LennardF v AKreider (Allies + 10) game #3

  • 2007 AAR League

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 2 fighters and 2 submarines moved from 61 Sea Zone to 62 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 72 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 20 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 mech_infantrys moved from Iraq to Caucasus
            2 tactical_bombers moved from Iraq to Caucasus
            1 fighter moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Egypt
            20 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
            2 bombers moved from Romania to Caucasus
            1 fighter moved from Eastern Poland to Caucasus
            1 tactical_bomber moved from Eastern Poland to Caucasus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            7 mech_infantrys moved from Novgorod to Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Vyborg
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            8 infantry moved from Germany to Slovakia Hungary
            5 mech_infantrys moved from Greece to Romania
            2 mech_infantrys moved from Albania to Slovakia Hungary
            6 artilleries and 27 infantry moved from Eastern Poland to Slovakia Hungary
            14 infantry moved from Western Germany to Germany
            17 mech_infantrys moved from Germany to Western Germany
            2 fighters moved from Southern Italy to Caucasus
            1 tactical_bomber moved from Southern Italy to Caucasus
            3 infantry moved from Persia to Northwest Persia
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 aaGun and 5 infantry
                    AA fire in Caucasus : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 4/16 hits, 7.00 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 2 bombers, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 6/15 hits, 6.83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Egypt
                Germans attack with 20 armour and 5 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 20 armour and 5 mech_infantrys in Egypt, round 2 : 11/25 hits, 10.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 20 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Caucasus to Romania
            1 fighter moved from Caucasus to Romania
            2 bombers moved from Caucasus to Romania
            3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
            3 aaGuns moved from Eastern Poland to Slovakia Hungary
            2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            1 submarine placed in 80 Sea Zone
            2 mech_infantrys placed in Persia
            10 infantry placed in Germany
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    British : 0.00
    Russians : -0.33
    AA fire in Caucasus : : -0.50
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            2 artilleries and 8 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Archangel
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
            1 bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 bomber, 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 8 infantry in Belarus, round 2 : 5/10 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 4 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans lost in Caucasus
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 4 mech_infantrys
    
        Non Combat Move - Russians
            5 aaGuns, 9 artilleries and 15 infantry moved from Ukraine to Bessarabia
            11 artilleries, 49 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 fighter moved from Archangel to Russia
            1 bomber moved from Archangel to Russia
            1 bomber, 1 fighter and 8 infantry moved from Russia to Bryansk
            1 bomber moved from Bryansk to Russia
            1 armour moved from Volgograd to Bryansk
            2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
            1 armour moved from Volgograd to Ukraine
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : 3.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 harbour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Sumatra to 41 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 marine moved from 37 Sea Zone to 20 Sea Zone
            4 fighters moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Kwangtung to Japan
            5 tactical_bombers moved from Kwangtung to Japan
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 armour, 6 artilleries, 3 infantry and 7 mech_infantrys moved from Shan State to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Java
            2 carriers, 2 fighters, 6 submarines, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            3 infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Kwangtung to Anhwe
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Kweichow to Hopei
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Szechwan to Shensi
            3 infantry moved from Jehol to Manchuria
            3 infantry moved from Shantung to Jehol
            3 mech_infantrys moved from Kiangsu to Anhwe
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 aaGun moved from Shan State to Yunnan
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 marine moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Japanese
            2 carriers placed in 20 Sea Zone
            1 harbour and 3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            1 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,4,4,6,4,1,4,4,4,3
            Japanese collect 55 PUs (10 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    I like putting a harbor and airfield early on in FIC. Harbors are pretty critical and I don’t think stacking in KWA on Malaya works as well. Sometimes stacking in PHI makes sense but you need access to land units for invading islands and threatening India is a good bonus.

  • 2007 AAR League

    Of course I’m not sure that my Japan play has won me any games. Normally Germany does it for me.

