@mikawagunichi scramble a tac to sz114?
L20 #1 trulpen (X) vs Pejon88 (A+8) BM3
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Gibraltar to Tunisia 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Queensland to New Guinea Combat - Americans Battle in Tunisia Americans attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/9 hits, 3,17 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians and 2 artilleries owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Tunisia, round 4 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in New Guinea Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 carrier moved from 91 Sea Zone to 94 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Queensland to New Zealand 1 bomber moved from New Guinea to New Zealand 1 artillery and 3 infantry moved from Queensland to New South Wales 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 13 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 aaGun moved from Central United States to Western United States 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -0,50 Americans : -0,17 Japanese : 0,67
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 2 infantry moved from Burma to Shan State 3 fighters moved from India to Shan State 1 bomber moved from Trans-Jordan to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone
Combat Hit Differential Summary :
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@Pejon_88 Scramble i SZ95 och OOL?
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Ingen scramble.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Gibraltar to Tunisia 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Queensland to New Guinea Combat - Americans Battle in Tunisia Americans attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/9 hits, 3,17 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians and 2 artilleries owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Tunisia, round 4 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in New Guinea Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 carrier moved from 91 Sea Zone to 94 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Queensland to New Zealand 1 bomber moved from New Guinea to New Zealand 1 artillery and 3 infantry moved from Queensland to New South Wales 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 13 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 aaGun moved from Central United States to Western United States 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 3 fighters moved from India to Shan State 1 bomber moved from Trans-Jordan to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 bomber and 3 fighters Italians defend with 1 carrier British roll dice for 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Italians roll dice for 1 carrier in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Italians lost in 95 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16 Casualties for Italians: 1 carrier Battle in Shan State British attack with 3 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters moved from Shan State to India 3 aaGuns, 6 artilleries, 8 infantry and 1 mech_infantry moved from Burma to India 1 transport moved from 76 Sea Zone to 71 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 1 tactical_bomber moved from Persia to India 3 infantry and 1 tactical_bomber moved from Persia to Iraq 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from India to West India 1 carrier moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 95 Sea Zone to Tunisia 2 fighters moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt 1 infantry moved from Quebec to 106 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 fighter placed in United Kingdom 2 infantry and 1 mech_infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0,83 British : 1,00 Americans : -0,17 Chinese : 1,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 4 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Germany 2 armour and 4 mech_infantrys moved from Western Ukraine to Belarus Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 4 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Germany 2 armour and 4 mech_infantrys moved from Western Ukraine to Belarus Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 18 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Två italienska fig i Rom.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 13 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 52 Sea Zone 2 aaGuns, 3 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,1,6,2,4 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 13 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 52 Sea Zone 2 aaGuns, 3 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,1,6,2,4 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Bryansk 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 artillery moved from Belarus to Smolensk 3 infantry moved from Vologda to Novosibirsk 1 infantry moved from Belarus to Smolensk 1 artillery and 4 infantry moved from Caucasus to Volgograd 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Novosibirsk 3 infantry moved from Caucasus to Kazakhstan 4 armour moved from Caucasus to Kazakhstan 2 mech_infantrys moved from Caucasus to Kazakhstan 2 armour moved from Caucasus to Kazakhstan 2 mech_infantrys moved from Caucasus to Kazakhstan 7 mech_infantrys moved from Urals to Novosibirsk 1 artillery moved from Caucasus to Volgograd 2 artilleries moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Belarus to Smolensk Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 3 artilleries Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 3 artilleries in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 3 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking 125 Sea Zone from British, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 artilleries Casualties for Germans: 1 infantry Battle in Novosibirsk Germans attack with 1 armour, 3 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 infantry and 7 mech_infantrys in Novosibirsk, round 2 : 1/11 hits, 2,17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 artilleries and 4 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 3 : 1/6 hits, 1,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 4 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Kazakhstan Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys Russians defend with 3 infantry Germans roll dice for 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 6/16 hits, 5,33 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Archangel to Vologda 5 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Eastern Poland to Belarus 8 mech_infantrys moved from Belarus to Archangel 4 armour moved from Caucasus to Novosibirsk 2 mech_infantrys moved from Caucasus to Kazakhstan 8 mech_infantrys moved from Caucasus to Novosibirsk 3 aaGuns and 8 infantry moved from Caucasus to Kazakhstan 2 mech_infantrys moved from Kazakhstan to Novosibirsk 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from Bryansk to Novgorod 2 armour and 6 mech_infantrys moved from Ukraine to Belarus 1 aaGun moved from Western Ukraine to Ukraine 2 fighters moved from Western Germany to Belarus 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from France to Western Germany Place Units - Germans 1 bomber, 1 infantry and 1 tactical_bomber placed in Western Germany 8 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2,83 Russians : -1,00
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Nu får du vara försiktig med Moskva.
