Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • This game is heating up. Allies seem to be doing alright, even with the slow start in the med!

  • 2024 2023 '22 '21 '20

    Japan 5: Is my capital safe? The US has a 3 infantry, artillery, 7 fighter and tactical attack. With what is there Japan can protect Tokyo with a build.

    Strategy: Korea is exposed. With all the US planes, the US can overwhelm a scramble so the best Japan could do would be to have a sub to force a destroyer or two that can be kamikazed. That makes it a bit risky for the US. Still not the best option so better to evacuate Korea and let the US take it. ANZAC can only get 3 fighters there. That means Japan needs a counter attack for 4 ground troops and 3 fighters. Easily done with infantry in Amur, which the US cannot hit, and planes in Japan.

    Japan needs to keep trading India and needs ground forces. Japan also needs to get the US out of SZ6 and SZ19 as that costs Japan too much money. Can Japan push the US fleet out of SZ6? Have to check the numbers. Yep, the US cannot hit the IJN in the Philippines and Japan can bring enough to bear that the Allies will have to either move out of SZ6 or block with 2 destroyers.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 5 fighters, 6 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            2 bombers moved from Anhwe to India
            1 destroyer, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Anhwe to Suiyuyan
            5 fighters and 1 tactical_bomber moved from Anhwe to Hopei
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hopei
                Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 1/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Anhwe
            5 fighters and 1 tactical_bomber moved from Hopei to Anhwe
            2 infantry moved from Jehol to Anhwe
            1 infantry moved from Amur to Siberia
            1 aaGun and 3 infantry moved from Korea to Amur
            1 infantry moved from Sakha to Amur
            2 fighters moved from Japan to Anhwe
            1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
            3 infantry moved from French Indo China to Shan State
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 carrier moved from 39 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            2 bombers moved from India to Shan State
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
            3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            5 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,2,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,1,4,6
            Japanese collect 59 PUs (6 lost to blockades); end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : -4.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    My suggestions are in the Atlantic to: take Normandy with the US, Finland with the UK, build a factory in Norway, and another transport and 1 inf in EUS. I don’t think you need the Norway AB yet.

    Otherwise the spending should be in the Pacific. Another transport and 1 inf and the rest a mix of subs, figs, and a carrier.

    In the pacific, return to Caroline Islands. If to be safe, you need to take the islands then take Marshall with ANZAC and Paulau with the US. If the fleet can safely hold Caroline Islands without taking the islands (because too much of his air is too far away) than I wouldn’t worry about Paulau yet.

    I would consider using the ANZAC destroyers to block for the subs (since there is no German/Italian bomber in range), but if so, I would switch the ANZAC and US subs so that the US subs are in range of the Philippines. Not sure if it is worth it though and might just retreat the US subs to 24 (in range of Car and 6 and out of his range) and use the ANZAC to continue to convoy. He doesn’t have a lot of destroyers to commit and can’t build more without forgoing land units on the mainland (or retreating his fleet to 6). It is good then to keep convoying and force him to use destroyers where they can be counter attacked by subs and air, but I’d avoid stacking them.

    I’d consider bringing a US bomber to the Pacific too to have more range against destroyers and transports without committing .

    In the med, there is a benefit to Britain of taking Cyprus. Even so, I might consider pulling the fleet back to 80 in order to add to the pressure to Japan. If you do this though you might need an airbase or (preferably) a naval build to protect the fleet (he has 6 air in range). It may not be worth it, but I like the idea of putting pressure on Japan from the West and East simultaneously. It may be possible to hit Cyprus and pull the fleet to 80.

    The Italian fleet survives another day, but it can’t support any landings and the following turn, you have the option of bringing the British fleet down to 92 and the fleet in 80 back. Along with a sub and/or fighter build, you will be in a better position to take out his fleet.

    I’d also be mindful that he might be close to having enough to attack the stack in W India. You want to be in a position to protect that while being able to counter a German move into NW Persia.


  • Very good ideas!

    I also like the idea of pressuring Japan from the west, although I’d like to keep up the pressure on Italy as well. Have to decide which is the most important.

    It looks like J only has 4 air in range of z80. The sb’s won’t be able to land since Italian Somalialand will be annected by Russia.

