@mikawagunichi Dice are loving the axis this turn…
DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Archangel to Belarus 1 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Belarus 1 artillery and 4 infantry moved from Archangel to Novgorod 6 armour and 4 mech_infantrys moved from Smolensk to Novgorod 2 armour moved from Smolensk to Novgorod Combat - Russians Battle in Novgorod Russians attack with 8 armour, 1 artillery, 4 infantry and 4 mech_infantrys Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 4 tactical_bombers Russians roll dice for 8 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Novgorod, round 2 : 7/17 hits, 5.83 expected hits Germans roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Novgorod, round 2 : 5/11 hits, 4.50 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 8 armour, 1 artillery and 3 mech_infantrys in Novgorod, round 3 : 3/12 hits, 5.00 expected hits Germans roll dice for 4 tactical_bombers in Novgorod, round 3 : 2/4 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 3 tactical_bombers owned by the Germans lost in Novgorod Russians roll dice for 8 armour and 2 mech_infantrys in Novgorod, round 4 : 5/10 hits, 4.33 expected hits Germans roll dice for 1 tactical_bomber in Novgorod, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 42 Casualties for Russians: 1 artillery, 4 infantry and 3 mech_infantrys Casualties for Germans: 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 tactical_bombers Battle in Belarus Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Rostov to Tambov 3 aaGuns, 16 artilleries and 24 infantry moved from Smolensk to Russia 2 aaGuns and 12 infantry moved from Vologda to Russia 1 armour and 2 mech_infantrys moved from Volgograd to Russia Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 1.17
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 3 mech_infantrys moved from Kiangsu to Jehol 3 infantry moved from Anhwe to Jehol 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 2 artilleries moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 tactical_bomber moved from Shensi to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from Shensi to Jehol 1 bomber moved from Kweichow to Yunnan 1 bomber moved from Kiangsu to Yunnan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Hopei 2 fighters moved from Jehol to Anhwe 3 tactical_bombers moved from Jehol to Anhwe 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,3,3,5,5,4,5,1,2 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 3 submarines moved from 31 Sea Zone to 6 Sea Zone 3 submarines moved from 10 Sea Zone to 31 Sea Zone 3 bombers moved from Western United States to Korea 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea 2 bombers placed in Western United States 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 2.17 Japanese : 0.67
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 3 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.83 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.83
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 3 submarines moved from 31 Sea Zone to 6 Sea Zone 3 submarines moved from 10 Sea Zone to 31 Sea Zone 3 bombers moved from Western United States to Korea 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea 2 bombers placed in Western United States 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 2 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 2 fighters and 3 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.83 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tunisia to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 4 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 infantry moved from Shan State to Yunnan 4 fighters and 2 tactical_bombers moved from India to Yunnan 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar Combat - British Battle in Borneo Battle in Celebes Battle in Gibraltar British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Italians defend with 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 6/6 hits, 2.50 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 3 fighters owned by the British, 2 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in Gibraltar British win, taking Borneo from Japanese, taking Celebes from Japanese, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -21 Casualties for British: 1 artillery, 4 fighters and 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 3 infantry Battle in Yunnan British attack with 1 armour, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/14 hits, 5.00 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 5/12 hits, 4.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - British 5 infantry moved from India to Burma 1 aaGun moved from Burma to Yunnan 4 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 tactical_bomber moved from Burma to 39 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 2 fighters moved from Egypt to Tunisia 1 fighter moved from Persia to Northwest Persia 3 fighters moved from Burma to India 1 aaGun moved from India to Burma Place Units - British 1 artillery and 2 infantry placed in Quebec 2 fighters placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 31 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,1,1,2,6,4,4,2,3,3,2,3,5 UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Italians : 3.50 British : 1.50 Americans : 2.17 Chinese : -0.17 Japanese : -0.17
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 submarines moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 airfield, 1 armour and 1 harbour Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern France 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : -0.50