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@trulpen Yes, man måste alltid ligga på gränsen med Sovjet känns det som.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 artillery and 2 infantry moved from Rostov to Caucasus 2 artilleries and 3 infantry moved from Rostov to Ukraine 3 infantry moved from Rostov to Volgograd 2 artilleries and 39 infantry moved from Rostov to Bryansk 4 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 5 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Battle in Volgograd Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3,17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Bryansk Russians attack with 2 artilleries and 39 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 39 infantry in Bryansk, round 2 : 6/41 hits, 7,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 39 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Caucasus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun moved from Rostov to Caucasus 3 aaGuns moved from Rostov to Bryansk 3 artilleries moved from Tambov to Russia 1 artillery moved from Samara to Russia 3 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,33 Russians : -1,83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 13 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 3 infantry moved from French Indo China to Shan State 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Szechwan to Sikang 1 bomber moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Tsinghai 1 bomber moved from Yunnan to Tsinghai 8 artilleries moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 4 infantry moved from Yunnan to Shan State Combat - Japanese Battle in New Britain Battle in Solomon Islands Battle in New Guinea Japanese attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers in New Guinea, round 2 : 6/12 hits, 5,67 expected hits ANZAC roll dice for 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in New Guinea Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits, 3,00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 8 artilleries and 7 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 8 artilleries and 7 infantry in Shan State, round 2 : 5/16 hits, 5,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Sikang to Shensi 1 infantry moved from Yunnan to Szechwan 2 aaGuns moved from Yunnan to Shan State 1 bomber moved from Sikang to Kweichow 1 bomber moved from Tsinghai to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone 2 carriers moved from 42 Sea Zone to 41 Sea Zone 1 battleship moved from 42 Sea Zone to 46 Sea Zone 3 carriers moved from 33 Sea Zone to 49 Sea Zone 1 carrier moved from 33 Sea Zone to 47 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 49 Sea Zone 1 fighter moved from New Guinea to 47 Sea Zone 2 fighters and 3 tactical_bombers moved from New Guinea to 49 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 78 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 47 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 4 infantry and 1 marine placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : -0,33 UK_Pacific : 0,67 Japanese : 0,17
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@trulpenplay Hehe, ja det här blir sannerligen tufft ;)
Dina timmar med AAA har sannerligen burit frukt och med all rätt!
Mycket imponerad av ditt Japanspel. Inte bara öppningen utan även hur du utnyttjade mitt, minst sagt, svagare spel i Stilla Havet! Såg att AD gjorde liknande öppning mot dig med massa transporter som USA och med framgång så ville testa. Sedan är det lite klassillnad AD vs. mig så hans utförande och uppföljning var nog betydligt vassare! Japans flotta blev helt mongostor på ett par rundor med de köp du gjort.
Tycker det var rätt att slå mot Italiens flotta i det läget som var, men det är inte självklart förstås.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 fighter moved from 91 Sea Zone to Spain 2 fighters moved from 94 Sea Zone to Spain 1 artillery, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 91 Sea Zone 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Spain 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Western United States to Spain Combat - Americans Battle in Spain Americans attack with 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys in Spain, round 2 : 7/14 hits, 5,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 4 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 carrier moved from 94 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Spain to Gibraltar 3 fighters moved from Spain to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 battleship, 5 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 13 Sea Zone to 26 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from New Zealand to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from New Zealand to New South Wales 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 artillery and 6 infantry placed in Central United States 1 transport placed in 101 Sea Zone 4 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1,83 Neutral_True : -1,00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,33
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@Pejon_88 Det här knullspelet :D
3 gången jag tappar plan tror jag i småstrider.