2v2 Robert and friend vs Makalakalane and Maxiheimer


  • @Basile_01 are you guys not using the in-game battle calculator? And is there a chance you guys missed something when counting units? :p I didn’t go into details about the battle. But yea, we could very well get diced.


  • @Makalakalane We used two actually.

    To be honest, we would have attacked even with 63% victory.

    Anzac and French shoudl follow quickly


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    

    Savegame


  • @Makalakalane : Since our first TripleA game, we’ve been using this calculator https://www.aatoolkit.com/conflict

    Our background in stats/probability is rather limited (i took 1 class in University, not sure about @Basile_01 if his field demands knowledge in them) so we rely on external tools. Like @Basile_01 said, even with only 63% odds, I think we would have attempted it if we thought it was the best move (risks/rewards) considering other options. Us seeing 93% victory definitely made the attack a no-brainer.

    It may sound like an excuse, but that’s really how we planned our turn. If the odds would have been unfavourable, maybe we would have done things differently.

    Anyway, luck and back luck are part of the game!


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    

    Savegame


  • We considered a safer normandy dropping but when the calculator gave us those odds for Western Germany, we thought it was our best possible move to damage Germany!


  • I fully agree! i would have done the same!
    But if the result of the battles could allways be calculated and relied upon, the game would be boring. Having to take chances and changing tactics accordingly makes it fun


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 bombers moved from Eastern Poland to Russia
            1 bomber moved from Germany to Russia
            3 fighters moved from Western Ukraine to Russia
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Ukraine to Tambov
            1 mech_infantry moved from Ukraine to Tambov
            3 tactical_bombers moved from Western Ukraine to Tambov
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Western Germany to Denmark
            1 fighter and 2 tactical_bombers moved from Western Germany to Denmark
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • Would you like to intercept in moscow? Remember, my fighters and bombers are all flying aces:grin:


  • Drunk Soviet AA operators will take care of the defense of Moscow. No interception


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            3 bombers moved from Eastern Poland to Russia
            1 bomber moved from Germany to Russia
            3 fighters moved from Western Ukraine to Russia
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Ukraine to Tambov
            1 mech_infantry moved from Ukraine to Tambov
            3 tactical_bombers moved from Western Ukraine to Tambov
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Western Germany to Denmark
            1 fighter and 2 tactical_bombers moved from Western Germany to Denmark
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0,67 expected hits
                Bombing raid in Russia rolls: 8,8,8,5 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
            Battle in Tambov
                Germans attack with 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Tambov, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Denmark
                Germans attack with 1 artillery, 1 fighter and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Denmark, round 2 : 1/4 hits, 2,00 expected hits
                    Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            5 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            3 aaGuns, 5 artilleries and 28 infantry moved from Ukraine to Bryansk
            16 infantry moved from Belarus to Bryansk
            4 bombers moved from Russia to Bryansk
            3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            3 fighters moved from Russia to Bryansk
            3 tactical_bombers moved from Tambov to Bryansk
            1 mech_infantry moved from Rostov to Northwest Persia
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Romania to Bessarabia
            1 fighter and 2 tactical_bombers moved from Denmark to Western Germany
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            9 armour moved from Rostov to Northwest Persia
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            5 infantry placed in Western Germany
            4 infantry placed in Germany
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Germany
            Germans undo move 5.
            Germans undo move 1.
            2 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
            2 infantry placed in Western Germany
            Germans undo move 5.
            1 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 armour
            EDIT: Changing ownership of Kazakhstan from Russians to Germans
            EDIT: Adding units owned by Germans to Kazakhstan: 1 armour
            EDIT: Changing PUs for Germans from 74 to 75
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,67
    Germans : -0,83
    Americans : -0,33
    Russians : 1,00
    

    Savegame


  • I made a mistake and forgot to take kazakhstan in my combat move. I took the liberty of editing it.
    The tank i edited to kazakhstan had of course not moved during combat move.
    I hope everybody is ok with that?


