yes, same bid as last time
PtV Mr.Blue(axis) vs regularkid
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That went even better than I hoped for. :grin:
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Hmm since the Normandy battle was after the Samara battle if you prefer me to keep two more mech in Samara that’s all right. This was what I intended to keep after a quick run of the calculator but it clearly wasn’t what I kept. I expect you to let me keep the tank since there are, as far as I know, no logical reason to ever keep a mech over an arm. :rolling_on_the_floor_laughing:
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@Misterblue no worries.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 artilleries and 8 infantry moved from Russia to Samara 1 submarine moved from 113 Sea Zone to 108 Sea Zone Combat - Russians Battle in Samara Russians attack with 7 artilleries and 8 infantry Germans defend with 1 aaGun, 10 armour and 2 mech_infantrys Russians roll dice for 7 artilleries and 8 infantry in Samara, round 2 : 7/15 hits, 4.83 expected hits Germans roll dice for 1 aaGun, 10 armour and 2 mech_infantrys in Samara, round 2 : 6/12 hits, 6.00 expected hits 6 infantry owned by the Russians, 1 aaGun owned by the Germans, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians roll dice for 7 artilleries and 2 infantry in Samara, round 3 : 7/9 hits, 3.00 expected hits Germans roll dice for 6 armour in Samara, round 3 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Russians and 6 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 7 artilleries remaining. Battle score for attacker is 51 Casualties for Russians: 8 infantry Casualties for Germans: 1 aaGun, 10 armour and 2 mech_infantrys Non Combat Move - Russians Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 6.17
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 armour, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 38 Sea Zone to 47 Sea Zone 2 fighters moved from Guam to 34 Sea Zone 2 tactical_bombers moved from Davao to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 47 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai 2 bombers moved from French Indo China to Tsinghai 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Evenkiyskiy to Komi Japanese take Komi from Russians 1 armour moved from Komi to Urals Japanese take Urals from Russians 1 armour moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Urals 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 47 Sea Zone 1 bomber moved from Malaya to 35 Sea Zone 1 tactical_bomber moved from Davao to 47 Sea Zone
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@regularkid I’ll assume you don’t want to scramble, feel free to roll the battles with scramble if you wish.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 armour, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 38 Sea Zone to 47 Sea Zone 2 fighters moved from Guam to 34 Sea Zone 2 tactical_bombers moved from Davao to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 47 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai 2 bombers moved from French Indo China to Tsinghai 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 armour moved from Evenkiyskiy to Komi Japanese take Komi from Russians 1 armour moved from Komi to Urals Japanese take Urals from Russians 1 armour moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Urals 1 submarine moved from 7 Sea Zone to 34 Sea Zone 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 47 Sea Zone 1 bomber moved from Malaya to 35 Sea Zone 1 tactical_bomber moved from Davao to 47 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters Americans defend with 1 carrier Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 35 Sea Zone, round 2 : 1/7 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 35 Sea Zone, round 3 : 4/7 hits, 3,00 expected hits Americans roll dice for 1 carrier in 35 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 carrier owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Tsinghai Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 47 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 47 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese Trigger Urals Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 bomber moved from 35 Sea Zone to Davao 1 fighter moved from 35 Sea Zone to Davao 1 fighter moved from 47 Sea Zone to Davao 1 tactical_bomber moved from 47 Sea Zone to Paulau 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 34 Sea Zone to Paulau 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 36 Sea Zone 1 carrier moved from 46 Sea Zone to 35 Sea Zone 3 infantry and 1 marine moved from Java to 43 Sea Zone 3 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 36 Sea Zone to Paulau 2 carriers moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 47 Sea Zone to Paulau 1 infantry moved from New Guinea to Dutch New Guinea 2 aaGuns, 2 artilleries and 19 infantry moved from Eastern India to Burma 1 infantry moved from Central India to Eastern India 1 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 2 armour moved from French Indo China to Szechwan 2 aaGuns, 2 artilleries and 16 infantry moved from Inner Mongolia to Kansu 4 armour moved from Shansi to Kansu 1 infantry moved from Honan to Inner Mongolia 1 armour moved from Kiangsu to Honan 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Yenisey to Timguska 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 2 bombers moved from Tsinghai to Burma Place Units - Japanese 2 armour and 1 infantry placed in French Indo China 2 armour placed in Malaya 1 submarine placed in 38 Sea Zone 1 armour and 2 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan 1 carrier placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kansu: 