2v2 Robert and friend vs Makalakalane and Maxiheimer


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Denmark
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
            2 fighters moved from 23 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            4 infantry moved from 54 Sea Zone to Queensland
            2 artilleries moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 aaGun, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,33
    Japanese : -0,33
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 8 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            1 bomber moved from Egypt to Ukraine
    

    Savegame


  • @Maxiheimer : Let me know if the Germans fighters scramble!


  • They stay for the battle on the ground!


  • UK can’t catch a break huh

    Game is yours, gg!


  • You haven’t posted anything?


  • @Maxiheimer
    Yeah, Allies surrender after British crushing defeat in West Germany!


  • Wow… Sounds a bit early to call it in my oppinion?? Could you please post the situation after british combat?


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Denmark
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
            2 fighters moved from 23 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            4 infantry moved from 54 Sea Zone to Queensland
            2 artilleries moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 aaGun, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 14 PUs; 
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 8 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            1 bomber moved from Egypt to Ukraine
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in Western Germany
                British attack with 1 armour, 1 artillery, 2 fighters and 8 infantry
                Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
                    AA fire in Western Germany : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the British lost in Western Germany
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 8 infantry in Western Germany, round 2 : 2/11 hits, 2,83 expected hits
                    Germans roll dice for 3 aaGuns, 2 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 3/7 hits, 3,00 expected hits
                    2 aaGuns owned by the Germans and 3 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Western Germany, round 3 : 1/8 hits, 2,33 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 2/7 hits, 3,00 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Western Germany, round 4 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 4 : 2/7 hits, 3,00 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Western Germany, round 5 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 5 : 3/6 hits, 2,67 expected hits
                    1 mech_infantry owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Western Germany
                    British roll dice for 1 fighter in Western Germany, round 6 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Western Germany, round 6 : 4/5 hits, 2,33 expected hits
                    1 fighter owned by the British lost in Western Germany
                Germans win with 2 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -31
                Casualties for British: 1 armour, 1 artillery, 2 fighters and 8 infantry
                Casualties for Germans: 3 aaGuns and 2 mech_infantrys
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Russia
            2 fighters and 1 tactical_bomber moved from Egypt to Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            4 fighters and 1 tactical_bomber moved from India to Eastern Persia
            2 fighters moved from Persia to Eastern Persia
            1 tactical_bomber moved from Persia to Eastern Persia
            2 infantry moved from India to West India
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Morocco to Algeria
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 artillery, 1 fighter and 3 infantry placed in United Kingdom
            1 factory_minor placed in Persia
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -4,33
    Americans : 0,67
    AA fire in Western Germany : : 0,67
    Chinese : 2,33
    AA fire in Ukraine : : -0,17
    Japanese : -1,00
    

    Savegame


  • @Robert, Basile_01 I agree with @Maxiheimer … It was a really shitty round for the british, but it is not end-gaming… Germany is pretty weak in Europe and even though Japan is looking good, we all know that US still have the power to cripple either side if they wish to…
    And if the british are in any way interested in keeping the communists alive they can do so for sure :D it’s up to you.
    I could be wrong - I’m not the most experienced dude out there. Anyway, maybe you’d like to do a rematch reversed?


  • Indeed, my latest british rolls were pretty frustrating.
    We can keep the game going if everyone want to. Maybe the Axis will get diced later on, who knows!


  • I think will should continue the game:)

    Just to recap on your attack… You came in with a 63% chance on taking w. germany, and that includes your 2 planes which can’t take the terretory… I know that you diden’t hit much, but with so poor odds the battle can easily go both ways…


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Denmark
            1 bomber moved from Southern Italy to Denmark
            1 fighter moved from Southern Italy to Denmark
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Bryansk
                Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Denmark
                Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Denmark, round 2 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Denmark
                 retreated to Denmark
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -5
                Casualties for Italians: 2 mech_infantrys
                Casualties for Americans: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                British defend with 2 fighters; Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Western Germany
            4 infantry moved from Southern Italy to Northern Italy
            1 artillery and 3 infantry moved from France to Western Germany
            1 fighter moved from Denmark to Western Germany
            1 bomber moved from Denmark to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,83
    Americans : 1,67
    Russians : 0,67
    

    Savegame


  • @Maxiheimer The calculators we used gave us a 93% victory with both planes, 83% if one was shot down. We will try to use another calculator in the future!

    Not destroying your WGer planes pretty much destroys the allied fleet…

    Anyway, let’s see where the game will go from there.


  • @Basile_01 are you guys not using the in-game battle calculator? And is there a chance you guys missed something when counting units? :p I didn’t go into details about the battle. But yea, we could very well get diced.


  • @Makalakalane We used two actually.

    To be honest, we would have attacked even with 63% victory.

    Anzac and French shoudl follow quickly


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    

    Savegame


  • @Makalakalane : Since our first TripleA game, we’ve been using this calculator https://www.aatoolkit.com/conflict

    Our background in stats/probability is rather limited (i took 1 class in University, not sure about @Basile_01 if his field demands knowledge in them) so we rely on external tools. Like @Basile_01 said, even with only 63% odds, I think we would have attempted it if we thought it was the best move (risks/rewards) considering other options. Us seeing 93% victory definitely made the attack a no-brainer.

    It may sound like an excuse, but that’s really how we planned our turn. If the odds would have been unfavourable, maybe we would have done things differently.

    Anyway, luck and back luck are part of the game!


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from 54 Sea Zone to Queensland
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    

    Savegame

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