L20 #1 trulpen (X+3) vs ksmckay (A) BM3

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns and 6 infantry moved from Buryatia to Amur
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 44 Sea Zone
            3 fighters and 3 tactical_bombers moved from Philippines to Celebes
            2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 battleship and 1 marine moved from 37 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 submarine moved from 39 Sea Zone to 36 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 bombers moved from Yunnan to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 36 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 fighter and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Celebes, round 2 : 5/11 hits, 4,83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            6 fighters and 2 tactical_bombers moved from Philippines to Japan
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            4 carriers moved from 37 Sea Zone to 44 Sea Zone
            3 fighters moved from Celebes to 44 Sea Zone
            3 tactical_bombers moved from Celebes to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            2 carriers moved from 37 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 submarines moved from 39 Sea Zone to 44 Sea Zone
            2 bombers moved from 36 Sea Zone to Kweichow
            2 aaGuns, 11 artilleries and 22 infantry moved from West India to Eastern Persia
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            13 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Kweichow to Anhwe
            3 mech_infantrys moved from Kansu to Chahar
            1 mech_infantry moved from Jehol to Anhwe
            1 armour and 5 mech_infantrys moved from Chahar to Anhwe
            1 battleship, 3 carriers and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
            3 submarines moved from 37 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            1 fighter and 3 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            2 carriers and 1 destroyer placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,1,4,3,1,5,1,6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,4,4,2,6,2,6,5,3,2
            Japanese collect 48 PUs (21 lost to blockades); end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,83
    Japanese : -1,83
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 4 fighters, 1 harbour and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Midway to 6 Sea Zone
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            3 submarines moved from 31 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            10 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 transport moved from 21 Sea Zone to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Southern Italy
            2 bombers moved from Southern France to Southern Italy
            2 fighters moved from 99 Sea Zone to Southern Italy
            1 armour and 1 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    intercept in South Italy? Scramble z6? I dont get the dd buy for z6? Seems like a waste both times you went for it. I have no shortage of air and subs

  • '19

    oops, might need to swap a ftr/sub for an airbase. Will confirm in a second but doubt it affects your decision

  • '19

    Nope im good.

  • '19

    oops, did forget one move. walk in to Sicily

  • '19

    with the tt that has the uk inf remaining

  • '19

    nevermind, the us tt with uk inf will stay where it is for now as I would have to defend z95 against a scramble as well

  • '19

    @trulpen sorry for the spam, original file is correct, just need intercept and scramble orders


  • No scramble.

    No intercept.


  • Wait. Let me see.


  • Ok, no intercept. Even if I score full, I can’t cet rid of your sb’s.

  • '19

    You going to bed or you up for ool in 97 in a few


  • @ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:

    I dont get the dd buy for z6? Seems like a waste both times you went for it. I have no shortage of air and subs

    Maybe I’m too tired. The idea anyway was to prefent shore bombardment. But then I changed my setup and forgot to change the placement. Or something.


  • Maybe I mixed things up with another game.

  • '19

    Kami’s can do that, btw


  • @ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:

    You going to bed or you up for ool in 97 in a few

    I can barely keep my eyes open. Have to sleep. I suspect UK will be a handful as well.

  • '19

    Sounds good

  • '19

    it does force some of my air to move slightly out of position so I am not saying you shouldn’t deploy your dd to z6 but if you wanted to cancel deployment that would be fine too. You dont get a refund but I think you can choose not to deploy and deploy it next turn. if thats legal? I cant remember if you are force to place units if possible. Otherwise I dont care if you change your buy and choose against buying it. But feel free to leave it there as well. Anyways, Im waiting till you are around as I will need your input on UK turn anyway so Ill wait till tomorrow.

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