 9 fighters placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Americans regular : -5.33 Germans regular : 0.83
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Suiyuyan 1 fighter and 16 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 artilleries in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Buyant-Uhaa Americans take Buyant-Uhaa from Japanese 1 mech_infantry moved from Korea to Buryatia Russians take Buryatia from Japanese 1 mech_infantry moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 2 armour moved from Korea to Buryatia 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 battleship, 3 carriers and 3 transports moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from British Columbia to Western United States 5 fighters moved from 6 Sea Zone to Suiyuyan 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 artilleries moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 submarine moved from 77 Sea Zone to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 2 destroyers moved from 71 Sea Zone to 83 Sea Zone 1 artillery moved from Gold Coast to French West Africa Americans take French West Africa from Germans 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 infantry moved from 82 Sea Zone to Nigeria 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 4 infantry moved from Tunisia to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 3 destroyers and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 16 fighters moved from Russia to Vologda 16 fighters moved from Vologda to Urals 5 tactical_bombers moved from Russia to Urals 1 bomber moved from Russia to Urals 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 7 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone Combat - Americans Battle in French Equatorial Africa Battle in Nigeria Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking French Equatorial Africa from Italians, taking Nigeria from Italians, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Urals Americans attack with 1 bomber, 16 fighters and 5 tactical_bombers Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 bomber, 16 fighters and 5 tactical_bombers in Urals, round 2 : 9/22 hits, 12.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits 2 tactical_bombers owned by the Americans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals Americans win with 1 bomber, 16 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 tactical_bombers Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber, 16 fighters and 3 tactical_bombers moved from Urals to Russia 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Holland Belgium to 110 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 3 mech_infantrys placed in Korea 9 fighters placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Suiyuyan 1 fighter and 16 infantry moved from Chahar to Suiyuyan 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 artilleries in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Turkmenistan to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 1 tactical_bomber moved from Bryansk to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 4 artilleries moved from Turkmenistan to Eastern Persia 4 infantry moved from Turkmenistan to Eastern Persia 5 artilleries and 5 infantry moved from India to West India 25 infantry moved from Burma to India 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 4 artilleries and 10 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 4 fighters moved from Normandy Bordeaux to Gibraltar 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 artillery moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 battleship moved from 8 Sea Zone to 10 Sea Zone Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Eastern Persia British attack with 4 artilleries and 4 infantry Italians defend with 1 infantry British roll dice for 4 artilleries and 4 infantry in Eastern Persia, round 2 : 0/8 hits, 2.67 expected hits Italians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 artilleries and 4 infantry in Eastern Persia, round 3 : 1/8 hits, 2.67 expected hits Italians roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kazakhstan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan 2 aaGuns moved from Burma to India 1 bomber moved from Northern Italy to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 artilleries moved from Turkmenistan to Eastern Persia 10 infantry moved from Turkmenistan to Eastern Persia 1 infantry moved from Turkmenistan to Eastern Persia 1 aaGun moved from Turkmenistan to Eastern Persia 4 infantry moved from Tunisia to Algeria 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Union of South Africa 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -5.33 Italians regular : -0.67 Japanese regular : -1.50 Germans regular : 0.83 British regular : -3.83 Italians AA : -0.17
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Just rolled southern france, I havent rolled anything else, I want to change the last casualty to a fighter instead of an artillery.