L20 Surfer (L+34) v. AndrewAAGamer (X) G40 2nd Ed. OOB

  • 2024 2023 '22 '21 '20

    No, nothing new. Try this one.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 58 PUs; 
            Germans buy 3 carriers and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            6 artilleries moved from Ukraine to Bryansk
            5 artilleries moved from Rostov to Bryansk
            5 infantry moved from Ukraine to Bryansk
            23 infantry moved from Rostov to Bryansk
            1 infantry moved from Smolensk to Bryansk
            2 infantry moved from Rostov to Volgograd
            4 mech_infantrys moved from Rostov to Volgograd
            2 armour moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Rostov to Volgograd
            7 armour and 9 mech_infantrys moved from Rostov to Bryansk
            2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            2 bombers, 3 fighters and 3 tactical_bombers moved from Germany to 125 Sea Zone
            2 infantry moved from Belarus to Bryansk
            2 armour and 6 mech_infantrys moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 fighter and 3 transports; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 125 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 125 Sea Zone
                    2 transports owned by the British and 2 transports owned by the Americans lost in 125 Sea Zone
                Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 70
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 transports
                Casualties for Americans: 1 fighter and 3 transports
            Battle in Bryansk
                Germans attack with 11 armour, 11 artilleries, 31 infantry and 23 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 11 armour, 11 artilleries, 31 infantry and 23 mech_infantrys in Bryansk, round 2 : 23/76 hits, 20.00 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 11 armour, 11 artilleries, 31 infantry and 23 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 bomber
            EDIT: Adding units owned by Germans to Holland Belgium: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 aaGun moved from Rostov to Volgograd
            5 infantry moved from Finland to Vyborg
            1 infantry moved from Novgorod to Vyborg
            1 tactical_bomber moved from Germany to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            7 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Germany to Western Germany
            1 mech_infantry moved from Novgorod to Vyborg
            2 mech_infantrys moved from Belarus to Novgorod
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            3 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Germany to Novgorod
            1 bomber moved from 125 Sea Zone to Novgorod
    
        Place Units - Germans
            3 carriers and 1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.17
    British : -0.83
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Archangel to Vologda
            3 infantry moved from Vologda to Russia
            4 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 carriers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 41 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            3 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            4 fighters and 4 tactical_bombers moved from French Indo China to 43 Sea Zone
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            2 bombers moved from French Indo China to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 2 bombers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            2 bombers moved from 42 Sea Zone to French Indo China
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Java to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 infantry moved from Sikang to Shensi
            3 infantry moved from Manchuria to Jehol
            1 aaGun, 3 artilleries, 7 infantry and 1 mech_infantry moved from Manchuria to Amur
    
        Place Units - Japanese
            3 carriers placed in 37 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to Java
            1 bomber moved from Queensland to Java
    
        Combat - Americans
            Battle in Java
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 92 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from Java to Dutch New Guinea
            1 bomber moved from Java to Northern Territory
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 8 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Norway
            2 bombers placed in Eastern United States
            2 submarines placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -0.67
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            4 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to Java
            1 bomber moved from Queensland to Java
    
        Combat - Americans
            Battle in Java
                Americans attack with 2 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 92 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from Java to Dutch New Guinea
            1 bomber moved from Java to Northern Territory
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 8 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Norway
            2 bombers placed in Eastern United States
            2 submarines placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 battleship moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 armour moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 bomber moved from Persia to Libya
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
    
        Combat - British
            Battle in Libya
                British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Italians defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Libya, round 2 : 1/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Libya, round 3 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Libya to Tunisia
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from Persia to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Persia to Eastern Persia
            1 armour moved from British Somaliland to Anglo Egyptian Sudan
            2 fighters moved from Norway to United Kingdom
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - British
            1 bomber placed in United Kingdom
            3 infantry placed in Persia
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : -0.67
    Americans : -0.67
    Japanese : -0.67
    

    Production/PUs Summary :

    Germans : 52 / 73
    Russians : 18 / 25
    Japanese : 67 / 72
    Americans : 56 / 77
    Chinese : 0 / 7
    British : 36 / 36
    UK_Pacific : 5 / 2
    Italians : 14 / 22
    ANZAC : 10 / 21
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Western Germany to 96 Sea Zone
            1 cruiser and 4 submarines moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Ukraine to 96 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    UK sub dives or fights?

  • 2024 2023 '22 '21 '20

    Sub stays and fights

  • 2024 2023 '22 '21 '20

    OOL
    Free hits, SS, 1 DD, CA.
    Later rounds
    keep a DD as long as a sub is around.
    If you have 4 or more attackers and I have 2 ftrs + BB + CV: Kill CV, 1ftr, BB, ftr
    If you have 3 or less: kill 2 ftrs, BB, CV


  • @surfer
    So I am not sure why I did not see the sub as a possible casualty for the Italian subs on round 1 so you should have one more CA instead of the sub on defense. Since the sub rolled a 4 it is not a hit anyway. I did take the UK sub as a casualty this time for the Italian sub hit.

    Still 2 hits to be applied by planes and the CA has not gone yet. Remaining Allied units are CV hit, BB hit, DD, CA, 2 Ftr. OOL please?


  • @surfer
    Scratch that. The cruiser HAS fired. Need 2 hits total OOL.


  • @surfer
    Remaining units - before Allied counter fire - is SS, CA, 3 Ftr, Bmb

  • 2024 2023 '22 '21 '20

    Ahh - I know why I did not see the UK sub. The first two sub hits were on CV hit and BB hit. Then the planes hit and the sub could not be seen and finally the cruiser missed so the sub could not be taken as a casualty. Interesting. Either way does not matter because the SS/CA misses with a 4 but taking your OOL literally the sub should have survived the way the rolls went. Might want to consider that for future battles the way TripleA does it.


  • @AndrewAAGamer DD + CA


  • @surfer
    3 hits. CV hit, BB hit and 2 fighters remain on defense. 3 fighters and bomber still on offense.

  • 2024 2023 '22 '21 '20

    Keep bb last


  • @surfer Sorry. Lucky dice. 15% result. I was just trying to strafe to weaken you since my ships were all going to die anyway on the cheap. Never expected to win.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Western Germany to 96 Sea Zone
            1 cruiser and 4 submarines moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Ukraine to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines
                British defend with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Americans defend with 1 carrier, 1 cruiser and 2 transports
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
                    Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 96 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 3 submarines owned by the Italians lost in 96 Sea Zone
                    British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 96 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 96 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 96 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                    1 carrier owned by the Americans, 3 fighters owned by the Italians and 2 fighters owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 bomber in 96 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 96 Sea Zone
                    1 transport owned by the British and 2 transports owned by the Americans lost in 96 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 57
                Casualties for Italians: 1 cruiser, 3 fighters and 4 submarines
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                Casualties for Americans: 1 carrier, 1 cruiser and 2 transports
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 mech_infantry moved from Western Germany to Poland
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Germany to Western Germany
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    British : -2.50
    Italians : 1.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Good game. You don’t win if you don’t try. This game has been over since J4. I never had a response for the Japanese, and haven’t played OOB for years. I feel that since there are no NOs for the allies in Europe that are easy, so I should have abandoned it and fought the Japanese.

    Besides I’m more interested in trying the new Path to Victory version.
    Interested?

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