1 aaGun EDIT: Adding units owned by Japanese to Tsinghai: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0,33 ANZAC : 0,33 Chinese : -0,33 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Eastern India: 1 infantry EDIT: Removing units owned by Americans from Southern Persia: 1 bomber EDIT: Changing ownership of Eastern India from Japanese to Americans EDIT: Changing ownership of Eastern India from Americans to UK_Pacific EDIT: Changing ownership of Central India from Japanese to UK_Pacific EDIT: Changing ownership of Western India from Americans to UK_Pacific EDIT: Turning off Edit Mode 1 armour moved from Western India to Eastern India 1 carrier, 1 destroyer and 1 transport moved from 81 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from Southern Persia to Western India 1 fighter and 1 tactical_bomber moved from Southern Persia to 40 Sea Zone 1 transport moved from 32 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 artillery and 5 infantry moved from Central United States to 104 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Americans creates battle in territory 99 Sea Zone Battle in 99 Sea Zone Americans attack with 3 submarines Italians defend with 1 destroyer Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 3 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of New Guinea from Japanese to ANZAC EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 99 Sea Zone to 96 Sea Zone EDIT: 1 submarine moved from 99 Sea Zone to 98 Sea Zone EDIT: 1 submarine moved from 99 Sea Zone to 100 Sea Zone EDIT: 1 submarine moved from 98 Sea Zone to 101 Sea Zone 2 transports moved from 113 Sea Zone to 93 Sea Zone 1 artillery and 5 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 113 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 3 submarines and 2 transports moved from 32 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Caroline Islands to 55 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 27 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 55 Sea Zone to Queensland EDIT: 2 infantry moved from Queensland to New Guinea 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers, 2 destroyers and 2 submarines placed in 11 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Eastern Sinkiang to Tsinghai 1 fighter moved from Eastern Sinkiang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun and 2 infantry AA fire in Tsinghai : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Western Sinkiang 16 infantry moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy nothing; Remaining resources: 45 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Ceylon from Japanese to UK_Pacific EDIT: Turning off Edit Mode 1 marine moved from Western India to 81 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 transports moved from 81 Sea Zone to 40 Sea Zone 1 marine moved from 40 Sea Zone to Ceylon 7 armour and 8 mech_infantrys moved from Baluchistan to Eastern India 1 artillery moved from Baluchistan to Southern Persia 1 aaGun, 3 artilleries, 4 fighters, 4 infantry, 1 marine and 2 tactical_bombers moved from Western India to Eastern India 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Southern Persia to Northwest Persia 1 infantry moved from Northeast Persia to Northwest Persia 1 aaGun moved from Southern Persia to Northwest Persia 3 infantry moved from Southern Persia to Northwest Persia 4 infantry moved from Iraq to Northwest Persia 4 artilleries moved from Iraq to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 tactical_bomber moved from Iraq to Northwest Persia 4 fighters and 1 tactical_bomber moved from Iraq to Eastern India 4 infantry moved from United Kingdom to 113 Sea Zone 1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 113 Sea Zone to 94 Sea Zone 4 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from Morocco to Algeria Turn Complete - British British collect 36 PUs; end with 81 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 84 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 87 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 90 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 2 armour and 1 mech_infantry EDIT: Adding units owned by British to Iraq: 2 fighters EDIT: Adding units owned by British to Iraq: 1 armour EDIT: Changing PUs for British from 90 to 47 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 tactical_bomber EDIT: Adding units owned by British to Iraq: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Tsinghai : : -0.17 Italians : -0.33 Americans : 1.00 Chinese : 0.67 Japanese : -1.00
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 101 Sea Zone Italians take 99 Sea Zone from British 2 bombers moved from Stalingrad to 101 Sea Zone 1 fighter moved from Southern Italy to 101 Sea Zone
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 101 Sea Zone Italians take 99 Sea Zone from British 2 bombers moved from Stalingrad to 101 Sea Zone 1 fighter moved from Southern Italy to 101 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 101 Sea Zone Italians attack with 2 bombers, 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 2 bombers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians lost in 101 Sea Zone retreated to 101 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Non Combat Move - Italians 1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Northern Italy to Bulgaria 2 aaGuns, 1 artillery and 17 infantry moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 2 bombers and 1 fighter moved from 101 Sea Zone to Southern Italy 1 armour moved from Western Germany to Austria 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Kazakhstan to Northern Caucasus 1 armour and 1 mech_infantry moved from Tambov to Northern