    We can’t play too slow in Europe. An effort has to be made to make Norway into a key outpost. Looks fairly safe now, but will need boosts eventually.

    Securing Normandie looks like a good move.

    Consolidating the fleet by the Carolines looks like the best option. Will continue to focus the US-build in Pac to try an get into position to overwhelm J, or atleast be defensively safe when grabbing territory.


  • @trulpen the bombers may be able to land in NW Persia.


  • Of course, Italy likely can-opens.

  • '20 '19

    @trulpen One point with india…as this is OOB every time he retakes it you are giving him double money…he gets the territory value for calcutta twice, and the W India income without even having it. If you retake hong kong then it will make no difference to japan.

    Im sure you know this but worth pointing out I feel.

  • '20 '19

    @wizmark although I guess he convoyed indias money away


  • @wizmark it is a boost for Japan but because of the convoy, it is likely down to only 3. And if he holds India securely, he gets to build there. A problem for Japan is getting enough land units on the continent, so I think the trade there is still worth it. Plus, if he can hold India safely, he probably gets to take W India on a subsequent turn and gets 2 ipcs anyway.

    I think it still ends up being worth the trade.

  • 2023 '22 '21 '20 '19 '18 '17

    I’m leaning towards the move to 80 if it can be done safely. The timing of threatening the Italy fleet is better on the turn after when you can potentially bring the navy from Norway down at the same time. Your odds on the Italy fleet are also pretty good now, so htat is another option. But then you probably lose that British fleet too and certainly lose the opportunity to swing it back into the Indian ocean.


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 6 Sea Zone to 24 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Scotland to Novgorod
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Novgorod causes 3 damage total. 
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Novgorod to Vologda
            1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to Scotland
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            2 fighters moved from Guam to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to Caroline Islands
            2 fighters moved from Midway to 33 Sea Zone
            1 cruiser moved from 22 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Western United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    

    Combat Hit Differential Summary :

    AA fire in Novgorod : : -0,17
    

    Savegame


  • Now, how does this look?

    I chose to keep the mech and tank in Norway, partly for protection of UK-air landing there and partly for coming aggressions. Can be changed to Normandie though.

    I prefer to keep the sb’s towards G. The SBR’s will be a real nuiscance, plus having stronger threats of attacks.

    Why did I put the russian sub in z105!? Why didn’t anyone stop me!? It’s completely useless there. Would be much better in z110.


  • @trulpen this looks good to me. and the SBs have a lot of value in Europe too. I just sometimes regret not having one in the Pacific. I’m guessing you are moving some ANZAC air to US carriers in Car?

    The tank and mech could stay in Norway too as long as Normandy can be kept safe.

    I did a quick calc of Moscow if he goes for it the turn after next. Without adding any additional air to what you currently have, his odds are 65%. Presumably, 2-3 additional air remaining in reach after this turn, should reduce that to well below 50%. So that should be pretty safe.


  • @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I did a quick calc of Moscow if he goes for it the turn after next.

    Thanks!

    @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I’m guessing you are moving some ANZAC air to US carriers in Car?

    Correct. 2 aussie figs on one US carrier. Makes the protection of tr’s trickier.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 6 Sea Zone to 24 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Scotland to Novgorod
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Novgorod causes 3 damage total. 
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Novgorod to Vologda
            1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to Scotland
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            2 fighters moved from Guam to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to Caroline Islands
            2 fighters moved from Midway to 33 Sea Zone
            1 cruiser moved from 22 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Western United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    AA fire in Novgorod : : -0,17
    

    Savegame


  • It’s sad, but don’t think the chinese have a good future in Hunan. Maybe just go back to Kweichow then? The alternative is to stay in Hunan, but land US-air in the stack.


  • TripleA Manual Gamesave Post: Chinese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Hunan to Hopei
    

    Combat Hit Differential Summary :

    Savegame


  • I’m thinking Kweichow is a more central square and that the chinese may take the northern route, getting away from some of the japanese air-threats.


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Hunan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 artilleries and 17 infantry moved from Hunan to Kweichow
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -1,00
    

    Savegame

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