In the North Atlantic Sea Zone, I actually would have chosen the transport as a casualty when your sub hit, and then submerged my sub, so I’ll put back the Russian sub.
Toyls vs Maxi - Corona edition
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 carrier moved from 43 Sea Zone to 56 Sea Zone 1 fighter moved from 43 Sea Zone to 56 Sea Zone 1 fighter moved from Java to 56 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 3 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Buyant-Uhaa to Chahar 2 fighters moved from Japan to Amur 1 fighter moved from Yunnan to Chahar 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Java to Philippines Combat - Japanese Battle in Western Australia Battle in 80 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in New Guinea Battle in 30 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 30 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Iraq Japanese attack with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber British defend with 2 artilleries, 2 infantry and 1 mech_infantry; French defend with 2 infantry Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/10 hits, 3,83 expected hits British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the French and 1 infantry owned by the British lost in Iraq Japanese roll dice for 3 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/9 hits, 3,67 expected hits British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 3 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq Japanese roll dice for 3 armour, 2 artilleries and 1 tactical_bomber in Iraq, round 4 : 2/6 hits, 2,83 expected hits British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the British lost in Iraq Japanese win, taking Iraq from British with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 4 infantry Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Amur Japanese attack with 2 fighters Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Amur Russians win with 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 fighters Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Eastern Persia to Persia 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Chahar to Jehol Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Persia 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 5. 1 mech_infantry placed in India 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -3,83 Russians regular : 1,00 British regular : 0,67
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria 1 mech_infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer and 3 submarines Japanese defend with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits 3 submarines owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Americans retreated to 16 Sea Zone Japanese win with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in 30 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 4. Americans undo move 3. 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,83
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans Germans buy 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from 113 Sea Zone to Norway 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 carrier moved from 113 Sea Zone to 112 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 3 artilleries moved from 112 Sea Zone to Norway 2 bombers moved from Southern France to Norway 1 fighter moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Norway 1 armour moved from Novgorod to Finland Germans take Karelia from Russians 1 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg Combat - Germans Battle in 112 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports Americans defend with 1 carrier Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Norway Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_minor and 7 infantry; French defend with 2 infantry Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 4/11 hits, 5,00 expected hits British roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Norway Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 6/9 hits, 4,33 expected hits British roll dice for 5 infantry in Norway, round 3 : 2/5 hits, 1,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for British: 7 infantry Casualties for French: 2 infantry Battle in Finland Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Battle in Vyborg Germans attack with 1 armour and 1 infantry British defend with 1 artillery Germans roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 bombers moved from Norway to Western Germany 1 infantry moved from Denmark to Western Germany 4 infantry moved from Poland to Slovakia Hungary 5 mech_infantrys moved from Germany to Poland 1 infantry moved from Poland to Slovakia Hungary 4 infantry moved from Western Germany to Germany 3 infantry moved from Normandy Bordeaux to France Place Units - Germans 2 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Novgorod 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -0,33 Germans regular : 0,33 British regular : -0,17
-
TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British
Combat Hit Differential Summary :
-
VIl du scramble?
-
@Maxiheimer ja tak:-)
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 95 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Battle in 94 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win, taking Normandy Bordeaux from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iraq British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 armour and 1 artillery British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 3 armour and 1 artillery in Iraq, round 2 : 1/4 hits, 1,83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 3 armour in Iraq, round 3 : 2/3 hits, 1,50 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 1 fighter owned by the British lost in Iraq 1 tactical_bomber owned by the British retreated Japanese win with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Japanese: 2 armour and 1 artillery Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters Germans defend with 1 carrier, 1 cruiser, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits Units damaged: 1 battleship owned by the British and 2 carriers owned by the British 2 submarines owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters in 112 Sea Zone, round 3 : 5/7 hits, 3,67 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 3/7 hits, 4,00 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans and 2 carriers owned by the British lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber and 4 fighters in 112 Sea Zone, round 4 : 4/6 hits, 3,33 expected hits Germans roll dice for 3 fighters and 3 transports in 112 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Germans, 1 transport owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 112 Sea Zone 2 transports owned by the Germans lost in 112 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 48 Casualties for Germans: 1 carrier, 1 cruiser, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports Casualties for British: 1 battleship, 2 carriers, 1 destroyer and 1 fighter Non Combat Move - British 3 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 tactical_bomber moved from Iraq to Egypt 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Kenya to Egypt Place Units - British 3 mech_infantrys placed in Egypt British undo move 1. 1 fighter and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -2,67 British regular : 1,50
-
Lidt held skal der til:cold_sweat:
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 battleship moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from Tunisia to Algeria 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 92 Sea Zone to Algeria 1 bomber moved from Southern France to Normandy Bordeaux 2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone 2 artilleries and 1 infantry moved from 94 Sea Zone to Algeria Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship, 1 destroyer and 2 transports British defend with 1 submarine Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 94 Sea Zone Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Normandy Bordeaux Italians attack with 1 bomber and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 artilleries and 2 infantry Italians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/6 hits, 2,50 expected hits French roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 3 : 1/5 hits, 2,17 expected hits French roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 4 : 3/4 hits, 1,83 expected hits French roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 artilleries Casualties for Americans: 2 artilleries and 2 infantry Non Combat Move - Italians 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Algeria to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 infantry moved from Northern Italy to France 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : -1,50 British regular : -0,67
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 4 infantry moved from South Australia to Western Australia 1 armour moved from New South Wales to Western Australia 1 fighter moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Japanese defend with 3 artilleries and 3 infantry ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Western Australia, round 2 : 4/7 hits, 2,17 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Western Australia, round 3 : 2/5 hits, 1,83 expected hits Japanese roll dice for 2 artilleries in Western Australia, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for ANZAC: 3 infantry Casualties for Japanese: 3 artilleries and 3 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to New South Wales 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 2,00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Hopei to Chahar 2 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Persia 3 fighters moved from Russia to Persia 1 armour moved from Western Ukraine to Romania 1 infantry moved from Bessarabia to Romania Combat - Russians Battle in Chahar Russians attack with 3 infantry Japanese defend with 2 infantry Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Romania Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Romania Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 1 armour and 1 infantry Battle in Persia Russians attack with 2 armour, 3 fighters, 1 infantry and 2 mech_infantrys Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 1 tactical_bomber Russians roll dice for 2 armour, 3 fighters, 1 infantry and 2 mech_infantrys in Persia, round 2 : 3/8 hits, 3,00 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Persia, round 2 : 4/6 hits, 2,17 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Persia Russians roll dice for 1 armour and 3 fighters in Persia, round 3 : 1/4 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Persia Russians roll dice for 3 fighters in Persia, round 4 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Persia, round 4 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese lost in Persia Russians roll dice for 3 fighters in Persia, round 5 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 tactical_bomber in Persia, round 5 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Russians lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber Non Combat Move - Russians 2 fighters moved from Persia to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 2 aaGuns, 1 armour, 16 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 10 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Tsinghai to Turkmenistan 1 armour moved from Sikang to Turkmenistan Place Units - Russians 3 mech_infantrys placed in Volgograd 3 infantry placed in Western Ukraine 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00 Germans regular : 1,33 Russians regular : -0,17
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 46 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 3 mech_infantrys moved from Malaya to Yunnan 1 artillery and 2 infantry moved from French Indo China to Siam 1 mech_infantry moved from India to Eastern Persia 1 armour moved from Iraq to Persia 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 3 transports moved from 56 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Philippines to Manchuria 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 62 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Kwangtung to Kiangsi Combat - Japanese Battle in New Zealand Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 1 fighter and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to Jehol Place Units - Japanese 3 infantry placed in Persia 1 artillery and 2 infantry placed in India 3 mech_infantrys placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 2 armour placed in Japan 2 transports placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,67 Japanese regular : -0,67
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,50
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to 123 Sea Zone Combat - Germans Battle in 123 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 123 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Baltic States Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 123 Sea Zone to Norway 1 infantry moved from Vyborg to Novgorod 1 armour moved from Vyborg to Novgorod 1 armour moved from Finland to Novgorod 1 bomber moved from Baltic States to Germany 10 infantry moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Poland to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 3 armour and 2 mech_infantrys moved from Poland to Slovakia Hungary 5 infantry moved from Western Germany to Germany 3 infantry moved from France to Western Germany Place Units - Germans 5 artilleries placed in Germany 3 infantry placed in Novgorod 1 fighter placed in Western Germany 1 mech_infantry placed in Germany 1 submarine placed in 125 Sea Zone Germans undo move 2. 1 transport placed in 115 Sea Zone 2 infantry placed in Novgorod 1 infantry placed in Norway Germans undo move 7. 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - British British buy 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq British take Iraq from Japanese 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to 115 Sea Zone Combat - British Battle in 115 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Normandy Bordeaux British attack with 1 artillery, 4 fighters and 1 infantry Italians defend with 1 factory_minor and 2 infantry British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from 115 Sea Zone to Belarus 2 fighters moved from Normandy Bordeaux to United Kingdom 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6 British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : -0,67
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 tactical_bomber moved from 95 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to Gibraltar 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to France Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Gibraltar Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2,50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 97 Sea Zone Italians attack with 2 destroyers British defend with 1 submarine Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Tunisia 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 transport moved from 94 Sea Zone to 97 Sea Zone Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1,50 British regular : 0,00
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 63 Sea Zone Combat - ANZAC Battle in 63 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 63 Sea Zone to New South Wales 1 armour moved from Western Australia to New South Wales 1 artillery and 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,5,5,6,5 ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia 3 mech_infantrys moved from Northwest Persia to Persia 2 fighters moved from Northwest Persia to Persia 1 fighter moved from Russia to Persia 3 infantry moved from Eastern Poland to Romania 3 infantry moved from Eastern Poland to Poland 1 infantry moved from Chahar to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese Combat - Russians Battle in Romania Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia Russians win, taking Eastern Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Persia Russians attack with 3 fighters and 3 mech_infantrys Japanese defend with 1 armour, 1 factory_minor and 3 infantry Russians roll dice for 3 fighters and 3 mech_infantrys in Persia, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 armour and 3 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Persia Russians roll dice for 3 fighters and 1 mech_infantry in Persia, round 3 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Persia Russians roll dice for 3 fighters in Persia, round 4 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 3 mech_infantrys Casualties for Japanese: 1 armour and 3 infantry Battle in Poland Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Poland, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 2 fighters moved from Persia to Rostov 1 mech_infantry moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Russia to Belarus 1 infantry moved from Western Ukraine to Eastern Poland Place Units - Russians 3 infantry placed in Western Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17 Germans regular : -1,00 Russians regular : 0,00