made a small adjustment, use latest. thanks!
G40 Jim010 (allies +33) vs Majikforce (axis)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 19 PUs; Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Bryansk to Rostov 1 armour moved from Bryansk to Belarus 1 fighter moved from Bryansk to Archangel Combat - Russians Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 armour, 16 artilleries, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Smolensk 1 armour and 4 mech_infantrys moved from Russia to Smolensk 1 fighter moved from Archangel to Smolensk 1 fighter moved from Rostov to Smolensk 1 aaGun and 19 infantry moved from Central Mongolia to Tsagaan Olom Place Units - Russians 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 2 artilleries and 10 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 2 mech_infantrys moved from Hunan to Szechwan 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from 38 Sea Zone to 43 Sea Zone 1 fighter moved from 38 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to Borneo 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 2 fighters moved from Philippines to 46 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 26 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Midway Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Midway from Americans, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 46 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 1 armour and 4 mech_infantrys moved from Yunnan to French Indo China 3 mech_infantrys moved from Kiangsu to Hunan 1 aaGun moved from Buyant-Uhaa to Central Mongolia 1 armour moved from Buyant-Uhaa to Yakut S.S.R. 1 mech_infantry moved from Manchuria to Central Mongolia 1 mech_infantry moved from Manchuria to Ulaanbaatar 1 mech_infantry moved from Manchuria to Central Mongolia 2 bombers moved from Borneo to French Indo China 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 45 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 3 fighters moved from 46 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter moved from Java to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.33 Chinese : -0.33 UK_Pacific : 0.67 Japanese : -2.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 6 transports moved from 104 Sea Zone to 92 Sea Zone 1 battleship moved from 104 Sea Zone to 92 Sea Zone 2 cruisers moved from 104 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 104 Sea Zone to 92 Sea Zone 3 carriers moved from 104 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Spain 4 fighters moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Southeast Mexico 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 54 Sea Zone to 27 Sea Zone 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 54 Sea Zone to 29 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 54 Sea Zone to New Zealand 4 destroyers moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from 110 Sea Zone to Spain Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 1 fighter and 7 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.67
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 3 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Saudi Arabia to Turkey 1 armour moved from Saudi Arabia to Turkey 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Spain to Morocco 1 bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese
Combat Hit Differential Summary :
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Scramble in sz 97?
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@jim010 yeah full scramble
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I got 2 hits. What do you lose?
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 3 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Saudi Arabia to Turkey 1 armour moved from Saudi Arabia to Turkey 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Spain to Morocco 1 bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Turkey British attack with 1 armour and 5 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour and 5 mech_infantrys in Turkey, round 2 : 0/6 hits, 1.33 expected hits Italians roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Turkey British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Turkey British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 4 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Morocco British attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 97 Sea Zone British attack with 3 bombers Italians defend with 1 cruiser, 2 fighters and 1 transport British roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Combat Hit Differential Summary :
British : -0.83 Italians : -1.00
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@jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):
I got 2 hits. What do you lose?