Caucasus 2 fighters moved from Stalingrad to Northern Caucasus 2 fighters and 1 tactical_bomber moved from Stalingrad to Northern Caucasus Place Units - Italians 3 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6 Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1,17 Americans : 0,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from Southern Persia to Northwest Persia 1 destroyer moved from 55 Sea Zone to 47 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 48 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 destroyer moved from 116 Sea Zone to 108 Sea Zone 1 tactical_bomber moved from France to 108 Sea Zone 1 tactical_bomber moved from Western Germany to 108 Sea Zone 3 infantry moved from Stalingrad to Samara 1 infantry moved from Gorky to Samara 1 bomber, 5 fighters and 6 tactical_bombers moved from Leningrad to Samara 4 fighters and 4 tactical_bombers moved from Stalingrad to Samara 2 infantry moved from Gorky to Russia 1 artillery and 2 infantry moved from Yaroslavl to Russia 1 infantry moved from Smolensk to Russia 1 mech_infantry moved from Bryansk to Russia 4 armour and 2 mech_infantrys moved from Kursk to Russia
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 destroyer moved from 116 Sea Zone to 108 Sea Zone 1 tactical_bomber moved from France to 108 Sea Zone 1 tactical_bomber moved from Western Germany to 108 Sea Zone 3 infantry moved from Stalingrad to Samara 1 infantry moved from Gorky to Samara 1 bomber, 5 fighters and 6 tactical_bombers moved from Leningrad to Samara 4 fighters and 4 tactical_bombers moved from Stalingrad to Samara 2 infantry moved from Gorky to Russia 1 artillery and 2 infantry moved from Yaroslavl to Russia 1 infantry moved from Smolensk to Russia 1 mech_infantry moved from Bryansk to Russia 4 armour and 2 mech_infantrys moved from Kursk to Russia Combat - Germans Battle in 108 Sea Zone Germans attack with 1 destroyer and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 tactical_bombers in 108 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 108 Sea Zone Germans win, taking 108 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Russia Germans attack with 4 armour, 1 artillery, 5 infantry and 3 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 7 infantry Germans roll dice for 4 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Russia, round 2 : 2/13 hits, 4,33 expected hits Russians roll dice for 1 aaGun and 7 infantry in Russia, round 2 : 2/7 hits, 2,33 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Russia, round 3 : 6/11 hits, 4,00 expected hits Russians roll dice for 6 infantry in Russia, round 3 : 2/6 hits, 2,00 expected hits 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 14PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun and 7 infantry Battle in Samara Germans attack with 1 bomber, 9 fighters, 4 infantry and 10 tactical_bombers Russians defend with 7 artilleries Germans roll dice for 1 bomber, 9 fighters, 4 infantry and 10 tactical_bombers in Samara, round 2 : 14/24 hits, 12,17 expected hits Russians roll dice for 7 artilleries in Samara, round 2 : 3/7 hits, 2,33 expected hits 7 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber, 9 fighters, 1 infantry and 10 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 3 infantry Casualties for Russians: 7 artilleries triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 bomber, 4 fighters and 4 tactical_bombers moved from Samara to Southern Caucasus 6 armour and 6 mech_infantrys moved from Stalingrad to Southern Caucasus 5 fighters and 6 tactical_bombers moved from Samara to Northern Caucasus 4 armour and 4 mech_infantrys moved from Ukraine to Northern Caucasus 3 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Gorky to Samara 1 aaGun moved from Yaroslavl to Russia 3 infantry moved from Novgorod to Smolensk 2 tactical_bombers moved from Western Germany to Southern Italy 2 fighters moved from 116 Sea Zone to Southern Italy 2 submarines moved from 116 Sea Zone to 122 Sea Zone 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 116 Sea Zone to 115 Sea Zone 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Normandy Bordeaux to France 3 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 4 infantry moved from Western Germany to France 1 tactical_bomber moved from 108 Sea Zone to Western Germany 1 tactical_bomber moved from 108 Sea Zone to France Place Units - Germans 3 artilleries placed in Southern Caucasus 2 armour and 1 mech_infantry placed in Stalingrad 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 68 PUs; end with 82 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : 1,17 Russians : 0,17
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@Misterblue well played dude. In view of Axis’s TUV and income advantage over Allies, I don’t think there’s a realistic Path to Victory for Allies.
I made several big mistakes in this game, which you effectively exploited. To cite a few examples: (1) deadzoning Ukraine early on against a German takedown, but failing to consider the possibility of a defensive stack if Italy took it–I should have built some infantry there to prevent that. Once you moved your whole stack there so early, it became impossible for me to prevent an early push into the middle east; (2) giving you 98% on my Pacific fleet due to overlooking doubling up of carrier planes; (3) neglecting to reinforce Samara stack with Allied air, due to absent minded decision to go for India.
I had alot of fun in this, my first League game of PTV. And look forward to seeing what you do with the map in the future. You’re a darn good player!
I will post the result.
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@regularkid A quick reply for now; this ain’t a league game so no need to post the result!