@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
Sovietishcat (Allies+$12) vs CaptainNapalm (Axis) Bal Mod 3
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Southeast Mexico to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco 1 aaGun, 1 armour and 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 artillery moved from Central United States to Western United States Place Units - Americans 3 bombers placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi 3 artilleries and 15 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 armour moved from Egypt to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 tactical_bomber moved from Belgian Congo to Kenya 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 2 infantry moved from West India to India 1 infantry moved from West India to India 1 fighter moved from West India to India Combat - British British creates battle in territory 106 Sea Zone Battle in Crete Battle in Kenya British attack with 1 armour, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kenya, round 3 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 4 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Kenya British win, taking Crete from Italians with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 armour and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in India British attack with 1 fighter and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 fighter and 3 infantry in India, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from India to Eastern Persia 1 infantry moved from Northwest Persia to Persia 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Kenya to Egypt 1 bomber moved from Gibraltar to Morocco 2 fighters moved from United Kingdom to Morocco 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from West India to Eastern Persia 1 aaGun moved from West India to Eastern Persia 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 submarines placed in 81 Sea Zone 1 transport placed in 106 Sea Zone 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -0,83 Italians : 0,33 Chinese : 0,00 Japanese : -1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Greece to Egypt 2 fighters moved from 97 Sea Zone to Crete 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Crete Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Crete, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Crete from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Crete to 97 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Egypt to Greece 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland 1 artillery and 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.67 AA fire in Egypt : : -0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 1 armour and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 88 Sea Zone to 104 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Morocco to Algeria French take Algeria from Italians Combat - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 1 infantry moved from Baltic States to Belarus 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to Ukraine 2 bombers moved from Western Germany to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 7 artilleries and 26 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for French: 1 destroyer Battle in Ukraine Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Ukraine, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 8 artilleries and 27 infantry Russians defend with 1 infantry Germans roll dice for 8 artilleries and 27 infantry in Belarus, round 2 : 8/35 hits, 8.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Belarus 3 artilleries and 1 infantry moved from Novgorod to Belarus 4 infantry moved from Karelia to Novgorod 1 artillery and 4 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 1 infantry moved from Germany to 114 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 3 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 2 bombers moved from Western Ukraine to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 3 armour and 3 mech_infantrys moved from Germany to Poland 1 aaGun moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western Germany 1 infantry moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Poland to Eastern Poland 11 armour and 6 mech_infantrys moved from Eastern Poland to Belarus Place Units - Germans 5 mech_infantrys placed in Germany 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in France 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.83 French : 0.67 Russians : -1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 4 fighters; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Rostov to Ukraine 2 artilleries and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 13 infantry moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Russia to Shensi Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 5 infantry Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 4 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 5 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Russians 21 infantry moved from Bryansk to Tambov 10 artilleries moved from Bryansk to Tambov 1 artillery moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Russia 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Amur to Buryatia 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Tambov Place Units - Russians 4 fighters placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 factory_minor, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 armour and 1 mech_infantry moved from Yunnan to India 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers moved from Burma to India 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from French Indo China to India 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Siberia Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in India Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 6/14 hits, 7.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 bombers, 3 fighters and 3 tactical_bombers moved from India to French Indo China 1 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Hopei 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Jehol 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Japan 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.67 UK_Pacific : 1.00 Japanese : -3.