Fighter cruiser
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 6 transports moved from 104 Sea Zone to 92 Sea Zone 1 battleship moved from 104 Sea Zone to 92 Sea Zone 2 cruisers moved from 104 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 104 Sea Zone to 92 Sea Zone 3 carriers moved from 104 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Spain 4 fighters moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Southeast Mexico 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 54 Sea Zone to 27 Sea Zone 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 54 Sea Zone to 29 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 54 Sea Zone to New Zealand 4 destroyers moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from 110 Sea Zone to Spain Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 1 fighter and 7 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour and 4 mech_infantrys; Remaining resources: 14 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 3 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Saudi Arabia to Turkey 1 armour moved from Saudi Arabia to Turkey 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Spain to Morocco 1 bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Turkey British attack with 1 armour and 5 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour and 5 mech_infantrys in Turkey, round 2 : 0/6 hits, 1.33 expected hits Italians roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Turkey British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Turkey British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 4 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Morocco British attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 97 Sea Zone British attack with 3 bombers Italians defend with 1 cruiser, 2 fighters and 1 transport British roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 3 bombers in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone British win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Italians: 1 cruiser, 2 fighters and 1 transport Non Combat Move - British 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Portugal to Spain 1 armour moved from Portugal to Spain 1 transport moved from 104 Sea Zone to 92 Sea Zone 2 destroyers moved from 104 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 3 infantry moved from Saudi Arabia to Iraq 2 infantry moved from Burma to India 1 fighter moved from Morocco to 92 Sea Zone 1 bomber moved from 97 Sea Zone to Malta 2 bombers moved from 97 Sea Zone to Malta 2 fighters moved from Morocco to Spain Place Units - British 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 55 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,5,4,6,6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
British : -0.83 Italians : -3.50 Americans : 0.67 Chinese : 1.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 airfield and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 3 armour moved from Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Ukraine to Bryansk 7 artilleries and 11 infantry moved from Southern France to Northern Italy 3 infantry moved from Switzerland to Northern Italy 1 infantry moved from France to Northern Italy 2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 airfield placed in Ukraine 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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@jim010 Man I got hosed in sz 97! Trading Moscow for Rome. Seems very interesting…
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You don’t have Moscow yet. And you won’t be able to keep it either.
But then I may not be able to keep Rome.
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Yes you did get hosed. Those small battles are so variable. But glad it turned out that way. Couldn’t let you block me.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to New Zealand 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to New Zealand 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 1 fighter moved from 92 Sea Zone to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Turkey 3 infantry moved from Greece to Turkey 1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Turkey 1 bomber moved from Western Germany to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 2 fighters moved from Ukraine to Russia 4 mech_infantrys moved from Ukraine to Russia 1 armour moved from Ukraine to Russia 2 mech_infantrys moved from Ukraine to Russia 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 9 armour, 3 artilleries, 17 infantry and 6 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Russia Germans attack with 1 armour, 2 fighters and 6 mech_infantrys Russians defend with 1 airfield, 1 factory_major, 5 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 fighters and 6 mech_infantrys in Russia, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 5 infantry and 1 mech_infantry in Russia, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Russia, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Russia, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Russia, round 4 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Russia, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -5 Casualties for Germans: 6 mech_infantrys Casualties for Russians: 5 infantry and 1 mech_infantry Battle in Turkey Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 4 mech_infantrys Germans roll dice for 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 1/7 hits, 2.50 expected hits British roll dice for 1 armour and 4 mech_infantrys in Turkey, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Turkey Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 1/6 hits, 2.33 expected hits British roll dice for 1 armour and 3 mech_infantrys in Turkey, round 3 : 0/4 hits, 1.50 expected hits 1 mech_infantry owned by the British lost in Turkey Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 4 : 2/6 hits, 2.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Turkey, round 4 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British lost in Turkey Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 5 : 4/6 hits, 2.33 expected hits British roll dice for 1 armour in Turkey, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Turkey Germans win, taking Turkey from British with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 4 mech_infantrys Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Karelia to Novgorod 2 fighters moved from Russia to Bryansk 1 bomber moved from Archangel to Novgorod 3 aaGuns moved from Ukraine to Bryansk 1 bomber, 1 fighter and 1 tactical_bomber moved from Turkey to Bryansk 2 fighters moved from Western Germany to Bryansk 2 fighters moved from Southern France to Northern Italy 1 artillery moved from Southern France to France 7 infantry moved from Southern France to Northern Italy 1 armour moved from Romania to Ukraine 4 mech_infantrys moved from Romania to Ukraine 7 mech_infantrys moved from Germany to Romania 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 submarines moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 10 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 61 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -3.00 Russians : 1.67
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I concede
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@jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):
I concede
Bad beat in Russia but Bryansk was less than 50% odds for you . I think you were in trouble once your stack left Moscow. The Neutral crush was good but I think a little early. Germany, Italy coudl defend it for a while. You would get Rome but I don’t think you could’ve held it and protect Spain as well. I think the real problem would of been in the pacific. Japan unchecked would of been impossible for you to contend with. The US would be on the defensive from here on out. I hope you get your strategy worked out and play some more league games. Thanks for the fun one.