WW2 Path to Victory - Rules Discussion


  • @Amon-Sul

    @Amon-Sul said in WW2 Path to Victory - Rules Discussion:

    @regularkid said in WW2 Path to Victory - Rules Discussion:

    @Amon-Sul, I think the main one that would be impossible to carry out in triple A (without reliance on manual edits and out-of-game dice rolls) would be the Joint Strike NA (USA can use uk units for combat once during the game). I think you’d have to trigger a temporary change in ownership of all uk units on the board to US, but I’m not sure how you could track them for purposes of the eventual return to UK ownership.

    Some of the others might be doable tho!

    that one is not problem for doing manually once in a game, but for example destroyers carring inf , uk aa guns defending on 2, it could be great if it could be implemented in triple a, so u dont have to use edits all the time

    UK AA defend at 2 - can definitely be done. Would have to create a new unit type (e.g., “UK AA”) availabe only to the UK that has unique defence value.

    Tokyo Express - same thing. Unique unit type (e.g., “Jap Destroyer”) would do the trick.


  • Hey fellow Nerd Herders. We’re happy to announce the release of WW2 Path to Victory v 3.0, available for download now on TripleA. The substantive changes were made based on the results of further playtesting and community feedback:

    • Sea Zone 6 is redrawn to fully encompass Korea (see image below);

    • Japan’s “Honolulu, Sydney, Calcutta” National Objective now requires direct Japanese ownership to get the +5 PUs, rather than just Axis ownership;

    • Tsugaru Strait now permits passage of submarines, regardless of ownership (like Gibraltar).

    That is all.

    Also, if you ever want to chat with Adam and me directly about Path to Victory, or enjoy live chat during games, please come and join our PTV discord server at: https://discord.gg/kSbeKFa. Adam and I are there most days and eager to hear from you.

    Enjoy!

    screenshotofversion3.png


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey fellow Nerd Herders. We’re happy to announce the release of WW2 Path to Victory v 3.0, available for download now on TripleA. The substantive changes were made based on the results of further playtesting and community feedback:

    • Sea Zone 6 is redrawn to fully encompass Korea (see image below);

    yes! thank you! it was so annoying that even from sz38 Japan could reach Korea…


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey fellow Nerd Herders. We’re happy to announce the release of WW2 Path to Victory v 3.0, available for download now on TripleA. The substantive changes were made based on the results of further playtesting and community feedback:

    • Tsugaru Strait now permits passage of submarines, regardless of ownership (like Gibraltar).

    Tsugaru say what? I didn’t even realize there was a strait there! great update then, allowing subs in… but that strait should definitely be highlighted more in the notes… should be its own item in the notes


  • @axis-dominion said in WW2 Path to Victory - Rules Discussion:

    @regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey fellow Nerd Herders. We’re happy to announce the release of WW2 Path to Victory v 3.0, available for download now on TripleA. The substantive changes were made based on the results of further playtesting and community feedback:

    • Tsugaru Strait now permits passage of submarines, regardless of ownership (like Gibraltar).

    Tsugaru say what? I didn’t even realize there was a strait there! great update then, allowing subs in… but that strait should definitely be highlighted more in the notes… should be its own item in the notes

    also, what is the rule regarding non-sub passage through that strait? is it like gib where only one control of one territory is all that’s needed, and if so, which territory? or is it more like the Turkish straits?


  • @axis-dominion. Hey, there is a labeled section in Notes devoted to Tsugaru Strait (we added it in Version 2!) Yes, its like Gibraltar. . . control of Japan alone controls the strait.


  • alright, i just re-tested version 3 with an older saved game, and it DOES work. So I’m removing the warning about this. Download away!


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    alright, i just re-tested version 3 with an older saved game, and it DOES work. So I’m removing the warning about this. Download away!

    Yep - my saved game with surfer works.

  • '19

    @regularkid The third Anzac objective still seems to be tied to ownership of Solomon Islands. Text no longer includes solomons but taking solomons cancels out the objective.


