@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yenisey to Evenkiyskiy
1 bomber moved from Kweichow to Evenkiyskiy
1 bomber moved from Kweichow to Timguska
1 infantry moved from Kansu to Timguska
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Timguska
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Sumatra, round 2 : 5/9 hits, 4,67 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 42 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
4 fighters and 3 tactical_bombers moved from Sumatra to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Evenkiyskiy to Kansu
2 aaGuns, 10 artilleries and 23 infantry moved from Persia to Iraq
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Yenisey to Kansu
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Afghanistan to Persia
1 bomber moved from Timguska to Afghanistan
2 infantry moved from Yunnan to Shan State
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,4,3,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,5,4,1,4,6,4,4,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,5,2,4,4,1,3,6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Japanese collect 46 PUs (25 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : 0,00
Russians : -0,33
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 8 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 43 Sea Zone
10 fighters moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from France to Northern Italy
Americans take Northern Italy from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 bombers and 12 fighters moved from Spain to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from Spain to Holland Belgium
2 bombers moved from Spain to Southern Italy
Combat - Americans
Air Battle in Western Germany
Americans attacks with 14 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: airfield = 4, factory_minor = 6
Battle in 43 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Southern Italy
Americans attack with 2 bombers and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Southern Italy, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans destroys 2PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
20 artilleries and 31 infantry moved from France to Northern Italy
2 bombers and 12 fighters moved from Western Germany to Southern France
2 armour moved from Spain to Northern Italy
5 armour and 4 infantry moved from Spain to Southern France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun, 13 armour, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 carrier moved from 104 Sea Zone to 91 Sea Zone
4 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 8 infantry moved from Central United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
5 armour, 1 artillery, 8 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
5 armour, 1 artillery and 8 infantry moved from 91 Sea Zone to Spain
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Holland Belgium to Spain
3 fighters moved from Holland Belgium to Southern France
2 bombers moved from Southern Italy to Southern France
1 battleship, 14 carriers, 2 cruisers, 8 destroyers, 15 fighters, 2 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 20 Sea Zone
10 fighters moved from 43 Sea Zone to 20 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
4 submarines moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
3 armour placed in Spain
5 armour and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 5 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 35 Sea Zone to 20 Sea Zone
Combat - British
Non Combat Move - British
3 transports moved from 104 Sea Zone to 109 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
2 artilleries, 3 infantry and 1 mech_infantry moved from Spain to Southern France
1 mech_infantry moved from Southern France to Northern Italy
3 aaGuns, 10 artilleries and 42 infantry moved from France to Northern Italy
2 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
1 carrier and 2 destroyers moved from 104 Sea Zone to 91 Sea Zone
3 artilleries moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to Northern Italy
1 fighter moved from Egypt to Northern Italy
14 fighters and 2 tactical_bombers moved from France to Northern Italy
Place Units - British
3 artilleries placed in Egypt
2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
AA fire in Western Germany : : -0.33
Americans : -0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Italians
2 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Combat - Italians
Battle in France
Italians attack with 3 artilleries and 6 infantry
French defend with 1 airfield, 1 factory_minor and 5 infantry; Americans defend with 1 aaGun
Italians roll dice for 3 artilleries and 6 infantry in France, round 2 : 1/9 hits, 2,50 expected hits
French roll dice for 1 aaGun and 5 infantry in France, round 2 : 2/5 hits, 1,67 expected hits
1 aaGun owned by the Americans and 2 infantry owned by the Italians lost in France
Italians roll dice for 3 artilleries and 4 infantry in France, round 3 : 3/7 hits, 2,17 expected hits
French roll dice for 5 infantry in France, round 3 : 2/5 hits, 1,67 expected hits
3 infantry owned by the French and 2 infantry owned by the Italians lost in France
Italians roll dice for 3 artilleries and 2 infantry in France, round 4 : 0/5 hits, 1,67 expected hits
French roll dice for 2 infantry in France, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in France
Italians roll dice for 3 artilleries in France, round 5 : 2/3 hits, 1,00 expected hits
French roll dice for 2 infantry in France, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the French lost in France
Italians destroys 17PUs while taking French capital
Italians win, taking France from French with 3 artilleries remaining. Battle score for attacker is 2
Casualties for Italians: 6 infantry
Casualties for Americans: 1 aaGun
Casualties for French: 5 infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -1,33
French : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in Kwangtung
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
2 aaGuns, 2 fighters and 2 mech_infantrys moved from Queensland to Northern Territory
3 fighters moved from Philippines to Northern Territory
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 mech_infantry placed in Queensland
1 submarine placed in 54 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 artillery and 1 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.67
I screwed up the purchase again. So complicated for poor Germany (read me).
Built an ac and then built one too many land units n WG/G.
And now I realize Berlin his hanging loose due to the UK mech. Sigh. Maybe I can’t stay in WG.