  • 2007 AAR League

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            1 bomber moved from India to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from Libya to Tunisia
            1 bomber moved from French Indo China to India
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Norway
            6 submarines moved from 6 Sea Zone to 24 Sea Zone
            6 infantry moved from Western United States to 10 Sea Zone
            6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            6 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 destroyers and 3 submarines placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            3 infantry placed in Normandy Bordeaux
            1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Italians : -0.33
    Americans : -2.50
    Japanese : 0.33
    AA fire in French Indo China : : -0.17
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            1 bomber moved from India to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from Libya to Tunisia
            1 bomber moved from French Indo China to India
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Norway
            6 submarines moved from 6 Sea Zone to 24 Sea Zone
            6 infantry moved from Western United States to 10 Sea Zone
            6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            6 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 destroyers and 3 submarines placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            3 infantry placed in Normandy Bordeaux
            1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone
            2 fighters moved from Western Ukraine to 115 Sea Zone
            1 bomber moved from Western Ukraine to Northern Italy
            2 bombers moved from United Kingdom to Germany
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
                Bombing raid in Germany causes 13 damage total. 
            Battle in 115 Sea Zone
                British attack with 9 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    British roll dice for 9 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                    1 transport owned by the Germans lost in 115 Sea Zone
                British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 infantry moved from Norway to Finland
            1 artillery moved from Norway to Finland
            2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
            1 bomber moved from Germany to Norway
            1 bomber moved from Germany to Norway
            1 bomber moved from Northern Italy to Algeria
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports moved from 125 Sea Zone to 110 Sea Zone
            2 aaGuns, 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 mech_infantry moved from Ethiopia to Kenya
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from 115 Sea Zone to Eastern Poland
            6 fighters moved from 115 Sea Zone to Norway
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 artilleries and 7 infantry placed in United Kingdom
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -4.50
    Italians : -0.33
    British : -0.17
    Americans : -2.50
    AA fire in Northern Italy : : -0.17
    Japanese : 0.33
    AA fire in Germany : : -0.33
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Holland Belgium
            2 armour moved from Northern Italy to Holland Belgium
            1 artillery and 6 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            3 fighters moved from Romania to Southern France
            2 fighters moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry
                Americans defend with 2 artilleries and 1 infantry
                    Italians roll dice for 2 armour, 1 bomber, 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 4.33 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery, 3 fighters and 6 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 3 fighters and 6 infantry in Southern France, round 2 : 4/10 hits, 3.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to France
            1 bomber and 5 fighters moved from Holland Belgium to Western Germany
            6 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,5,2,5
            Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -1.67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
            2 carriers, 2 destroyers, 4 fighters and 4 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Combat - French
            Battle in 80 Sea Zone
                French attack with 1 destroyer
                Germans defend with 1 submarine
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 80 Sea Zone
                French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -0.17
    French : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Vyborg to Novgorod
            7 mech_infantrys moved from Poland to Germany
            8 mech_infantrys moved from Western Germany to Germany
            24 infantry moved from Germany to Slovakia Hungary
            4 infantry moved from Romania to Slovakia Hungary
            5 mech_infantrys moved from Romania to Germany
            2 mech_infantrys moved from Slovakia Hungary to Germany
            2 bombers moved from Romania to Caucasus
            3 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            7 armour moved from Egypt to Iraq
            1 mech_infantry moved from Persia to Iraq
            3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
            1 fighter and 2 tactical_bombers moved from Romania to Western Germany
            6 mech_infantrys moved from Western Germany to Germany
            10 infantry moved from Western Germany to France
            3 infantry moved from Slovakia Hungary to Germany
            1 fighter moved from Western Germany to Germany
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 6/11 hits, 4.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Caucasus to Slovakia Hungary
            2 tactical_bombers moved from Caucasus to Slovakia Hungary
            2 bombers moved from Caucasus to Slovakia Hungary
            1 aaGun moved from Slovakia Hungary to Germany
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in France
            3 armour, 6 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            Germans collect 39 PUs (8 lost to blockades); end with 39 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : -1.00
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
            1 bomber moved from Russia to Persia
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            2 artilleries and 7 infantry moved from Belarus to Novgorod
            2 infantry moved from Archangel to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 fighter moved from Bryansk to Caucasus
    
        Combat - Russians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Battle in Novgorod
                Russians attack with 1 armour, 2 artilleries and 9 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                    Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Novgorod, round 2 : 4/12 hits, 3.00 expected hits
                    Germans roll dice for 6 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Novgorod, round 3 : 2/9 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 4 infantry
                Casualties for Germans: 6 infantry
            Battle in Caucasus
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry and 1 mech_infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            5 aaGuns, 9 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            3 infantry moved from Ukraine to Bessarabia
            3 infantry moved from Bryansk to Rostov
            5 infantry moved from Bryansk to Western Ukraine
            6 infantry moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            1 bomber moved from Persia to Rostov
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    AA fire in Persia : : -0.17
    Russians : 1.50
    

    Savegame


  • OK, that’s it, I’ve posted your win to league results. Thanks for the games, I’ve enjoyed them.

  • 2007 AAR League

    And thank you as well for some nice games.

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