Pejon_88 (X) vs StuckTojo (A+10) BM3, 2nd game

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Yunnan from Japanese with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 56 Sea Zone
            2 submarines moved from 63 Sea Zone to 56 Sea Zone
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            2 fighters moved from 63 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier, 1 fighter and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier and 1 fighter
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 63 Sea Zone to 61 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to South Australia
            1 bomber moved from Hawaiian Islands to New South Wales
            2 fighters moved from Hawaiian Islands to New Zealand
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 61 Sea Zone to 56 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 cruiser, 5 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 mech_infantry moved from Eastern United States to Western United States
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
            3 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Yunnan from Japanese with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Southern France
    
        Combat - British
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Southern France to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 infantry moved from India to Burma
            1 fighter moved from Eastern Persia to India
            1 fighter moved from Eastern Persia to India
            3 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from 81 Sea Zone to Persia
            1 infantry moved from Tobruk to Alexandria
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            2 mech_infantrys placed in Egypt
            1 transport placed in 81 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,3,4
            British collect 29 PUs (5 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans : 0.17
    AA fire in Southern France : : -0.17
    Chinese : -0.17
    Japanese : 0.83
    

    Savegame

  • 2023 '22

    @Pejon_88 I wanted to use it in the defense, I meant :)
    The dice are rolled so no worries. I was a bit unclear in my writing.

  • 2023 '22

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
            3 mech_infantrys moved from Romania to Western Ukraine
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @Pejon_88

    Shit! No, you weren’t unclear, I just screwed up. I had to run to my other computer to do some work and by the time I got back I thought you said the opposite.

    We can re-roll it if you like, but it actually worked out quite well for you anyway, as your carrier scored a hit.

  • 2023 '22

    @StuckTojo I want to agree with you. I was lucky from your mistake. Let’s leave it at that.

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
            1 fighter moved from New South Wales to 61 Sea Zone
            1 infantry moved from South Australia to New South Wales
            2 fighters moved from India to Eastern Persia
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
            1 fighter moved from New South Wales to 61 Sea Zone
            1 infantry moved from South Australia to New South Wales
            2 fighters moved from India to Eastern Persia
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
            1 fighter moved from Trans-Jordan to Eastern Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning off Edit Mode
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 bomber moved from Bessarabia to Ukraine
            9 armour, 5 artilleries, 20 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
            11 mech_infantrys moved from Eastern Poland to Bryansk
            3 fighters and 3 tactical_bombers moved from Southern Italy to Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 artilleries and 9 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Ukraine
                Germans attack with 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 7/10 hits, 4,67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 9 armour, 5 artilleries, 20 infantry and 21 mech_infantrys
                Russians defend with 1 aaGun and 4 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 20 infantry and 21 mech_infantrys in Bryansk, round 2 : 11/55 hits, 13,83 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 17 infantry and 21 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Western Ukraine to Bryansk
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 artilleries moved from Eastern Poland to Western Ukraine
            3 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Poland to 114 Sea Zone
            1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Novgorod
            1 battleship and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 bomber moved from Bulgaria to Southern Italy
            1 bomber moved from Ukraine to Southern Italy
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 artillery and 2 infantry placed in France
            8 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Russians : 2,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Rostov
            1 aaGun and 7 infantry moved from Sakha to Amur
            6 infantry moved from Novosibirsk to Samara
            3 infantry moved from Timguska to Novosibirsk
            1 aaGun and 2 infantry moved from Timguska to Kansu
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Shan State to Burma
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 bomber and 1 fighter moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 35 Sea Zone to 56 Sea Zone
            2 bombers moved from Sumatra to Burma
            1 fighter and 1 tactical_bomber moved from Kweichow to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
            1 artillery moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser and 1 submarine
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 cruiser in 56 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 1 cruiser and 1 submarine
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Kweichow to Hunan
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Kwangsi to French Indo China
            2 bombers moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
            1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
            1 fighter moved from 56 Sea Zone to 37 Sea Zone
            1 fighter moved from 56 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from Malaya to French Indo China
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Chinese : 0,67
    UK_Pacific : 0,67
    Japanese : 2,67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 61 Sea Zone to 56 Sea Zone
            1 destroyer moved from 63 Sea Zone to 56 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 fighter moved from 61 Sea Zone to 56 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from South Australia to New South Wales
            1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from New Zealand to 62 Sea Zone
            1 fighter moved from New Zealand to New South Wales
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 61 Sea Zone to 56 Sea Zone
            1 destroyer moved from 63 Sea Zone to 56 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 fighter moved from 61 Sea Zone to 56 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 61 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from South Australia to New South Wales
            1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from New Zealand to 62 Sea Zone
            1 fighter moved from New Zealand to New South Wales
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Hunan, round 2 : 2/4 hits, 2.33 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from India to Yunnan
            4 fighters and 1 tactical_bomber moved from India to Yunnan
            1 bomber moved from Algeria to Southern France
    
        Combat - British
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
            Battle in Yunnan
                British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Yunnan to India
            1 fighter moved from Persia to India
            1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            3 mech_infantrys moved from Iraq to Northwest Persia
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Egypt to Iraq
            1 tactical_bomber moved from 81 Sea Zone to Persia
            1 fighter moved from Algeria to 98 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 bomber moved from Southern France to Gibraltar
    
        Place Units - British
            2 armour placed in Persia
            1 infantry placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 1.17
    Americans : -1.00
    AA fire in Southern France : : -0.17
    Chinese : 1.00
    Japanese : 0.83
    

    Savegame

  • 2023 '22

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            3 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 4 mech_infantrys in Rostov, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Russians : -0,33
    

    Savegame

  • 2023 '22

    @Pejon_88 How do you want to assign casualties in round 1?

  • '19 '17 '16

    @Pejon_88

    Naw, just do max defence, please.

  • 2023 '22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
            3 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 4 mech_infantrys in Rostov, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser and 3 fighters in 98 Sea Zone, round 3 : 5/5 hits, 2,67 expected hits
                    British roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
                    1 cruiser owned by the Italians, 2 cruisers owned by the British, 1 battleship owned by the British, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
                    2 transports owned by the British lost in 98 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 34
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to Greece
            4 infantry moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,83
    British : 0,33
    Russians : -0,33
    

    Savegame

  • 2023 '22

    @StuckTojo I got super lucky in combat round 2 and hit 5/5!! You scored average on both rounds. I was really hesitating on doing a combat round 2 and just attack with my 4 German bombers. Thought it was a little risky hitting 2 cruisers and 1 battleship so I pressed on. Was very lucky!

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from 62 Sea Zone to New South Wales
            2 fighters moved from Eastern Persia to Russia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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