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Java Battle in Celebes Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 3 fighters moved from 54 Sea Zone to Queensland 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Queensland 1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 30 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 3 bombers moved from Eastern United States to Algeria 1 bomber moved from Gibraltar to Morocco 1 aaGun, 1 armour, 1 bomber, 4 infantry and 2 marines moved from Morocco to Algeria 1 fighter moved from Gibraltar to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone 3 transports moved from 91 Sea Zone to 94 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 3 artilleries and 14 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 9 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 10 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 14 infantry in Hopei, round 2 : 3/17 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 30 PUs; British buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 81 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians Combat - British British creates battle in territory 106 Sea Zone Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 fighter moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from United Kingdom to 94 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 armour, 1 bomber, 1 fighter and 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Egypt to Algeria 1 artillery and 1 infantry moved from West India to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Eastern Persia to Egypt 1 tactical_bomber moved from 81 Sea Zone to Algeria Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0,67 Chinese : -5,67 Japanese : -1,00
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@CaptainNapalm almost a disaster for China :astonished:
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 1 bomber moved from Greece to Libya 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 transport British defend with 1 submarine Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Libya, round 2 : 3/9 hits, 3.00 expected hits British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Greece to Bulgaria 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 fighter moved from 26 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Borneo Battle in Sumatra Non Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Vologda 1 bomber moved from Eastern Poland to Bryansk 2 bombers moved from Eastern Poland to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Archangel to Vologda 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Belarus to Bryansk 11 artilleries and 26 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Belarus to Vologda 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 5/10 hits, 3.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Smolensk Germans attack with 11 artilleries and 26 infantry Russians defend with 1 infantry Germans roll dice for 11 artilleries and 26 infantry in Smolensk, round 2 : 9/37 hits, 9.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 11 artilleries and 26 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 bomber moved from Bryansk to Novgorod 2 bombers moved from Ukraine to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 3 infantry moved from Western Germany to Northern Italy 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Ukraine to Bessarabia 1 aaGun moved from Belarus to Smolensk 10 armour and 5 mech_infantrys moved from Belarus to Smolensk 7 artilleries and 10 infantry moved from Novgorod to Belarus 3 transports moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Western Germany Germans undo move 4. Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to 97 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry placed in Western Germany 1 armour placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Germans undo move 5. 1 armour placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : -1.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Bryansk 1 artillery moved from Tambov to Bryansk 3 infantry moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 2 fighters and 2 infantry in Vologda, round 4 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 aaGun, 10 artilleries and 20 infantry moved from Tambov to Russia 1 infantry moved from Kazakhstan to Tsinghai 1 fighter moved from Shensi to Russia 2 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Shensi to Hopei 1 fighter moved from Shensi to Tsinghai 1 mech_infantry moved from Russia to Urals 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from India to West India 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Szechwan 2 bombers moved from French Indo China to Sumatra 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Java 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 battleship, 4 carriers, 3 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 10 infantry moved from Manchuria to Amur Combat - Japanese Battle in West India Japanese attack with 1 mech_infantry British defend with 1 aaGun 1 aaGun owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Sumatra to India 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Jehol 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 aaGun moved from Manchuria to Jehol 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour and 1 mech_infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Szechwan to India 1 fighter and 1 tactical_bomber moved from Szechwan to Jehol 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in Shantung 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : -1.17 Americans : 0.33 Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Algeria to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Southern France Combat - Americans Battle in Southern France Non Combat Move - Americans 1 marine moved from Algeria to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Southern France 1 aaGun, 1 armour and 4 infantry moved from Algeria to 94 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 94 Sea Zone to 93 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 93 Sea Zone to Southern France 2 carriers moved from 94 Sea Zone to 93 Sea Zone 1 destroyer, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone 4 bombers moved from Algeria to Gibraltar 3 bombers moved from Eastern United States to Gibraltar 4 fighters moved from Queensland to 54 Sea Zone 2 tactical_bombers moved from Queensland to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 mech_infantrys moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia Place Units - Americans 3 bombers placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 artilleries and 13 infantry moved from Hopei to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 13 infantry in Kweichow, round 2 : 3/17 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 33 PUs; British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 