TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X)

  • Liaison TripleA '11 '10

    @aequitas-et-veritas It’s all you now!


  • @Gargantua mechs cant blitz I guess. And yeah. Lucky again ;)


  • @Gargantua Sorry, but the difference is, that 5 dice on 2 of your defence hit 7 times and my 8 dice hit once. This is like the 4th time already. How can I ever be a threat like this.


  • @brxxx I know exactly how you feel.

    My tournament game against soviet cat and Wizmark has gone the same way for me.

    I stopped counting after the difference was +22 hits for them and -38 for me from par

    60 units different. Wtf

    You guys have had it just as bad this game.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Szechwan
            1 bomber moved from French Indo China to Szechwan
            1 artillery and 3 infantry moved from Shan State to Burma
            1 armour and 9 mech_infantrys moved from Yunnan to Burma
            5 artilleries moved from Yunnan to Burma
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            4 fighters and 4 tactical_bombers moved from 34 Sea Zone to Java
            1 fighter moved from Philippines to Celebes
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Java
            2 mech_infantrys moved from Malaya to Burma
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 fighter, 1 infantry and 1 marine
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Java, round 2 : 8/14 hits, 7,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Burma
                Japanese attack with 1 armour, 6 artilleries, 3 infantry and 11 mech_infantrys
                British defend with 2 artilleries
                    Japanese roll dice for 1 armour, 6 artilleries, 3 infantry and 11 mech_infantrys in Burma, round 2 : 8/21 hits, 5,83 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 artilleries
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Szechwan to French Indo China
            1 bomber moved from Kweichow to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Anhwe to Hunan
            2 infantry and 1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            1 aaGun and 1 infantry moved from Korea to Manchuria
            2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
            1 fighter moved from Celebes to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            6 fighters and 6 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from 34 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Malaya
            1 fighter placed in French Indo China
            1 infantry and 1 mech_infantry placed in French Indo China
            2 infantry placed in Shantung
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
            Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    ANZAC : -0,67
    Chinese : -1,67
    UK_Pacific : 0,33
    Japanese : 3,00
    

    Savegame


  • @Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    Ok I reposted the turn, and it snags the air movement restrictions as they were played, so no issues now. Use latest file!

    Don’t know what you are talking 'bout J.

    @Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    -5! pfftp. No matter.

    I’m 99.9% certain that mech can’t blitz territories, but with the multitude of versions I’ve played I’m never 100%, as other versions have some allowance for it.

    If somehow I’m wrong, I’ll adjust my moves accordingly.

    I don’t want the mech in Belarus driving to Moscow with air support and coming out with a win! :P

    Mechs on their own don’t blitz like a tank (Taking a Territory and move on) But what @brxxx and I meant was that we had a discussion on wheter we can blitz like the original Whermacht through a Territory wich is only held by a cost expensive AB or not.

    @Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    Wow the Americans were LUCKY! wtf.

    Yeah again, STOP that Sh…#+§$5)(

    I feel for Brxxx
    Hey don’t make your self unbeliebt!:rolling_on_the_floor_laughing:

    @Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    @brxxx I know exactly how you feel.

    My tournament game against soviet cat and Wizmark has gone the same way for me.

    I stopped counting after the difference was +22 hits for them and -38 for me from par

    60 units different. Wtf

    You guys have had it just as bad this game.

    Yeah J, Nobody is interested in your wtf moments :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing: we want to win this baby and you just giving us a hard time.
    Again STOP IT!!

    :smile:

    How are you btw?


  • Oh almost forgot. Will be gone from 24th Augy till 4th of September, Sirs.
    My long time needed Vacation time is kicking in and I will greet all the Fishys from you.

    Don’t know if I got net there. Just so you guys know.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 infantry
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from Queensland: 1 marine
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -2.33
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Southern France
            2 fighters moved from Spain to Southern France
            2 infantry moved from Spain to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Norway to Holland Belgium
            1 bomber moved from Norway to France
            1 bomber moved from New Guinea to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Paulau Island
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Southern France
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to Spain
            2 aaGuns and 3 infantry moved from Spain to Normandy Bordeaux
            2 transports moved from 109 Sea Zone to 106 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Sweden to Norway
            1 bomber moved from France to Norway
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Norway
            1 fighter moved from Spain to Normandy Bordeaux
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 bomber moved from 44 Sea Zone to New Guinea
    
        Place Units - Americans
            1 factory_minor placed in Sweden
            2 armour and 1 artillery placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Spain
            3 infantry placed in Norway
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 infantry
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from Queensland: 1 marine
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 51 PUs; 
            British buy 1 armour, 1 artillery, 9 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from Saudi Arabia to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour moved from Saudi Arabia to Iraq
            2 fighters moved from Egypt to Persia
            1 fighter moved from 80 Sea Zone to Iraq
            1 fighter moved from 80 Sea Zone to Syria
            1 fighter moved from Egypt to Persia
            1 bomber moved from Trans-Jordan to Eastern Persia
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Eastern Persia
                British attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Persia
                British attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 3/3 hits, 1.33 expected hits
                    2 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 fighters owned by the British lost in Persia
                British win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 artillery and 2 fighters
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Iraq
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 armour and 2 mech_infantrys
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Syria
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 airfield and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Syria
                    British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Syria to Egypt
            1 aaGun moved from Trans-Jordan to Egypt
            3 aaGuns, 3 artilleries and 16 infantry moved from India to West India
            1 bomber moved from Eastern Persia to West India
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Iraq to 80 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            1 fighter moved from Norway to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Egypt
            2 transports placed in 110 Sea Zone
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 2.50
    AA fire in France : : -0.17
    Americans : 1.33
    Chinese : 0.50
    Japanese : -2.33
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Southern France
            2 fighters moved from Spain to Southern France
            2 infantry moved from Spain to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Norway to Holland Belgium
            1 bomber moved from Norway to France
            1 bomber moved from New Guinea to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Paulau Island
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Southern France
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to Spain
            2 aaGuns and 3 infantry moved from Spain to Normandy Bordeaux
            2 transports moved from 109 Sea Zone to 106 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Sweden to Norway
            1 bomber moved from France to Norway
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Norway
            1 fighter moved from Spain to Normandy Bordeaux
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 bomber moved from 44 Sea Zone to New Guinea
    
        Place Units - Americans
            1 factory_minor placed in Sweden
            2 armour and 1 artillery placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Spain
            3 infantry placed in Norway
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Shensi: 1 infantry
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from Queensland: 1 marine
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 51 PUs; 
            British buy 1 armour, 1 artillery, 9 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from Saudi Arabia to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour moved from Saudi Arabia to Iraq
            2 fighters moved from Egypt to Persia
            1 fighter moved from 80 Sea Zone to Iraq
            1 fighter moved from 80 Sea Zone to Syria
            1 fighter moved from Egypt to Persia
            1 bomber moved from Trans-Jordan to Eastern Persia
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Eastern Persia
                British attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Persia
                British attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 3/3 hits, 1.33 expected hits
                    2 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 fighters owned by the British lost in Persia
                British win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 artillery and 2 fighters
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Iraq
                British attack with 2 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 armour and 2 mech_infantrys
                    British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Syria
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 airfield and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Syria
                    British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Syria to Egypt
            1 aaGun moved from Trans-Jordan to Egypt
            3 aaGuns, 3 artilleries and 16 infantry moved from India to West India
            1 bomber moved from Eastern Persia to West India
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Iraq to 80 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            1 fighter moved from Norway to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Egypt
            2 transports placed in 110 Sea Zone
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 infantry
            EDIT: Adding units owned by British to Persia: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 2.50
    AA fire in France : : -0.17
    Americans : 1.33
    Chinese : 0.50
    Japanese : -2.33
    

    Savegame


  • @aequitas-et-veritas said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    @Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    Ok I reposted the turn, and it snags the air movement restrictions as they were played, so no issues now. Use latest file!

    Don’t know what you are talking 'bout J.

    @Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    -5! pfftp. No matter.

