L20 #3 trulpen (X) vs aequitas-et-veritas (A) PtV


  • @trulpen scramble?


  • No scramble.


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 8 PUs; 
            Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Northern Belarus
            3 fighters moved from Russia to Northern Belarus
            1 tactical_bomber moved from Russia to Northern Belarus
            1 fighter moved from Russia to Southern Belarus
            2 infantry moved from Smolensk to Southern Belarus
            2 artilleries moved from Smolensk to Southern Belarus
            1 mech_infantry moved from Smolensk to Southern Belarus
            1 armour moved from Smolensk to Southern Belarus
            2 artilleries and 2 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northern Belarus
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Northern Belarus
                Russians win, taking Northern Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern Belarus
                Russians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Southern Belarus, round 2 : 4/7 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Southern Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Northern Belarus to Russia
            1 fighter moved from Southern Belarus to Russia
            2 infantry moved from Smolensk to Southern Belarus
    
        Place Units - Russians
            1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 2,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Davao to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 3 infantry moved from 43 Sea Zone to Java
            1 battleship and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Java
            2 fighters moved from French Indo China to Java
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Manilla to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
            2 bombers moved from French Indo China to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to 38 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 38 Sea Zone
                Japanese win, taking 38 Sea Zone from Neutral with 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 marine
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 marine in Java, round 2 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 2/6 hits, 2,67 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 43 Sea Zone
            2 fighters moved from Java to 43 Sea Zone
            1 fighter moved from 38 Sea Zone to French Indo China
            2 bombers moved from 38 Sea Zone to French Indo China
            3 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            2 artilleries moved from Manilla to 21 Sea Zone
            2 artilleries and 5 transports moved from 21 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
            3 artilleries moved from Malaya to Shan State
            3 infantry moved from French Indo China to Shan State
            2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Szechwan to Shan State
            1 armour moved from Szechwan to Shan State
            2 artilleries moved from Szechwan to Yunnan
            1 infantry moved from Northern Manchuria to Korea
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from 36 Sea Zone to Malaya
            1 fighter moved from 7 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to Malaya
            1 tactical_bomber moved from 7 Sea Zone to Japan
            2 artilleries moved from 7 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 4 submarines placed in 7 Sea Zone
            3 infantry placed in Japan
            3 infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            3 artilleries placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Davao to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 3 infantry moved from 43 Sea Zone to Java
            1 battleship and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Java
            2 fighters moved from French Indo China to Java
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Manilla to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
            2 bombers moved from French Indo China to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
            1 fighter moved from French Indo China to 38 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 38 Sea Zone
                Japanese win, taking 38 Sea Zone from Neutral with 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 marine
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 marine in Java, round 2 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 2/6 hits, 2,67 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 43 Sea Zone
            2 fighters moved from Java to 43 Sea Zone
            1 fighter moved from 38 Sea Zone to French Indo China
            2 bombers moved from 38 Sea Zone to French Indo China
            3 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            2 artilleries moved from Manilla to 21 Sea Zone
            2 artilleries and 5 transports moved from 21 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
            3 artilleries moved from Malaya to Shan State
            3 infantry moved from French Indo China to Shan State
            2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Szechwan to Shan State
            1 armour moved from Szechwan to Shan State
            2 artilleries moved from Szechwan to Yunnan
            1 infantry moved from Northern Manchuria to Korea
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from 36 Sea Zone to Malaya
            1 fighter moved from 7 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to Malaya
            1 tactical_bomber moved from 7 Sea Zone to Japan
            2 artilleries moved from 7 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 4 submarines placed in 7 Sea Zone
            3 infantry placed in Japan
            3 infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            3 artilleries placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : -0,67
    

    Savegame


  • Of course forgot to move the sub in the Indian Ocean as usual. Corrected.


  • Hey @trulpen if you like we could call it. You will slowly crush me. I for my self wanted to see if a Ecco edge would also finish off a game with this version. Since you play it safe, there is no need to prolong this.
    Let me know your thoughts before I post.
    Best regards
    AetV


  • I agree, Axis does have a crushing position. It’s mainly up to you. I’m fine with both decision of continue or resign.


  • @trulpen Then I will resign. I will restart a request towards the end of this season for another game. But I def. need to do some more homework!

    Thank you trulpen for three wonderful games. I learned something and I have to say that you are a very good Player, Sportsman and Opponent to play against. We will meet in TT2020 again.

    Game will be posted.


  • Thank you! Great playing with you!

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