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 18 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 14 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 18 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 14 PUs; end with 32 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 9 mech_infantrys moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Poland to Novgorod 2 bombers moved from Western Ukraine to Novgorod 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 2 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 11 armour, 9 artilleries, 3 infantry and 35 mech_infantrys moved from Bryansk to Belarus Combat - Germans Battle in Belarus Germans attack with 11 armour, 9 artilleries, 3 infantry and 35 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 11 armour, 9 artilleries, 3 infantry and 35 mech_infantrys in Belarus, round 2 : 12/58 hits, 16.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 11 armour, 9 artilleries, 1 infantry and 35 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 2 bombers and 12 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 8 armour, 1 factory_minor, 1 harbour and 1 mech_infantry AA fire in Novgorod : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 2 bombers and 12 mech_infantrys in Novgorod, round 2 : 4/15 hits, 3.83 expected hits Russians roll dice for 1 aaGun, 8 armour and 1 mech_infantry in Novgorod, round 2 : 1/9 hits, 4.33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 bombers and 11 mech_infantrys in Novgorod, round 3 : 3/14 hits, 3.67 expected hits Russians roll dice for 6 armour in Novgorod, round 3 : 3/6 hits, 3.00 expected hits 3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 bombers and 8 mech_infantrys in Novgorod, round 4 : 2/11 hits, 3.17 expected hits Russians roll dice for 3 armour in Novgorod, round 4 : 1/3 hits, 1.50 expected hits 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 bombers and 7 mech_infantrys in Novgorod, round 5 : 3/10 hits, 3.00 expected hits Russians roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 37 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 1 aaGun, 8 armour and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Novgorod to Eastern Poland 3 aaGuns moved from Bryansk to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 5 infantry placed in Western Germany 4 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -4.33 Russians : -4.33 AA fire in Novgorod : : -0.33
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 4 infantry moved from Russia to Tambov 1 armour moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 infantry Italians defend with 2 aaGuns 2 aaGuns owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Tambov Russians attack with 1 armour, 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Tambov, round 2 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Rostov Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 4 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.50
-
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hunan 3 mech_infantrys moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe
-
@DizzKneeLand33 scramble in sz6?
-
No scramble, thx!
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hunan 3 mech_infantrys moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 6 Sea Zone Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports 3 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 9 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 9.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Japanese: 3 fighters Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,3,3 Japanese collect 27 PUs (9 lost to blockades); end with 27 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -0.50
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hunan 3 mech_infantrys moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 6 Sea Zone Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports 3 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 9 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 9.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Japanese: 3 fighters Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,3,3 Japanese collect 27 PUs (9 lost to blockades); end with 27 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -0.50
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 submarines moved from 6 Sea Zone to 36 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in 36 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships and 3 carriers Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47 Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships and 3 carriers Non Combat Move - Americans 3 bombers moved from 36 Sea Zone to Shan State 3 submarines moved from 31 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to Korea 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Place Units - Americans 1 artillery and 3 infantry placed in Central United States 5 bombers placed in Western United States 1 armour and 2 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : 2.17 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 submarines moved from 6 Sea Zone to 36 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in 36 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships and 3 carriers Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47 Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships and 3 carriers Non Combat Move - Americans 3 bombers moved from 36 Sea Zone to Shan State 3 submarines moved from 31 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to Korea 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Place Units - Americans 1 artillery and 3 infantry placed in Central United States 5 bombers placed in Western United States 1 armour and 2 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from India to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - British 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 aaGun and 5 infantry moved from Burma to Shan State 1 armour and 4 mech_infantrys moved from India to Shan State 2 fighters moved from Tunisia to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 3 transports moved from 89 Sea Zone to 106 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Quebec 1 fighter placed in United Kingdom 2 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 29 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5 UK_Pacific collect 28 PUs; end with 29 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 2 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Italians : 0.00 British : 0.00 Americans : 2.17 Japanese : -1.17
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 transport moved from 97 Sea Zone to 93 Sea Zone 3 artilleries moved from Southern France to 93 Sea Zone 3 infantry moved from Southern France to 93 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Gibraltar 2 artilleries and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Gibraltar Italians attack with 3 artilleries, 1 bomber and 3 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 4/7 hits, 2.67 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 2.50 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 21 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France Place Units - Italians 1 artillery and 1 infantry placed in Southern France 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -1.00
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Caucasus to Russia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :