use last please
L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Syria Combat - Italians Battle in Cyprus Battle in Syria Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Caucasus to Northwest Persia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 infantry moved from New Guinea to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain Combat - ANZAC Battle in New Britain Battle in Marianas Non Combat Move - ANZAC 2 submarines moved from 55 Sea Zone to 27 Sea Zone 1 destroyer moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 64 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer and 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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I know of your police, but I still have to ask. I see now that I forgot to move the italian inf from S Caucasus to NWP.
It should be evident that it was heading south since the pansar did, but with all the units there I guess it was clogged and I thought I had moved it.
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Anyway, it’s not affected at all by Germany’s turn, so I’ll proceed. Not sure I’ll execute, but an eventual edit should be just as possible or impossible afterwards.
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*policy (not police)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 24 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from 101 Sea Zone to Crete 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 3 tactical_bombers moved from Southern Italy to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Yugoslavia to 96 Sea Zone 2 fighters moved from France to 96 Sea Zone 1 fighter moved from Yugoslavia to 96 Sea Zone 1 armour moved from Northeast Persia to Iraq 1 infantry moved from Kazakhstan to Uzbekistan Germans take Uzbekistan from Russians 2 artilleries and 3 infantry moved from Kazakhstan to Urals 3 armour and 3 mech_infantrys moved from Southern Persia to Iraq 2 armour moved from Southern Persia to Iraq Combat - Germans Battle in Crete Battle in 96 Sea Zone Germans attack with 1 destroyer, 4 fighters and 4 tactical_bombers British defend with 1 submarine Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 6/9 hits, 5,00 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Germans win, taking Crete from British with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Urals Germans attack with 2 artilleries and 3 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Urals, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Urals Germans roll dice for 2 artilleries and 3 infantry in Urals, round 3 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Iraq Germans attack with 6 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 6 armour and 3 mech_infantrys in Iraq, round 2 : 4/9 hits, 4,00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 fighter moved from 115 Sea Zone to Leningrad 1 artillery moved from Northern Belarus to Eastern Poland 1 infantry moved from Leningrad to Northern Belarus 10 infantry moved from Poland to Eastern Poland 1 aaGun, 1 artillery and 3 infantry moved from Romania to Eastern Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 aaGun, 11 artilleries and 30 infantry moved from Southern Belarus to Eastern Poland 9 infantry moved from Germany to Poland 4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from 115 Sea Zone to Yugoslavia 3 armour and 6 mech_infantrys moved from Northern Caucasus to Northwest Persia 3 artilleries and 4 infantry moved from Kazakhstan to Uzbekistan 1 infantry moved from Ukraine to Kursk 2 aaGuns, 10 artilleries and 16 infantry moved from Southern Caucasus to Northwest Persia 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Albania 2 mech_infantrys moved from Southern Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Southern Persia to Syria 4 armour and 1 mech_infantry moved from Northwest Persia to Syria 1 fighter and 1 tactical_bomber moved from Southern Caucasus to Syria 1 fighter and 1 tactical_bomber moved from Southern Caucasus to Yugoslavia 5 infantry moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Yugoslavia 2 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Yugoslavia 2 artilleries and 1 infantry placed in Leningrad 1 transport placed in 115 Sea Zone 10 infantry placed in Germany 7 infantry and 1 marine placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1 Germans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,00 British regular : 0,50
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@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
I know of your police, but I still have to ask. I see now that I forgot to move the italian inf from S Caucasus to NWP.
It should be evident that it was heading south since the pansar did, but with all the units there I guess it was clogged and I thought I had moved it.