I’ll have to look closely at this later. Off to running excercise now.
And on a note, it’s very, very, very unfair, but I sent two sb on a raid in Cairo, and UK aa hit one of them. Fuck I hate MARTI sometimes.
And if I can’t stay in WG anyway, then ofc it’s pointless spending 10 IPC on repairs.
I trust you are ok with a change, as you usually are, so you only have to respond if you deny it or you really, really want to. :)
All sounds good.
You’re a sport!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield, 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 8 artilleries, 1 carrier and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 armour moved from Saudi Arabia to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
2 transports moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Rostov to Egypt
1 fighter moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to Norway
1 fighter moved from Germany to Norway
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Egypt
1 fighter moved from Germany to Sweden
2 fighters moved from Germany to Sweden
2 fighters moved from Germany to Norway
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Sweden
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sweden
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 cruiser in Sweden, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Sweden, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Sweden
Germans win, taking Sweden from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 6 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/9 hits, 3,50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 bomber moved from Egypt to Iraq
2 infantry moved from Turkey to Iraq
2 infantry moved from Northwest Persia to Iraq
7 armour and 7 mech_infantrys moved from Caucasus to Iraq
7 infantry moved from Caucasus to Turkey
3 infantry moved from Slovakia Hungary to Germany
4 infantry moved from Greater Southern Germany to Western Germany
1 bomber moved from Norway to Western Germany
7 mech_infantrys moved from Western Germany to Germany
6 infantry moved from Germany to Western Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
4 fighters moved from Sweden to 113 Sea Zone
3 fighters moved from Norway to 113 Sea Zone
3 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from 95 Sea Zone to Germany
2 fighters moved from Rostov to Germany
1 fighter moved from Western Germany to Germany
16 mech_infantrys moved from Novgorod to Poland
2 infantry moved from Samara to Russia
4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat Hit Differential Summary :
Germans : 1,33
Americans : 0,33
AA fire in Egypt : : 0,67
Russians : 0,00
These were the purchases and battles.
I’ll redo purchases and edit in the battle results. Think that’s the easiest and most clear way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sweden: 1 armour
EDIT: Removing units owned by Russians from Norway: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 9 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 armour moved from Saudi Arabia to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
1 bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Germany to Sweden
3 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Sweden
3 fighters moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 95 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Sweden
Battle in Norway
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win, taking Sweden from Russians, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Norway to 113 Sea Zone
4 fighters moved from Sweden to 113 Sea Zone
3 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Germany
EDIT: 4 aaGuns, 2 armour, 2 artilleries and 10 infantry moved from Western Germany to Greater Southern Germany
EDIT: Germans undo move 5.
EDIT: 4 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 marine moved from Western Germany to Germany
4 infantry moved from Greater Southern Germany to Germany
2 fighters and 3 tactical_bombers moved from Western Germany to Turkey
2 infantry moved from Turkey to Iraq
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
16 mech_infantrys moved from Novgorod to Poland
2 armour and 2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Samara to Russia
3 armour and 3 mech_infantrys moved from Belarus to Poland
3 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Germany
2 aaGuns, 9 artilleries, 56 infantry and 7 mech_infantrys moved from Western Germany to Germany
4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 armour and 2 mech_infantrys moved from Belarus to Poland
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from 95 Sea Zone to Germany
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 airfield and 9 artilleries placed in Germany
3 infantry placed in Russia
3 infantry placed in Novgorod
2 infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,4,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
Germans collect 60 PUs (10 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
I have to say that I feel you’re pretty lucky with the dice. Not to diminish your strategic and tactic skills. Hardly losing any bombers, hitting on defense a s o, while I lose bombers readily and rarely hit on defense. It is what it is, but sure doesn’t help the underdog.
But dice are what they are. You are a very good player.
Ah, yes, have to add pretty over-efficient convoy disruptions as well. One sub convoys 1,5 on a mean value.
I understand why you love the convoy disruptions! :)
dice always feel like they are against you. I think that’s just the nature of things. Particularly when you are losing and you really need some luck, I think then you really start to notice things. You have been behind with more on the line and more opportunities to get screwed. On my end, I have rarely had situations where the dice could screw me, but they certainly have at points.
I could easily point out some cases where I got screwed. I have had some good dice, some average dice, and some ugly dice. And my convoys have been very far from perfect.
I got tired of getting subpar convoys disruptions, so tried to overkill everything.
It all evens out.
I guess it does. No worries. Like you say my mind is struggling on the losing path. Every set-back hurts. Like that aa in Cairo.
Might do a little different setting with my fast-movers. Will consider getting some to Rostov, and putting more mechs in Poland.
i dont mind continuing, but there is probably little reason to continue this. No chance the axis can come back from this position.
Probably so, but I’d like to continue until I feel the same way. Atleast I might try some desperado eventually.