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 11 PUs; 
            Russians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Samara to Volgograd
            1 artillery moved from Samara to Volgograd
            1 infantry moved from Samara to Kazakhstan
            4 fighters moved from Russia to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2,83 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
            4 armour, 4 artilleries, 8 infantry and 6 mech_infantrys moved from Samara to Russia
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 infantry moved from Dzavhan to Yenisey
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 19 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Russians : -1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Kweichow
            2 bombers moved from Yunnan to India
            1 fighter moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            4 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            4 armour moved from Siam to Shan State
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            1 fighter moved from Yunnan to Kweichow
            2 battleships, 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to Malaya
            4 fighters moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Shantung to Kweichow
            1 tactical_bomber moved from Yunnan to Burma
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 armour moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 armour moved from Ulaanbaatar to Yakut S.S.R.
            1 fighter moved from Philippines to Shan State
            1 fighter moved from Kwangtung to Shan State
            1 artillery moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 4 armour, 3 artilleries, 2 fighters and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 4 armour, 3 artilleries, 2 fighters and 3 infantry in Shan State, round 2 : 7/12 hits, 5,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 1 artillery and 2 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Philippines to Japan
            2 fighters moved from Kweichow to 19 Sea Zone
            4 fighters moved from Malaya to 37 Sea Zone
            1 fighter moved from Burma to Yunnan
            1 bomber moved from India to Yunnan
            2 tactical_bombers moved from Burma to Yunnan
            2 tactical_bombers moved from Malaya to 37 Sea Zone
            2 fighters moved from Shan State to Yunnan
            3 tactical_bombers moved from Kweichow to Yunnan
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 19 Sea Zone
            1 submarine placed in 19 Sea Zone
            1 mech_infantry placed in Kwangtung
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
            Japanese collect 42 PUs (10 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    UK_Pacific : -1,00
    AA fire in India : : 0,67
    Russians : -1,00
    Japanese : 2,83
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries moved from Queensland to 54 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
            Battle in Philippines
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            2 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 armour moved from Libya to Alexandria
            1 fighter moved from 112 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            4 infantry placed in Western United States
            1 factory_minor placed in Norway
            1 carrier and 1 transport placed in 101 Sea Zone
            2 bombers and 2 infantry placed in Eastern United States
            Americans undo move 4.
            2 bombers placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 fighter moved from Norway to 115 Sea Zone
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            2 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            6 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
            1 bomber moved from Russia to Northwest Persia
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries moved from Queensland to 54 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
            Battle in Philippines
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            2 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 armour moved from Libya to Alexandria
            1 fighter moved from 112 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            4 infantry placed in Western United States
            1 factory_minor placed in Norway
            1 carrier and 1 transport placed in 101 Sea Zone
            2 bombers and 2 infantry placed in Eastern United States
            Americans undo move 4.
            2 bombers placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs; 
            UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Norway to 115 Sea Zone
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            2 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            6 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
            1 bomber moved from Russia to Northwest Persia
    
        Combat - British
            Battle in 115 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                British attack with 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 10 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 8/13 hits, 5,67 expected hits
                    Germans roll dice for 10 armour and 1 mech_infantry in Northwest Persia, round 2 : 6/11 hits, 5,33 expected hits
                    7 armour owned by the Germans, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 4 infantry owned by the British lost in Northwest Persia
                    British roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 4/7 hits, 4,00 expected hits
                    Germans roll dice for 3 armour in Northwest Persia, round 3 : 0/3 hits, 1,50 expected hits
                    3 armour owned by the Germans lost in Northwest Persia
                British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for British: 2 fighters and 4 infantry
                Casualties for Germans: 10 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 4 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from India to West India
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Algeria to Tunisia
            2 fighters moved from Gibraltar to Egypt
            1 carrier, 2 destroyers, 1 fighter and 5 transports moved from 112 Sea Zone to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 fighter moved from 115 Sea Zone to Norway
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            2 artilleries and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 1 fighter
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : 2,50
    Americans : 1,00
    Chinese : 0,17
    Japanese : -0,17
    

    Savegame


  • The British dices waited all game for this moment heh


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 artillery and 1 mech_infantry moved from Bryansk to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Slovakia Hungary
            1 fighter moved from Western Germany to Southern Italy
            5 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -0,33
    

    Savegame

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