Once ANZAC went no Forgotten Unit movement would be allowed.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 2 armour and 2 mech_infantrys moved from Russia to Urals 1 infantry moved from Tambov to Kursk 1 infantry moved from Bryansk to Kursk 1 fighter moved from Russia to Kursk 2 artilleries and 5 infantry moved from Samara to Urals 1 infantry moved from Stalingrad to Northern Caucasus Russians take Northern Caucasus from Italians 3 artilleries and 29 infantry moved from Stalingrad to Rostov Russians take Rostov from Italians 13 artilleries and 53 infantry moved from Smolensk to Novgorod 1 infantry moved from Bryansk to Kursk 1 infantry moved from Smolensk to Novgorod 3 artilleries and 18 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 artillery moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kursk Combat - Russians Battle in Urals Russians attack with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Germans defend with 2 artilleries and 3 infantry Russians roll dice for 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Urals, round 2 : 5/11 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 3 infantry in Urals, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 3 infantry Battle in Kursk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kursk, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 13 artilleries and 54 infantry Germans defend with 1 infantry Russians roll dice for 13 artilleries and 54 infantry in Novgorod, round 2 : 16/67 hits, 15.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 13 artilleries and 54 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Kursk 2 fighters and 1 tactical_bomber moved from Kursk to Russia 3 artilleries and 3 infantry moved from Russia to Yaroslavl 1 aaGun moved from Samara to Kazakhstan 1 aaGun moved from Stalingrad to Rostov 2 artilleries and 9 infantry moved from Samara to Russia 1 aaGun moved from Smolensk to Yaroslavl 1 artillery and 8 infantry moved from Amur to Buryatia 1 aaGun moved from Siberia to Sakha 1 infantry moved from Southern Manchuria to Northern Manchuria 1 aaGun moved from Korea to Northern Manchuria 1 submarine moved from 93 Sea Zone to 95 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 2.83
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from Malaya to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Manilla 3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone 2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla 1 battleship, 10 carriers, 3 cruisers and 2 destroyers moved from 38 Sea Zone to 21 Sea Zone 2 fighters moved from 43 Sea Zone to 21 Sea Zone 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi 5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone 8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone 2 submarines moved from 45 Sea Zone to 36 Sea Zone 4 artilleries and 20 infantry moved from Burma to Eastern India 1 armour and 1 mech_infantry moved from Burma to Eastern India 1 infantry moved from French Indo China to Yunnan 4 artilleries and 5 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan Combat - Japanese
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from Malaya to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Manilla 3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone 2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla 1 battleship, 10 carriers, 3 cruisers and 2 destroyers moved from 38 Sea Zone to 21 Sea Zone 2 fighters moved from 43 Sea Zone to 21 Sea Zone 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone 8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone 2 submarines moved from 45 Sea Zone to 36 Sea Zone 4 artilleries and 20 infantry moved from Burma to Eastern India 1 armour and 1 mech_infantry moved from Burma to Eastern India 1 infantry moved from French Indo China to Yunnan 4 artilleries and 5 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Manilla 1 submarine moved from 45 Sea Zone to 36 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Any scrambles?
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Wait, looking at something else.
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Ok, CM stands. Since it’s sensitive I’ll not assume, but await your scramble orders.
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No, will change the tr placements.
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries moved from Burma to Eastern India 5 artilleries moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 marine moved from Malaya to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Manilla 3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 3 submarines moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla 2 carriers moved from 43 Sea Zone to 44 Sea Zone 2 carriers moved from 44 Sea Zone to 36 Sea Zone 2 fighters moved from 43 Sea Zone to 21 Sea Zone 1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone 5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone 6 infantry moved from Burma to Yunnan 22 infantry moved from Burma to Eastern India 1 armour and 1 mech_infantry moved from Burma to Eastern India 8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Think I’m content here. Scramble options?
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Crud. Forgot to move the 3 ANZAC fighters to the US fleet. That is what I get for taking my Turn during work hours. No scrambles.
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries moved from Burma to Eastern India 5 artilleries moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 marine moved from Malaya to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Manilla 3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 3 submarines moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla 2 carriers moved from 43 Sea Zone to 44 Sea Zone 2 carriers moved from 44 Sea Zone to 36 Sea Zone 2 fighters moved from 43 Sea Zone to 21 Sea Zone 1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone 5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone 6 infantry moved from Burma to Yunnan 22 infantry moved from Burma to Eastern India 1 armour and 1 mech_infantry moved from Burma to Eastern India 8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone Combat - Japanese Battle in Eastern India Japanese attack with 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry in Eastern India, round 2 : 6/28 hits, 6,50 expected hits UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 1 armour, 4 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Yunnan Japanese attack with 5 artilleries and 7 infantry Chinese defend with 5 infantry Japanese roll dice for 5 artilleries and 7 infantry in Yunnan, round 2 : 4/12 hits, 3,67 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 3 : 2/9 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in 36 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 3 submarines and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win with 2 carriers, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Davao Battle in 21 Sea Zone Japanese attack with 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters, 1 submarine and 9 tactical_bombers Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 9 tactical_bombers and 2 transports Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters and 9 tactical_bombers in 21 Sea Zone, round 2 : 21/31 hits, 17,00 expected hits
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 3,50 ANZAC regular : -0,33 UK_Pacific regular : 0,67
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I think there can be nothing else than max d here, so I’ll proceed with causalties.
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Keeping a des since there’s a sub in play.