    I’m 99.9% certain that mech can’t blitz territories, but with the multitude of versions I’ve played I’m never 100%, as other versions have some allowance for it.

    If somehow I’m wrong, I’ll adjust my moves accordingly.

    I don’t want the mech in Belarus driving to Moscow with air support and coming out with a win! :P

    Mechs on their own don’t blitz like a tank (Taking a Territory and move on) But what @brxxx and I meant was that we had a discussion on wheter we can blitz like the original Whermacht through a Territory wich is only held by a cost expensive AB or not.

    @Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    Wow the Americans were LUCKY! wtf.

    Yeah again, STOP that Sh…#+§$5)(

    I feel for Brxxx
    Hey don’t make your self unbeliebt!:rolling_on_the_floor_laughing:

    @Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):

    @brxxx I know exactly how you feel.

    My tournament game against soviet cat and Wizmark has gone the same way for me.

    I stopped counting after the difference was +22 hits for them and -38 for me from par

    60 units different. Wtf

    You guys have had it just as bad this game.

    Yeah J, Nobody is interested in your wtf moments :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing: we want to win this baby and you just giving us a hard time.
    Again STOP IT!!

    :smile:

    How are you btw?

    @Gargantua have you read it?


  • @aequitas-et-veritas I did:)

    I am well, and all is good.

    Love you long time AeV!

    Enjoying this game!


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Southern Italy to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Denmark
                  Germans take Denmark from Americans
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 5 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Southern Italy
            2 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Greece to Turkey
            2 fighters moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,6,3,4,3
            Italians collect 4 PUs (10 lost to blockades); end with 5 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,17
    Americans : -2,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 3 infantry moved from India to West India
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win with 1 marine remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 1 aaGun and 1 artillery
            EDIT: Adding units owned by Americans to New South Wales: 1 aaGun and 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Norway to Holland Belgium
    
        Combat - French
            Battle in Holland Belgium
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Holland Belgium to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -0.33
    French : 0.17
    ANZAC : -3.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            3 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
            2 bombers moved from Northwest Persia to Syria
            1 bomber moved from Northwest Persia to Persia
            2 mech_infantrys moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Syria
            10 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                French defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
                    French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in Persia
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                    Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Persia
                Germans win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Syria
                Germans attack with 2 bombers and 1 mech_infantry
                British defend with 1 airfield and 1 armour
                    Germans roll dice for 2 bombers and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Syria
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Rostov
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Iraq
                Germans attack with 10 armour and 4 mech_infantrys
                British defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 10 armour and 4 mech_infantrys in Iraq, round 2 : 6/14 hits, 5,67 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Bessarabia
            2 bombers moved from Syria to Bessarabia
            1 fighter and 1 tactical_bomber moved from Rostov to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
            3 aaGuns, 2 artilleries and 6 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            10 infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 fighter moved from Holland Belgium to Germany
            1 fighter moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to France
            1 artillery moved from France to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            1 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,5,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,3,6,5,1
            Germans collect 47 PUs (6 lost to blockades); end with 47 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : 1,17
    French : -0,67
    Russians : -2,00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            1 artillery and 2 infantry moved from Caucasus to Turkey
            1 artillery and 2 infantry moved from Caucasus to Rostov
            3 armour moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 infantry moved from Vologda to Archangel
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Vologda to Belarus
            2 infantry moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Smolensk
            2 armour, 2 artilleries and 2 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Turkey
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Turkey, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Turkey
                Russians win, taking Turkey from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Ukraine
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 3 armour, 1 artillery and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 3 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 3 armour, 1 artillery and 2 infantry in Rostov, round 3 : 5/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northwest Persia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Russians win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns, 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Bryansk to Ukraine
            1 fighter moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 armour and 2 mech_infantrys moved from Russia to Ukraine
            2 mech_infantrys moved from Russia to Novosibirsk
            1 armour moved from Caucasus to Novosibirsk
            4 armour and 14 infantry moved from Caucasus to Turkey
    