  • @ksmckay Thanks Ksmckay, it will be addressed in the next version.


  • Hey guys. Adam brought something to my attention that I just fixed. An AA gun was inadvertently removed from United Kingdom (it should have four, not three, AA guns at the start). I updated the map to reflect this change, so if you download it now it will have the correct number of AA guns.

    If you are using the older version, you should definitely add an AA gun to UK before beginning, because that was not an intended change. Thanks!


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey guys. Adam brought something to my attention that I just fixed. An AA gun was inadvertently removed from United Kingdom (it should have four, not three, AA guns at the start). I updated the map to reflect this change, so if you download it now it will have the correct number of AA guns.

    If you are using the older version, you should definitely add an AA gun to UK before beginning, because that was not an intended change. Thanks!

    Don’t think you need to double-post, but the info is fine here. :)

  • '19

    @regularkid @adam514 Does Rostov touch the black sea? The map has just one sea zone, making it seem as though it does. The graphics are a bit misleading too I would say. TripleA doesnt allow the move. If Rostov doesnt touch the sea zone, does that mean there is a land bridge connecting Ukr to North Caucasus? (Obviously no), but still.

  • '19

    Oh wow, sorry, I am an idiot. I was focused on that little blob and didnt realize the black sea is two sea zones. Sorry :(


  • @ksmckay yes, Rostov touches SZ 103


  • @trulpen Here is where one of the creators mentioned the lone AA gun.

    @regularkid said in WW2 Path to Victory - Rules Discussion:

    @ksmckay great questions. Addressing them in turn:

    Germany Caucasus objective, assume its control of both north and south Cacausus?

    The Caucasus objective applies only to Southern Caucasus. This will be clarified in a subsequent patch to the objectives panel.

    Can you explain scramble to land better? Does this mean air in Wger can scramble to defend a land attack in Germany?

    Yes. West Germany can scramble to defend Germany, as long as there is at least one defending unit already in Germany (including a lone AA gun). Note that France’s airbase is now actually useful, since it can be used to scramble in defense of Normandy, Holland, Southern France, and Western Germany.

    Carrier scramble - 1 per carrier right? And as a follow up to previous question, a ftr on carrier in z116 could scramble to defend Norway, Denmark, Wger, or Ger as well as adjancent sea zones?

    Yes. One plane per carrier. And a carrier in sz 116 can indeed do all that. For the land territories, there must be at least one defending unit already in the territory.

    Can you comment on civil war and great purge - are those one time penalties?

    Yes, it is a onetime penalty that only affects starting income.

    Is it correct that there is no convoy in 43?

    Correct. There is no convoy in sz 43.


  • Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).

    The substantive changes:

    1. Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)

    2. New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.

    3. A U.S. marine has been added to Hawaii.

    Enjoy!


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).

    The substantive changes:

    1. Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)

    2. New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.

    3. A U.S. marine has been added to Hawaii.

    Enjoy!

    well, cool! I’m still on v1 I think, and have lost track actually. I think by the time I’m done with my first games with v1, it’ll be a whole different game ;)


  • @axis-dominion haha. the pains of being an early adopter.

    Actually, it was one of your comments/suggestions that inspired the decision to change carrier mechanics. So YOU did this to yourself, Axis…

    Keep that feedback coming. It’s very much appreciated and helpful.


  • @regularkid said in WW2 Path to Victory - Rules Discussion:

    @axis-dominion haha. the pains of being an early adopter.

    Actually, it was one of your comments/suggestions that inspired the decision to change carrier mechanics. So YOU did this to yourself, Axis…

    Keep that feedback coming. It’s very much appreciated and helpful.

    oh haha, that was all Adam actually, I was wanting them nerfed even more, like limiting the carrier scrambling as I think it’s a bit too much, and given the carrier-scrambling ability, I can’t imagine anyone bothering with cruisers and battleships, despite the reduced cost. carrier scrambling is just so huge honestly.

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