Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
L20 Surfer (L+34) v. AndrewAAGamer (X) G40 2nd Ed. OOB
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No, nothing new. Try this one.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 58 PUs; Germans buy 3 carriers and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd Germans take Volgograd from Russians 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 6 artilleries moved from Ukraine to Bryansk 5 artilleries moved from Rostov to Bryansk 5 infantry moved from Ukraine to Bryansk 23 infantry moved from Rostov to Bryansk 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Rostov to Volgograd 4 mech_infantrys moved from Rostov to Volgograd 2 armour moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Volgograd 7 armour and 9 mech_infantrys moved from Rostov to Bryansk 2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 2 bombers, 3 fighters and 3 tactical_bombers moved from Germany to 125 Sea Zone 2 infantry moved from Belarus to Bryansk 2 armour and 6 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 fighter and 3 transports; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 125 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 125 Sea Zone 2 transports owned by the British and 2 transports owned by the Americans lost in 125 Sea Zone Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 70 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 transports Casualties for Americans: 1 fighter and 3 transports Battle in Bryansk Germans attack with 11 armour, 11 artilleries, 31 infantry and 23 mech_infantrys Russians defend with 1 artillery Germans roll dice for 11 armour, 11 artilleries, 31 infantry and 23 mech_infantrys in Bryansk, round 2 : 23/76 hits, 20.00 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 11 armour, 11 artilleries, 31 infantry and 23 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 bomber EDIT: Adding units owned by Germans to Holland Belgium: 1 tactical_bomber EDIT: Turning off Edit Mode 1 aaGun moved from Rostov to Volgograd 5 infantry moved from Finland to Vyborg 1 infantry moved from Novgorod to Vyborg 1 tactical_bomber moved from Germany to Novgorod 1 mech_infantry moved from Poland to Novgorod 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Western Germany 1 mech_infantry moved from Novgorod to Vyborg 2 mech_infantrys moved from Belarus to Novgorod 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 3 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Germany to Novgorod 1 bomber moved from 125 Sea Zone to Novgorod Place Units - Germans 3 carriers and 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 4.17 British : -0.83 Russians : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 2 infantry moved from Archangel to Vologda 3 infantry moved from Vologda to Russia 4 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 carriers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 4 fighters and 4 tactical_bombers moved from French Indo China to 43 Sea Zone 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 2 bombers moved from French Indo China to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 bombers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 3/4 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 2 bombers moved from 42 Sea Zone to French Indo China 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Java to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 3 infantry moved from Manchuria to Jehol 1 aaGun, 3 artilleries, 7 infantry and 1 mech_infantry moved from Manchuria to Amur Place Units - Japanese 3 carriers placed in 37 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to Java 1 bomber moved from Queensland to Java Combat - Americans Battle in Java Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 92 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from Java to Dutch New Guinea 1 bomber moved from Java to Northern Territory 2 fighters moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to Dutch New Guinea 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 8 submarines moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor placed in Norway 2 bombers placed in Eastern United States 2 submarines placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to Java 1 bomber moved from Queensland to Java Combat - Americans Battle in Java Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Java, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 92 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 42 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from Java to Dutch New Guinea 1 bomber moved from Java to Northern Territory 2 fighters moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to Dutch New Guinea 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 8 submarines moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor placed in Norway 2 bombers placed in Eastern United States 2 submarines placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya 1 bomber moved from Persia to Libya 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway Combat - British Battle in Libya British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Libya, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Libya, round 3 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Libya to Tunisia 1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Persia to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from British Somaliland to Anglo Egyptian Sudan 2 fighters moved from Norway to United Kingdom 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 bomber placed in United Kingdom 3 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -2.00 British : -0.67 Americans : -0.67 Japanese : -0.67
Production/PUs Summary :
Germans : 52 / 73 Russians : 18 / 25 Japanese : 67 / 72 Americans : 56 / 77 Chinese : 0 / 7 British : 36 / 36 UK_Pacific : 5 / 2 Italians : 14 / 22 ANZAC : 10 / 21 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Western Germany to 96 Sea Zone 1 cruiser and 4 submarines moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Ukraine to 96 Sea Zone
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UK sub dives or fights?
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Sub stays and fights
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OOL
Free hits, SS, 1 DD, CA.
Later rounds
keep a DD as long as a sub is around.
If you have 4 or more attackers and I have 2 ftrs + BB + CV: Kill CV, 1ftr, BB, ftr
If you have 3 or less: kill 2 ftrs, BB, CV -
@surfer
So I am not sure why I did not see the sub as a possible casualty for the Italian subs on round 1 so you should have one more CA instead of the sub on defense. Since the sub rolled a 4 it is not a hit anyway. I did take the UK sub as a casualty this time for the Italian sub hit.Still 2 hits to be applied by planes and the CA has not gone yet. Remaining Allied units are CV hit, BB hit, DD, CA, 2 Ftr. OOL please?
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@surfer
Scratch that. The cruiser HAS fired. Need 2 hits total OOL. -
@surfer
Remaining units - before Allied counter fire - is SS, CA, 3 Ftr, Bmb -
Ahh - I know why I did not see the UK sub. The first two sub hits were on CV hit and BB hit. Then the planes hit and the sub could not be seen and finally the cruiser missed so the sub could not be taken as a casualty. Interesting. Either way does not matter because the SS/CA misses with a 4 but taking your OOL literally the sub should have survived the way the rolls went. Might want to consider that for future battles the way TripleA does it.
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@AndrewAAGamer DD + CA
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@surfer
3 hits. CV hit, BB hit and 2 fighters remain on defense. 3 fighters and bomber still on offense. -
Keep bb last
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@surfer Sorry. Lucky dice. 15% result. I was just trying to strafe to weaken you since my ships were all going to die anyway on the cheap. Never expected to win.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Western Germany to 96 Sea Zone 1 cruiser and 4 submarines moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Ukraine to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines British defend with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Americans defend with 1 carrier, 1 cruiser and 2 transports British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 96 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 3 submarines owned by the Italians lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 96 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 96 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 96 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits 1 carrier owned by the Americans, 3 fighters owned by the Italians and 2 fighters owned by the British lost in 96 Sea Zone Italians roll dice for 1 bomber in 96 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 96 Sea Zone 1 transport owned by the British and 2 transports owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 57 Casualties for Italians: 1 cruiser, 3 fighters and 4 submarines Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Casualties for Americans: 1 carrier, 1 cruiser and 2 transports Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Germany to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 2 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -2.50 Italians : 1.17
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Good game. You don’t win if you don’t try. This game has been over since J4. I never had a response for the Japanese, and haven’t played OOB for years. I feel that since there are no NOs for the allies in Europe that are easy, so I should have abandoned it and fought the Japanese.
Besides I’m more interested in trying the new Path to Victory version.
Interested?