L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • awaiting Italy

    cheers


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            3 fighters moved from 98 Sea Zone to Egypt
            1 bomber moved from Greece to Egypt
    
        Combat - Italians
            Air Battle in Egypt
                Italians attacks with 4 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            3 fighters moved from Egypt to 95 Sea Zone
            4 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            1 marine moved from Alexandria to 98 Sea Zone
            1 battleship and 1 marine moved from 98 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
            2 artilleries and 2 infantry moved from Tobruk to Libya
            1 bomber moved from Egypt to Northwest Persia
            1 mech_infantry moved from Western Germany to Southern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 tactical_bomber moved from Southern Italy to 95 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : -0,17
    

    Savegame


  • Wait. Forgot about neutrals. Might take Afghanistan with Italy.


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            3 fighters moved from 98 Sea Zone to Egypt
            1 bomber moved from Greece to Egypt
    
        Combat - Italians
            Air Battle in Egypt
                Italians attacks with 4 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            3 fighters moved from Egypt to 95 Sea Zone
            4 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            1 marine moved from Alexandria to 98 Sea Zone
            1 battleship and 1 marine moved from 98 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
            2 artilleries and 2 infantry moved from Tobruk to Libya
            1 bomber moved from Egypt to Northwest Persia
            1 mech_infantry moved from Western Germany to Southern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 tactical_bomber moved from Southern Italy to 95 Sea Zone
            1 armour moved from Eastern Persia to Afghanistan
                  Italians take Afghanistan from Neutral_True
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : -0,17
    

    Savegame


  • Should be good.


  • TripleA Manual Gamesave Post: ANZAC round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            4 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 4 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 1,67
    

    Savegame


  • i assumed U ll scramble in sz 33 (car isl)

    the battle started

    my subs scored 3 hits (3/4)

    what are ur cas?


  • of course u can alter later after my figs hit,

    but usually u dont, so its better we choose now the cas that will probably stay

    so i do not have to edit stuff


  • 888 posts xd


  • 3 hits with 4 subs. Fucking unbelievable.

    Sink the fucking ac’s then. Keep the des.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    the fucking ac’s then. Keep the des.

    thats my all or nothin battle. luck follows the brave. go aussies


  • 1 more hit with figs


  • TripleA Manual Gamesave Post: ANZAC round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            4 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 4 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 1,67
    

    Savegame


  • Have to keep the des, so take one tac into the sea.


  • u scored 2 hits

    my anzac guys were fast and avoided those missiles


  • ur dd is dead

    and u have to take down either fig or tac
    i ve scored 1 hit with my figs

    what shall it be?


  • TripleA Manual Gamesave Post: ANZAC round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            4 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 4 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 2,00
    Japanese : -1,33
    

    Savegame


  • Here you don’t have to ask. Tac of course.


  • i better ask xd


  • Hehe, not when it’s obviously max d.

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