        Place Units - Russians
            1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Italians : 0.33
    Russians : 3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Paulau Island
            3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            2 infantry moved from Burma to India
            1 fighter moved from French Indo China to India
            6 infantry moved from Anhwe to Chahar
            1 bomber moved from French Indo China to Chahar
            2 infantry moved from Szechwan to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 42 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Paulau Island
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Paulau Island, round 2 : 4/12 hits, 6,17 expected hits
                    Americans roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 6 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber and 6 infantry in Chahar, round 2 : 3/7 hits, 1,67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 55 Sea Zone
                Japanese attack with 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter moved from 55 Sea Zone to Java
            1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
            5 fighters and 5 tactical_bombers moved from Paulau Island to 34 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            2 mech_infantrys moved from Malaya to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Hunan to Burma
            2 infantry moved from Malaya to Shan State
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Chahar to Anhwe
            2 infantry moved from Shantung to Anhwe
            2 battleships, 8 carriers, 1 cruiser and 3 submarines moved from 42 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to Guam
            2 fighters moved from Japan to 34 Sea Zone
            1 fighter moved from India to Burma
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 fighter placed in 36 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 fighter and 2 infantry placed in Japan
            3 infantry placed in Shantung
            1 infantry placed in Malaya
            Japanese undo move 2.
            1 infantry placed in French Indo China
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from Philippines: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
            Japanese collect 67 PUs (3 lost to blockades); end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : 0,67
    Chinese : -0,67
    UK_Pacific : -0,33
    Japanese : 1,67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            7 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 fighter and 2 infantry moved from Spain to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Spain to Southern France
            1 bomber moved from Norway to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 22 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 fighters and 3 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Southern France to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to Norway
            1 armour and 3 infantry moved from Norway to Finland
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 transports moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            7 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 bomber moved from New Guinea to Queensland
            5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            3 infantry placed in Spain
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 0.33
    Americans : 3.67
    Japanese : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter and 2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : -1.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            7 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 fighter and 2 infantry moved from Spain to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Spain to Southern France
            1 bomber moved from Norway to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 22 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 fighters and 3 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Southern France to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to Norway
            1 armour and 3 infantry moved from Norway to Finland
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 transports moved from 106 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            7 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 bomber moved from New Guinea to Queensland
            5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            3 infantry placed in Spain
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter and 2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 artillery moved from Eastern Persia to Persia
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from Egypt to Persia
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from 80 Sea Zone to India
            1 bomber moved from West India to India
            3 infantry moved from West India to India
            1 armour moved from Egypt to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 submarine moved from 72 Sea Zone to 81 Sea Zone
            1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Combat - British
            Battle in Persia
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in France
                British attack with 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 6 infantry; Italians defend with 1 aaGun and 2 infantry
                    AA fire in France : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 4/10 hits, 3.67 expected hits
                    Germans roll dice for 2 aaGuns and 8 infantry in France, round 2 : 4/8 hits, 2.67 expected hits
                    1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 2 infantry owned by the Germans and 3 infantry owned by the British lost in France
                    British roll dice for 1 armour, 1 artillery and 4 fighters in France, round 3 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 6 infantry in France, round 3 : 4/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in France
                 retreated to France
                Germans win with 4 infantry remaining. Battle score for attacker is -21
                Casualties for British: 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun and 4 infantry
                Casualties for Italians: 1 aaGun
            Battle in India
                British attack with 1 bomber, 1 fighter and 3 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 3 infantry in India, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 1 fighter and 3 infantry in India, round 3 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in India, round 4 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from India to West India
            1 bomber moved from India to West India
            1 fighter moved from Persia to Egypt
            1 fighter moved from Persia to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Saudi Arabia
            1 artillery and 1 infantry moved from West India to Eastern Persia
            2 fighters moved from France to Normandy Bordeaux
            1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery and 9 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
            2 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Italians : 0.33
    British : -1.83
    AA fire in France : : -0.67
    Americans : 3.67
    Chinese : -0.50
    Japanese : -2.00
    

    Savegame

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