L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Queensland
            2 carriers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Queensland
            1 marine moved from 55 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 11 Sea Zone
            1 carrier and 1 fighter moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 27 Sea Zone to Hawaiian Islands
            1 carrier moved from 104 Sea Zone to 52 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 artillery moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 carrier, 1 cruiser and 2 fighters moved from 105 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 11 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            14 infantry moved from Eastern Sinkiang to Northern Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Queensland
            2 carriers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Queensland
            1 marine moved from 55 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 11 Sea Zone
            1 carrier and 1 fighter moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 27 Sea Zone to Hawaiian Islands
            1 carrier moved from 104 Sea Zone to 52 Sea Zone
            1 artillery moved from Eastern United States to 104 Sea Zone
            1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 artillery moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 carrier, 1 cruiser and 2 fighters moved from 105 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 11 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            14 infantry moved from Eastern Sinkiang to Northern Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber and 2 fighters moved from Gibraltar to 94 Sea Zone
            1 fighter moved from 94 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Morocco to 94 Sea Zone
            1 fighter moved from United Kingdom to 94 Sea Zone
    
        Combat - British
            Battle in 101 Sea Zone
                British attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 101 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Italians: 2 transports
            Battle in 94 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 destroyer
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
                British win with 1 bomber, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 19
                Casualties for British: 1 destroyer and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from 94 Sea Zone to Gibraltar
            1 bomber moved from 94 Sea Zone to Egypt
            1 fighter moved from 101 Sea Zone to Syria
            1 mech_infantry moved from Egypt to Syria
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery moved from Iraq to Southern Persia
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to Baluchistan
            1 armour moved from Iraq to Egypt
            1 transport moved from 74 Sea Zone to 73 Sea Zone
            1 fighter moved from Southern Persia to Eastern India
            1 transport moved from 93 Sea Zone to 88 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 artillery and 2 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Southern Persia
            2 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    British : 0.00
    Italians : 0.50
    Americans : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Um. Not so undefended as you might think. The CV scramble rule pretty much forced my hand on attacking the transports and ignoring the CA.

    Yeah, Japan is already a monster. Some of that has to do with the inept Chinese play…In fact I gave them a break and just let them sit for a turn. :( But really, with several CVs + scramble rule and central location, it will be really hard to beat the Japanese in any game.

    I do need the dice gods to help out a little, The Japanese are getting all of it!

  • 2024 2023 '22 '21 '20

    Poor little ANZAC tranny. He lost his way and now there are all these Japanese bullies…


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Poor little ANZAC tranny. He lost his way and now there are all these Japanese bullies…

    LOL


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Um. Not so undefended as you might think. The CV scramble rule pretty much forced my hand on attacking the transports and ignoring the CA.

    Urrrgh. I keep forgetting about that scramble rule.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Libya to Tunisia
            2 fighters moved from Southern France to Southern Italy
            2 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Northern Italy to Southern France
            1 armour moved from Romania to Bessarabia
            1 artillery moved from Romania to Bulgaria
            1 aaGun moved from Romania to Bessarabia
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 38 Sea Zone to 56 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Northern Australia
            1 fighter moved from New South Wales to 55 Sea Zone
            2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 38 Sea Zone to 56 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Northern Australia
            1 fighter moved from New South Wales to 55 Sea Zone
            2 aaGuns, 2 artilleries and 5 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Karelia to Archangel
            2 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 armour moved from Baltic States to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Northern Belarus to Leningrad
            3 artilleries and 12 infantry moved from Baltic States to Leningrad
            1 artillery and 3 infantry moved from Western Germany to 116 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
            1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
            1 submarine moved from 128 Sea Zone to 113 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from France to 113 Sea Zone
            1 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            2 armour, 4 artilleries and 19 infantry moved from Bessarabia to Ukraine
            3 armour and 5 mech_infantrys moved from Romania to Ukraine
            1 fighter moved from 116 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Ukraine
                Germans attack with 6 armour, 4 artilleries, 19 infantry and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour, 4 artilleries, 19 infantry and 5 mech_infantrys in Ukraine, round 2 : 12/34 hits, 9.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 armour, 4 artilleries, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            1 submarine moved from 117 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from 116 Sea Zone to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
            1 tactical_bomber moved from France to Eastern Poland
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
            1 armour moved from Baltic States to Leningrad
            3 mech_infantrys moved from Germany to Baltic States
            1 mech_infantry moved from Western Germany to Poland
            2 bombers moved from Crete to Western Germany
            1 aaGun moved from Baltic States to Leningrad
            1 aaGun moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            1 transport placed in 115 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
            2 infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Russians : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 2 artilleries and 20 infantry moved from Novgorod to Yaroslavl
            2 aaGuns and 16 infantry moved from Kursk to Bryansk
            2 armour moved from Kursk to Stalingrad
            1 armour and 3 mech_infantrys moved from Kursk to Stalingrad
            1 tactical_bomber moved from Kursk to Stalingrad
            4 artilleries moved from Kursk to Bryansk
            10 infantry moved from Russia to Samara
            1 infantry moved from Urals to Samara
            2 fighters moved from Bryansk to Stalingrad
            8 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 2 artilleries and 20 infantry moved from Novgorod to Yaroslavl
            2 aaGuns and 16 infantry moved from Kursk to Bryansk
            2 armour moved from Kursk to Stalingrad
            1 armour and 3 mech_infantrys moved from Kursk to Stalingrad
            1 tactical_bomber moved from Kursk to Stalingrad
            4 artilleries moved from Kursk to Bryansk
            10 infantry moved from Russia to Samara
            1 infantry moved from Urals to Samara
            2 fighters moved from Bryansk to Stalingrad
            8 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Stalingrad: 2 fighters
            EDIT: Adding units owned by Russians to Russia: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Sorry for the edit but I’d rather leave the Ftrs in Moscow

  • 2024 2023 '22 '21 '20

    Um. I’m wondering if you would let me have a mulligan on the Russian turn. I would like to rethink my defense.

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from 38 Sea Zone to 56 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from Yunnan to 43 Sea Zone
            1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
            1 bomber moved from Kwangsi to 45 Sea Zone
            1 bomber moved from Kwangsi to 43 Sea Zone
            1 infantry moved from Tsinghai to Eastern Sinkiang
                  Japanese take Eastern Sinkiang from Chinese
    

    Savegame


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Um. I’m wondering if you would let me have a mulligan on the Russian turn. I would like to rethink my defense.

    Sorry, did not see this as I was going. Sure. You can edit it after the Jap Turn or repost Russia. Either way let me know about the scramble in SZ56.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 3 armour, 4 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kursk to Tambov
            1 tactical_bomber moved from Tambov to Stalingrad
            2 armour and 2 mech_infantrys moved from Tambov to Stalingrad
            1 mech_infantry moved from Tambov to Stalingrad
            1 armour moved from Tambov to Stalingrad
            1 tactical_bomber moved from Stalingrad to Tambov
            2 aaGuns, 2 artilleries and 20 infantry moved from Novgorod to Smolensk
            1 artillery and 5 infantry moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            8 infantry moved from Russia to Samara
            1 infantry moved from Urals to Samara
            4 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Siberia to Sakha
            4 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Ok thanks. It was an involved switch so to be sure everything was right, I just replayed the move.

    Re: SZ56. If you do the same, no scramble.

  • 2024 2023 '22 '21 '20

    Did you see the latest post on PTV thread

    Yeah carriers can scramble to sea zones, and land territories that have at least 1 defending unit. Notes will be changed in the next update.

    Kinda big deal!

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