@VictoryFirst British Attack Germans in Berlin:
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I scored 2 hits. Obviously INF eats the first hit. What do you want to lose for the second?
@Basile_01 are you guys not using the in-game battle calculator? And is there a chance you guys missed something when counting units? :p I didn’t go into details about the battle. But yea, we could very well get diced.
@Makalakalane We used two actually.
To be honest, we would have attacked even with 63% victory.
Anzac and French shoudl follow quickly
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 fighters moved from Caroline Islands to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
@Makalakalane : Since our first TripleA game, we’ve been using this calculator https://www.aatoolkit.com/conflict
Our background in stats/probability is rather limited (i took 1 class in University, not sure about @Basile_01 if his field demands knowledge in them) so we rely on external tools. Like @Basile_01 said, even with only 63% odds, I think we would have attempted it if we thought it was the best move (risks/rewards) considering other options. Us seeing 93% victory definitely made the attack a no-brainer.
It may sound like an excuse, but that’s really how we planned our turn. If the odds would have been unfavourable, maybe we would have done things differently.
Anyway, luck and back luck are part of the game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 fighters moved from Caroline Islands to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
We considered a safer normandy dropping but when the calculator gave us those odds for Western Germany, we thought it was our best possible move to damage Germany!
I fully agree! i would have done the same!
But if the result of the battles could allways be calculated and relied upon, the game would be boring. Having to take chances and changing tactics accordingly makes it fun
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs;
Germans buy 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Germany to Russia
3 fighters moved from Western Ukraine to Russia
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
3 tactical_bombers moved from Western Ukraine to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Western Germany to Denmark
1 fighter and 2 tactical_bombers moved from Western Germany to Denmark
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Would you like to intercept in moscow? Remember, my fighters and bombers are all flying aces:grin:
Drunk Soviet AA operators will take care of the defense of Moscow. No interception
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs;
Germans buy 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Germany to Russia
3 fighters moved from Western Ukraine to Russia
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
3 tactical_bombers moved from Western Ukraine to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Western Germany to Denmark
1 fighter and 2 tactical_bombers moved from Western Germany to Denmark
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0,67 expected hits
Bombing raid in Russia rolls: 8,8,8,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Tambov
Germans attack with 2 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Tambov, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Denmark, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
5 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns, 5 artilleries and 28 infantry moved from Ukraine to Bryansk
16 infantry moved from Belarus to Bryansk
4 bombers moved from Russia to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
1 mech_infantry moved from Rostov to Northwest Persia
3 armour moved from Novgorod to Bryansk
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 fighter and 2 tactical_bombers moved from Denmark to Western Germany
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
9 armour moved from Rostov to Northwest Persia
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
5 infantry placed in Western Germany
4 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 1.
2 mech_infantrys placed in Western Germany
3 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Adding units owned by Germans to Kazakhstan: 1 armour
EDIT: Changing PUs for Germans from 74 to 75
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,67
Germans : -0,83
Americans : -0,33
Russians : 1,00
I made a mistake and forgot to take kazakhstan in my combat move. I took the liberty of editing it.
The tank i edited to kazakhstan had of course not moved during combat move.
I hope everybody is ok with that?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
4 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2,83 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
4 armour, 4 artilleries, 8 infantry and 6 mech_infantrys moved from Samara to Russia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Dzavhan to Yenisey
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1,17
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kweichow
2 bombers moved from Yunnan to India
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
4 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
4 armour moved from Siam to Shan State
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Yunnan to Kweichow
2 battleships, 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Malaya
4 fighters moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 fighter moved from Philippines to Shan State
1 fighter moved from Kwangtung to Shan State
1 artillery moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3,00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 4 armour, 3 artilleries, 2 fighters and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 4 armour, 3 artilleries, 2 fighters and 3 infantry in Shan State, round 2 : 7/12 hits, 5,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to Japan
2 fighters moved from Kweichow to 19 Sea Zone
4 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from Burma to Yunnan
1 bomber moved from India to Yunnan
2 tactical_bombers moved from Burma to Yunnan
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from Shan State to Yunnan
3 tactical_bombers moved from Kweichow to Yunnan
Place Units - Japanese
1 carrier and 2 destroyers placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
1 mech_infantry placed in Kwangtung
1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 42 PUs (10 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Chinese : -0,67
UK_Pacific : -1,00
AA fire in India : : 0,67
Russians : -1,00
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 submarine moved from 6 Sea Zone to 22 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from Libya to Alexandria
1 fighter moved from 112 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
4 infantry placed in Western United States
1 factory_minor placed in Norway
1 carrier and 1 transport placed in 101 Sea Zone
2 bombers and 2 infantry placed in Eastern United States
Americans undo move 4.
2 bombers placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 1,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 fighter moved from Norway to 115 Sea Zone
2 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
6 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
1 bomber moved from Russia to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Battle in Philippines
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 submarine moved from 6 Sea Zone to 22 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from Libya to Alexandria
1 fighter moved from 112 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
4 infantry placed in Western United States
1 factory_minor placed in Norway
1 carrier and 1 transport placed in 101 Sea Zone
2 bombers and 2 infantry placed in Eastern United States
Americans undo move 4.
2 bombers placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Norway to 115 Sea Zone
2 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
6 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
1 bomber moved from Russia to Northwest Persia
Combat - British
Battle in 115 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 10 armour and 1 mech_infantry
British roll dice for 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 8/13 hits, 5,67 expected hits
Germans roll dice for 10 armour and 1 mech_infantry in Northwest Persia, round 2 : 6/11 hits, 5,33 expected hits
7 armour owned by the Germans, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 4 infantry owned by the British lost in Northwest Persia
British roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 4/7 hits, 4,00 expected hits
Germans roll dice for 3 armour in Northwest Persia, round 3 : 0/3 hits, 1,50 expected hits
3 armour owned by the Germans lost in Northwest Persia
British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for British: 2 fighters and 4 infantry
Casualties for Germans: 10 armour and 1 mech_infantry
Non Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
2 fighters moved from Gibraltar to Egypt
1 carrier, 2 destroyers, 1 fighter and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 115 Sea Zone to Norway
Place Units - British
2 armour and 1 mech_infantry placed in Persia
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
Germans : -0,83
British : 2,50
Americans : 1,00
Chinese : 0,17
Japanese : -0,17
The British dices waited all game for this moment heh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 artillery and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Slovakia Hungary
1 fighter moved from Western Germany to Southern Italy
5 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -0,33