very nice playing a game with you.
2v2 Robert and friend vs Makalakalane and Maxiheimer
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Glorious victory for the Russian navy, who did something in a game!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sakha to Soviet Far East Japanese take Soviet Far East from Russians 1 armour and 1 artillery moved from Sakha to Buryatia 2 bombers moved from Manchuria to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Hopei 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Amur to Buryatia 1 tactical_bomber moved from Amur to Buryatia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Buryatia Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Buryatia, round 2 : 4/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hopei to Yunnan 1 armour, 2 artilleries and 3 infantry moved from Hunan to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from 37 Sea Zone to Yunnan 2 fighters moved from 43 Sea Zone to Yunnan 1 tactical_bomber moved from 43 Sea Zone to Yunnan 1 artillery moved from French Indo China to Yunnan 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 3 infantry moved from Shantung to Anhwe 2 fighters moved from Manchuria to Yunnan 3 fighters moved from Amur to 35 Sea Zone 1 tactical_bomber moved from Amur to 35 Sea Zone 1 tactical_bomber moved from Amur to 36 Sea Zone 1 fighter moved from Amur to 36 Sea Zone 2 tactical_bombers moved from Buryatia to Jehol 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 2 artilleries and 1 infantry placed in Kiangsu 3 armour placed in Kwangtung Turn Complete - Japanese Japanese collect 45 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0,33 Americans : -0,17 Chinese : -0,33 Russians : -0,33 Japanese : 3,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 91 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/8 hits, 2,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/7 hits, 1,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 3 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Algeria Americans attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -3,17 Japanese : 1,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 8 infantry moved from Szechwan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,83
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 mech_infantry moved from Morocco to Tunisia British take Tunisia from Italians 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from Egypt to Tobruk 1 fighter moved from Malta to Tobruk 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 artillery moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 91 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/8 hits, 2,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/7 hits, 1,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 3 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Algeria Americans attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 8 infantry moved from Szechwan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Morocco to Tunisia British take Tunisia from Italians 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from Egypt to Tobruk 1 fighter moved from Malta to Tobruk 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk 1 artillery moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Holland Belgium Battle in Tobruk British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 5/7 hits, 3,50 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits, 1,83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 armour, 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Tobruk to Egypt 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from West India to India 3 aaGuns, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Burma to India 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 infantry moved from Brazil to French Guiana 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Place Units - British 1 destroyer and 2 transports placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,4,2,2,1,2 UK_Pacific collect 18 PUs (2 lost to blockades); end with 20 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Italians : 0,83 British : 1,50 Americans : -3,17 Chinese : 1,17 Japanese : 0,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Bryansk 1 fighter moved from Southern Italy to 96 Sea Zone 2 mech_infantrys moved from Northern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 4 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 5 : 2/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : 0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 57 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 0,00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 57 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 0,00
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Western Ukraine to Ukraine 3 tactical_bombers moved from Western Ukraine to Russia 3 fighters moved from Western Ukraine to Russia 4 bombers moved from Eastern Poland to Russia 4 armour moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 5 artilleries and 25 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Eastern Poland to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 11 armour moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Western Ukraine to Rostov Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia
Combat Hit Differential Summary :
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Would you like to intercept in moskva?
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How dare you attack Soviet Russia sacred capital!
Let me run a local game. I don’t remember the intercept rules ^^
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@Robert it’s just 1 round of combat between the defending planes and the attacking planes, all units hitting on 1s. So it’s basically the number of planes on each side that decide the odds. :)
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I was expecting only fighters to be interceptors, but it seems like all the attacking planes shoot at 1!
No interception. Soviets will rely on their superior AA guns!
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Are TripleA rules coherent with the interceptor rules?
Here’s what I found:
The attacking bombers and fighter escorts and the defending fighter interceptors will be the only units participating in this special combat.
The combat lasts for only one round.
All of the air units have attack and defense values of 1. -
@Robert those are the rules, that’s true. Only Fighters can intercept, but I think that both Fighters and Tactical Bombers can be in the attacking force in such a battle… Not sure, though.
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@Makalakalane : Anyway, no interception for the Russians. Better save those planes and hope yours meet the 1s!
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@Robert sure :) I’m Japan :p I think @Maxiheimer has gone to bed - we’re in a different time zone than you guys.
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@Makalakalane : Hah, no worries! It can wait until tomorrow then!
The game includes the Tac bombers in the attackers (So he has Tac + Bomber + Fig) vs my 3 Fig, not much of a fight :) Better save the plans for the defense of Moscow!
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Good morning here from Denmark:blush:
So to explain the situation.
Yes only fighters can escort/intercept.
The tacs are not escorting, but are doint tactical bombing of your airfield. They still get to fire against your intercepting fighters, just like the bombers.All aircraft in air combat get to roll 1 dice and only hit on a 1.