L20 G40 BM3 Surfer (L) v. WindowWasher (X)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 artillery, 4 fighters and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            2 aaGuns, 1 artillery, 4 fighters and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Yep. Not often that Italy is comparable to Germany for production.

  • '21 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 artilleries and 7 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 fighters moved from Western Germany to Egypt
            1 tactical_bomber moved from Western Germany to Egypt
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 bombers moved from Western Germany to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            3 artilleries and 13 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            5 armour and 1 mech_infantry moved from Romania to Bessarabia
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Western Germany to 114 Sea Zone
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 cruiser
                Casualties for Russians: 1 cruiser
            Battle in Ukraine
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Eastern Poland
            2 aaGuns moved from Poland to Eastern Poland
            1 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
            1 tactical_bomber moved from Western Germany to Eastern Poland
            1 fighter moved from 114 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            3 armour and 5 mech_infantrys placed in Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Novgorod to Western Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Russia
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            4 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from Russia to Vologda
            2 artilleries and 2 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Novgorod to Western Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Russia
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            4 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from Russia to Vologda
            2 artilleries and 2 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
            EDIT: Removing units owned by Russians from Yakut S.S.R.: 3 infantry
            EDIT: Adding units owned by Russians to Buryatia: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    Edit to NCM units in Far East…

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Novgorod to Western Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Russia
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            4 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from Russia to Vologda
            2 artilleries and 2 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
            EDIT: Removing units owned by Russians from Yakut S.S.R.: 3 infantry
            EDIT: Adding units owned by Russians to Buryatia: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 22 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 22 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    But I also meant to consolidate at Yakut…oops. Reposted above

  • '21 '20

    having issues with off shore bombardment. I attacked Java with an Infantry and Artillery, and had 2 cruisers that I assumed would bombard… they didn’t I don’t think (ended in a draw). Is there anyway I can figure out if they did or did not bombard? because if they didn’t id like to re roll with the bombard. I have not rolled anything else yet, not sure what to do

  • '21 '20

    nevermind, figured it out, they did bombard, just unlucky

  • '21 '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            EDIT: Turning off Edit Mode
            Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 bombers moved from Amur to Shensi
            1 infantry moved from Hopei to Shensi
            1 fighter and 2 tactical_bombers moved from Jehol to Shensi
            2 fighters moved from Kwangsi to Shensi
            1 fighter moved from Hunan to Shensi
            6 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery moved from Hunan to Yunnan
            3 artilleries moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to Philippines
            1 tactical_bomber moved from 42 Sea Zone to Philippines
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 cruisers in Java, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 4 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/9 hits, 4.83 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 3/5 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Shensi, round 3 : 4/6 hits, 3.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 2 fighters and 1 infantry
                Casualties for Chinese: 1 artillery and 4 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Chahar to Anhwe
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            2 fighters moved from Amur to 6 Sea Zone
            2 tactical_bombers moved from Amur to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from Shensi to Hopei
            2 tactical_bombers moved from Shensi to Hopei
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 fighter moved from Kwangtung to Kiangsi
            2 bombers and 1 fighter moved from Shensi to Anhwe
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 1.00
    Chinese : 0.33
    UK_Pacific : 0.67
    Japanese : -3.83
    

    Savegame

  • '21 '20

    I’ve never had such a problematic Japan… never had so few planes too.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to Morocco
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
            Battle in Morocco
                Americans attack with 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/8 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Morocco
                Americans win, taking French West Africa from Neutral_Axis, taking Morocco from Italians with 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Morocco to Gibraltar
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to Midway
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Battle in Yunnan
                Chinese attack with 2 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 2/12 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to Morocco
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
            Battle in Morocco
                Americans attack with 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/8 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Morocco
                Americans win, taking French West Africa from Neutral_Axis, taking Morocco from Italians with 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Morocco to Gibraltar
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to Midway
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Battle in Yunnan
                Chinese attack with 2 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 2/12 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from India to 41 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Iraq to Syria
                  British take Syria from Neutral_Axis
            1 armour moved from Syria to Trans-Jordan
            2 bombers moved from United Kingdom to 94 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 41 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 94 Sea Zone
                British attack with 2 bombers
                Italians defend with 1 cruiser, 1 destroyer and 1 transport
                    British roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 94 Sea Zone
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 bomber
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 bomber moved from 94 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 5 infantry moved from Iraq to Trans-Jordan
            1 transport moved from 80 Sea Zone to 77 Sea Zone
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to India
            1 aaGun and 4 infantry moved from Shan State to Yunnan
            2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 infantry moved from India to Burma
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    Americans : -0.50
    Chinese : -1.00
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    I’ve never had such a problematic Japan… never had so few planes too.
    

    If you don’t have enough planes, I must be doing something right!

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: UK_Pacific round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to Morocco
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
            Battle in Morocco
                Americans attack with 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/8 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Morocco
                Americans win, taking French West Africa from Neutral_Axis, taking Morocco from Italians with 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Morocco to Gibraltar
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Western United States to 91 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to Midway
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry and 1 mech_infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 artilleries, 1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Battle in Yunnan
                Chinese attack with 2 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 2/12 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from India to 41 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Iraq to Syria
                  British take Syria from Neutral_Axis
            1 armour moved from Syria to Trans-Jordan
            2 bombers moved from United Kingdom to 94 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 41 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 94 Sea Zone
                British attack with 2 bombers
                Italians defend with 1 cruiser, 1 destroyer and 1 transport
                    British roll dice for 2 bombers in 94 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 94 Sea Zone
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 bomber
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 bomber moved from 94 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 5 infantry moved from Iraq to Trans-Jordan
            1 transport moved from 80 Sea Zone to 77 Sea Zone
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to India
            1 aaGun and 4 infantry moved from Shan State to Yunnan
            2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 infantry moved from India to Burma
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 8 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rhodesia: 1 infantry
            EDIT: Adding units owned by British to Tanganyika Territory: 2 infantry
            EDIT: Removing units owned by British from Union of South Africa: 1 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    Americans : -0.50
    Chinese : -1.00
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ugh. Edit to NCM units in S. Africa and Rhodesia

  • '21 '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            EDIT: Turning off Edit Mode
            Italians buy 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Ukraine
            1 armour moved from Eastern Poland to Belarus
            1 mech_infantry moved from Romania to Belarus
            1 bomber moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Eastern Poland
            1 aaGun and 2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Southern France to Northern Italy
            2 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Greece to Bulgaria
            2 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour, 2 artilleries and 5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : 1.33
    

    Savegame

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