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 47 PUs; Italians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 5 infantry moved from Northwest Persia to Caucasus 4 infantry moved from Iraq to Persia 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 artillery moved from Belgian Congo to French Equatorial Africa 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Egypt to Anglo Egyptian Sudan 4 transports moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 2 fighters moved from Romania to Kazakhstan 11 artilleries and 12 infantry moved from Northwest Persia to Persia 5 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Caucasus to Kazakhstan Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Battle in French Equatorial Africa Italians attack with 1 artillery and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Italians attack with 2 fighters and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Kazakhstan Italians roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Kazakhstan retreated to Kazakhstan Russians win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Southern France from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern France: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Southern France to Southern Italy Place Units - Italians 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Persia 1 infantry placed in Iraq Italians undo move 3. 1 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2 Italians collect 23 PUs (6 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -2.83 Russians regular : 0.67 British regular : 1.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from French Indo China to Szechwan 3 fighters moved from Shan State to Szechwan 2 artilleries and 1 infantry moved from Shan State to Yunnan 2 fighters moved from Samara to Szechwan 2 transports moved from 44 Sea Zone to 56 Sea Zone 1 transport moved from 37 Sea Zone to 56 Sea Zone 3 artilleries and 1 infantry moved from Northern Territory to Western Australia 1 artillery and 1 infantry moved from South Australia to Western Australia 2 fighters moved from Queensland to Shan State 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 submarine and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria Combat - ANZAC Battle in Anhwe ANZAC attack with 2 artilleries and 3 infantry Japanese defend with 1 aaGun and 1 infantry ANZAC roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Anhwe ANZAC roll dice for 2 artilleries and 3 infantry in Anhwe, round 4 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Anhwe ANZAC win, taking Anhwe from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 aaGuns moved from Queensland to Northern Territory Place Units - ANZAC 2 fighters placed in Queensland 3 mech_infantrys placed in French Indo China Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -2.50
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 9 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 36 infantry and 39 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Archangel to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Archangel to Belarus 1 armour and 1 mech_infantry moved from Belarus to Bryansk 30 artilleries moved from Western Ukraine to Bryansk 1 mech_infantry moved from Archangel to Smolensk 1 fighter moved from Novgorod to Smolensk 2 armour moved from Timguska to Novosibirsk 1 mech_infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Shensi to Vologda 1 fighter and 1 tactical_bomber moved from Caucasus to Smolensk 3 artilleries moved from Western Ukraine to Ukraine 14 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Germans Battle in Bryansk Germans attack with 15 armour, 30 artilleries, 36 infantry and 49 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 armour, 30 artilleries, 36 infantry and 49 mech_infantrys in Bryansk, round 2 : 41/130 hits, 36.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 armour, 30 artilleries, 36 infantry and 49 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Smolensk to Archangel 3 aaGuns moved from Western Ukraine to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 5 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Germany to Western Germany Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 6.17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 tactical_bombers moved from Russia to Rostov 20 artilleries and 34 infantry moved from Tambov to Russia Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Rostov to Russia 1 aaGun moved from Tambov to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 tactical_bombers moved from Russia to Rostov 20 artilleries and 34 infantry moved from Tambov to Russia Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Rostov to Russia 1 aaGun moved from Tambov to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Tsinghai to Kazakhstan 3 fighters and 3 tactical_bombers moved from Shensi to Kazakhstan 11 artilleries and 12 infantry moved from Tsinghai to Kazakhstan 3 fighters moved from Shensi to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan 1 armour moved from Kansu to Kazakhstan 1 armour moved from Timguska to Kazakhstan 1 armour moved from Tsagaan Olom to Timguska Combat - Japanese Battle in Kazakhstan Japanese attack with 2 armour, 12 artilleries, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 armour, 12 artilleries, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 17/37 hits, 14.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour, 12 artilleries, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Shensi to Tsinghai 6 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,2,2,1,1,3,5,3,4,4,6,2,5,4,3,1,5,1,6,6,1,5,4,4,1,6,6,2,6,4,6,5,4,1,4,1,3 Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67 Russians regular : -0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 9 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Nigeria to French Central Africa Americans take French Central Africa from Germans 2 destroyers moved from 83 Sea Zone to 91 Sea Zone 2 transports moved from 82 Sea Zone to 84 Sea Zone 3 destroyers and 1 submarine moved from 64 Sea Zone to 89 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 3 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Buyant-Uhaa to Central Mongolia Americans take Central Mongolia from Japanese 1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa 2 armour and 2 mech_infantrys moved from Buryatia to Yenisey Russians take Yakut S.S.R. from