2 infantry moved from Eastern Persia to West India Combat - British Battle in West India British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in West India, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour and 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 94 Sea Zone to Southern France 2 fighters moved from Gibraltar to Southern France 1 fighter and 2 tactical_bombers moved from Algeria to Southern France 1 bomber moved from Algeria to Southern France 1 carrier, 1 cruiser and 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from Egypt to 93 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from United Kingdom to Southern France 1 aaGun and 1 infantry moved from Algeria to Morocco 1 aaGun, 1 armour, 2 artilleries and 3 infantry moved from Eastern Persia to Persia 1 armour moved from Persia to Iraq Place Units - British 1 factory_minor placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,17 Chinese : -1,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Rostov 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 submarine moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in 95 Sea Zone Italians attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in Rostov Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/9 hits, 3.00 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 3 fighters moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.50 French : -0.67 Americans : 0.67 Russians : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 armour moved from New South Wales to Queensland 1 infantry moved from Queensland to South Australia 1 infantry moved from Queensland to Northern Territory 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - ANZAC 3 mech_infantrys placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Ethiopia: 1 infantry EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Kenya to Italian Somaliland French take Italian Somaliland from Italians 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to Southern France Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Ukraine to Bryansk 7 artilleries and 10 infantry moved from Belarus to Bryansk 2 infantry moved from Smolensk to Vologda 1 armour moved from Nenetsia to Urals 2 bombers moved from Southern Italy to Volgograd 1 artillery moved from Smolensk to Vologda 1 bomber moved from Novgorod to Urals 1 bomber moved from Novgorod to Vologda 1 bomber and 1 fighter moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 10 artilleries and 23 infantry moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Bryansk Germans attack with 17 artilleries and 34 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 17 artilleries and 34 infantry in Bryansk, round 2 : 12/51 hits, 14.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 17 artilleries and 33 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Urals Germans attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 bomber in Urals, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Urals retreated to Urals Russians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Volgograd Germans attack with 2 armour, 2 bombers and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Urals to Ukraine 1 bomber moved from Vologda to Ukraine 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun moved from Smolensk to Vologda 10 armour and 5 mech_infantrys moved from Smolensk to Bryansk 1 armour moved from Ukraine to Bryansk 1 aaGun moved from Bessarabia to Ukraine 5 mech_infantrys moved from Eastern Poland to Bryansk 2 tactical_bombers moved from 96 Sea Zone to Ukraine 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 2 bombers moved from Volgograd to Ukraine 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy 2 artilleries and 4 infantry moved from Western Germany to France 1 infantry moved from France to Northern Italy 2 mech_infantrys moved from Bryansk to Ukraine 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 artilleries, 1 bomber, 1 fighter and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : -0.33 Russians : 3.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 fighter moved from Tsinghai to Volgograd 1 mech_infantry moved from Urals to Vologda 1 artillery and 1 infantry moved from Russia to Vologda 1 armour moved from Russia to Volgograd 1 tactical_bomber moved from Hopei to Chahar 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Chahar Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 aaGun and 1 artillery Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 artillery in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 1 mech_infantry in Vologda, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Vologda, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Tambov to Samara 2 fighters moved from Volgograd to Samara 4 aaGuns, 1 armour, 9 artilleries, 2 fighters and 47 infantry moved from Russia to Samara 1 fighter moved from Samara to Kweichow 1 tactical_bomber moved from Chahar to Kweichow 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,17 Russians : -2,50 Japanese : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 2 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from India to West India 1 artillery and 1 infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Jehol to Chahar 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 artilleries and 11 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 bomber moved from India to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Sikang 1 bomber moved from India to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Hopei Combat - Japanese Battle in Ceylon Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in West India Japanese attack with 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 2/10 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 5/9 hits, 3.83 expected hits UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Chahar Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Shantung to Jehol 1 armour and 1 mech_infantry moved from Korea to Ulaanbaatar 1 infantry moved from Korea to Amur 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hopei to Shantung 1 fighter and 1 tactical_bomber moved from Chahar to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 bomber moved from Shensi to French Indo China 1 bomber moved from Sikang to French Indo China 1 artillery and 2 infantry moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone 1 submarine moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to India Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.67 Chinese : 0.33 UK_Pacific : -0.33 Japanese : 0.67
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :