@Stucifer You’ve covered the sea zones cleverly in SZ 42 and SZ 43, but this is another complaint I have about the map: I don’t believe that any amount of cleverness should allow the Japanese to invade Singapore from Truk one turn, and then carry on immediately afterward from Singapore to Delhi, especially while the British still have some kind of Indian Ocean naval presence. The supply lines are just too absurd – it’s longer than the distance from New York to Moscow.
L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 artillery and 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from Romania to Bessarabia 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Libya: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.33
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While you wait for my Germany to play out, do bring some popcorn and check this out.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Borneo: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Crete Non Combat Move - Germans 1 aaGun and 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 2 aaGuns and 18 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Bessarabia 15 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 7 armour moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Western Germany 1 armour moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to France 3 bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 2 fighters and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Borneo: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Crete Non Combat Move - Germans 1 aaGun and 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 2 aaGuns and 18 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Bessarabia 15 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 7 armour moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Western Germany 1 armour moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to France 3 bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 2 fighters and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Adding units owned by Germans to Finland: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Borneo: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Crete Non Combat Move - Germans 1 aaGun and 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 2 aaGuns and 18 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Bessarabia 15 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 7 armour moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Western Germany 1 armour moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to France 3 bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 2 fighters and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Adding units owned by Germans to Finland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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You probably do Russia now, but I came to think of the possibility of killing of the trannie and then landing in Norway. It’s a nuiscance. Think 3 german inf in Finland will deter that plan. Don’t think it affects Russia much.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 6 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 artillery and 7 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 mech_infantry moved from Bryansk to Russia 1 fighter moved from Belarus to Bryansk 1 aaGun moved from Amur to Manchuria 1 aaGun and 12 infantry moved from Korea to Manchuria 1 mech_infantry moved from Russia to Samara Place Units - Russians 2 infantry placed in Volgograd 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,3,4,4,2,6,3 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.67 Russians : 0.33
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 infantry EDIT: Adding units owned by Germans to Finland: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Is this ok?
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@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
Is this ok?
@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
Is this ok?
Yes, it is fine.
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@trulpenplay It looks like it is Japan’s turn, yes?
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@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
@trulpenplay It looks like it is Japan’s turn, yes?
Yep.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 infantry EDIT: Adding units owned by Germans to Finland: 3 infantry EDIT: Turning off Edit Mode Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 factory_minors, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Jehol to Chahar 7 infantry moved from Anhwe to Chahar 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 2 infantry moved from Kweichow to Shensi 1 armour moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Chahar 3 fighters moved from Japan to Chahar 2 bombers moved from Kwangsi to Chahar 1 fighter moved from Kwangsi to Chahar Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Battle in Chahar Japanese attack with 2 bombers, 7 fighters, 8 infantry and 3 tactical_bombers Chinese defend with 10 infantry Japanese roll dice for 2 bombers, 7 fighters, 8 infantry and 3 tactical_bombers in Chahar, round 2 : 5/20 hits, 8,17 expected hits Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 3,33 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 7 fighters, 7 infantry and 3 tactical_bombers in Chahar, round 3 : 10/19 hits, 8,00 expected hits Chinese roll dice for 5 infantry in Chahar, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Chahar Japanese win, taking Korea from Russians, taking Chahar from Chinese with 2 bombers, 7 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 3 infantry Casualties for Chinese: 10 infantry Battle in Dutch New Guinea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 1/6 hits, 2,67 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 3 : 2/5 hits, 2,50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 1 armour, 2 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 2/7 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Hopei 2 bombers moved from Chahar to Yunnan 1 aaGun and 3 artilleries moved from Kweichow to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 aaGun and 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 5 fighters and 1 tactical_bomber moved from Chahar to Anhwe Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya 3 infantry placed in Kiangsu Japanese undo move 3. 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Chinese : -1,67 Japanese : -3,50
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Played Space Empires 4X all day yesterday with some friends. When I finally got around here I was already too tired.
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Well, unfortunately my font made the 7 hard to see in Anhwe. I thought it was just one infantry. In case you were wondering why I decided to sacrifice my Chinese stack senselessly. Biggest blunder of the game, so far.
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Oh, damn, I’m sorry.
It’s possible to change the font size via the menu.
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Perhaps I can redo some of the turn?
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@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
Perhaps I can redo some of the turn?
I don’t think so… It’s just too complicated. If it were a simple fix, I’d appreciate the offer, but I’ll just live with this mistake. Thanks, anyway.
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I’ll check and see if I can come up with a solution.
If I did a mistake like that, I’d like my opponent to be nice about it. I know not everyone would be, but that’s not how I want to roll anyway.