Japanese Russians take Yenisey from Germans 1 infantry moved from Buryatia to Yakut S.S.R. 3 mech_infantrys moved from Korea to Buryatia 2 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Suiyuyan 10 fighters moved from Suiyuyan to Novosibirsk 1 bomber moved from Russia to Ukraine 16 fighters and 3 tactical_bombers moved from Russia to Novosibirsk 1 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 55 Sea Zone 3 submarines moved from 37 Sea Zone to 39 Sea Zone 9 fighters moved from Western United States to 6 Sea Zone 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Suiyuyan 2 submarines moved from 19 Sea Zone to 35 Sea Zone 5 submarines moved from 6 Sea Zone to 24 Sea Zone 4 destroyers moved from 6 Sea Zone to 24 Sea Zone 3 cruisers moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Novosibirsk Americans attack with 26 fighters and 3 tactical_bombers Germans defend with 2 armour Americans roll dice for 26 fighters and 3 tactical_bombers in Novosibirsk, round 2 : 12/29 hits, 15.00 expected hits Germans roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 fighter owned by the Americans lost in Novosibirsk Americans win with 25 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Germans: 2 armour Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 25 fighters and 3 tactical_bombers moved from Novosibirsk to Russia 1 bomber moved from Ukraine to Russia Place Units - Americans 3 mech_infantrys placed in Korea 1 artillery and 1 infantry placed in Eastern United States 9 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Combat Hit Differential Summary :
Americans regular : -4.67 Germans AA : -0.17 Germans regular : -0.67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 9 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Nigeria to French Central Africa Americans take French Central Africa from Germans 2 destroyers moved from 83 Sea Zone to 91 Sea Zone 2 transports moved from 82 Sea Zone to 84 Sea Zone 3 destroyers and 1 submarine moved from 64 Sea Zone to 89 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 3 carriers, 2 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Buyant-Uhaa to Central Mongolia Americans take Central Mongolia from Japanese 1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa 2 armour and 2 mech_infantrys moved from Buryatia to Yenisey Russians take Yakut S.S.R. from Japanese Russians take Yenisey from Germans 1 infantry moved from Buryatia to Yakut S.S.R. 3 mech_infantrys moved from Korea to Buryatia 2 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Suiyuyan 10 fighters moved from Suiyuyan to Novosibirsk 1 bomber moved from Russia to Ukraine 16 fighters and 3 tactical_bombers moved from Russia to Novosibirsk 1 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 55 Sea Zone 3 submarines moved from 37 Sea Zone to 39 Sea Zone 9 fighters moved from Western United States to 6 Sea Zone 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Suiyuyan 2 submarines moved from 19 Sea Zone to 35 Sea Zone 5 submarines moved from 6 Sea Zone to 24 Sea Zone 4 destroyers moved from 6 Sea Zone to 24 Sea Zone 3 cruisers moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Novosibirsk Americans attack with 26 fighters and 3 tactical_bombers Germans defend with 2 armour Americans roll dice for 26 fighters and 3 tactical_bombers in Novosibirsk, round 2 : 12/29 hits, 15.00 expected hits Germans roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 fighter owned by the Americans lost in Novosibirsk Americans win with 25 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Germans: 2 armour Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 25 fighters and 3 tactical_bombers moved from Novosibirsk to Russia 1 bomber moved from Ukraine to Russia Place Units - Americans 3 mech_infantrys placed in Korea 1 artillery and 1 infantry placed in Eastern United States 9 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 12 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Tsinghai Battle in Tsinghai Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Tsinghai Chinese win, taking Shensi from Japanese, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 2 fighters moved from Gibraltar to Southern France 2 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 2 infantry moved from Szechwan to Shensi 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 fighter, 8 infantry and 1 tactical_bomber moved from Turkmenistan to Eastern Persia 5 artilleries and 5 infantry moved from West India to Eastern Persia 2 fighters moved from India to Eastern Persia 25 infantry moved from India to West India 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 3 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in Southern France British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 2 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Morocco 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from India to West India Place Units - British 3 infantry placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 5 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 5 artilleries and 1 infantry
Combat Hit Differential Summary :
Americans regular : -4.67 Italians regular : 0.67 Germans AA : -0.17 Germans regular : -0.67 British regular : 1.00
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Yep, that’s game. I wish I had realized how feasible a sea lion would’ve been much earlier instead of being so fixated on moscow. Good game!
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Thanks for the game! That one was crazy. I did the math after this last turn and was starting to feel OK but it was close for quite awhile - if you had managed to get Moscow then the Axis would get Volgograd for sure and that would have been the game.