I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file
Dice Roller
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One more time
Rolling 5 2 1:
(2, 2, 2, 3, 6) (1, 4) (4) -
Works SWEET!!! :-D
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New features!!! Testing……
Rolls: 4@2 3@3 2@4 1@4; Total Hits: 84@2: (2, 3, 3, 2)3@3: (2, 3, 1)2@4: (4, 4)1@4: (1)
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WOO HOO!! :-D
I should’ve saved that roll for the game! :evil:
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Hmmm.
Testing this out.
For example, this will roll 10 6-sided dice… (replace “bice” with “dice”)
Rolling 9d6:
(1, 1, 1, 1, 2, 2, 4, 5, 6) -
I can use that roll!!!
:-o
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if that was aa, it would be horrendous.
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I’ll take a roll like that for any attack. Four "1"s in 9 d 6? Yeah baby!!!
Of course, for the real thing you know I will have to get the rest of the “average” dice. Probably when I’m doing some high risk gamble that puts my game on the line.
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Testing…
Rolling 4d6 2d6:
(2, 3, 5, 5) (5, 6) -
Try
aaa 2@1 3@4
Rolls: 2@1 3@4; Total Hits: 22@1: (6, 2)3@4: (3, 1, 5) -
Uberlager, you have to re-roll because you modified your message and so your roll is not acceptable.
;-)
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Uberlager, you have to re-roll because you modified your message and so your roll is not acceptable.
;-)
Can you correct this so that you don;t even get results just code if you edit a dice post? Like it was before?
That was one of the BEST features of the in-site dicey, that results could not be editted, otherwise the rolls reverted to code. If that is no longer the case, I may need to reconsider certifying the in-site for Tournament use…
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No, this “trick” has always been available and I think I have mentioned it before. You edit your message, remove the html results of the roll and resubmit a message with a new roll. You can do this over and over and over again until you get the result that you want. The result is still random each time but you can repeat it over and over to get a favorable result.
The thing is you’ll see the “message edited on” alert which indicates a possible cheater. To avoid that altogether, editing posts in the games in progress forum was turned off.
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And that applies to all 3 game threads (regular, Tournament, and League), correct?
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Rolls: 5@1 3@2 6@3; Total Hits: 55@1: (1, 3, 3, 5, 3)3@2: (1, 1, 6)6@3: (4, 1, 5, 3, 3, 4)
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@ncscswitch:
And that applies to all 3 game threads (regular, Tournament, and League), correct?
Yes.
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To roll dice, type in the following:
<colon>dice ndm <colon>Replace <colon>with an actual colon “:”
Replace n with the number of dice to roll.
Replace m with the number of sides per dice.lets see if I can get this to work
Three inf @1Rolling 3d6:
(1, 3, 4) one arm @ 3Rolling 1d6:
(6)</colon></colon></colon> -
Dude, you’re behind the times - try this command:
aaa 3@1 1@3
Rolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 6)1@3: (5) -
Dude, I really would rather be using the Frood site but my opponent is not getting the e-mails from it…
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Well I have a perfect solution for you - create a Game ID at my site and use that in rolling your battles. Then your opponent can verify results online and trust that he’s not receiving a spoofed e-mail of the results.
Even better, enter two dummy e-mail addresses when you create the game, just rely on the online logged results, and save room in your inbox for more important stuff, like male enhancement pills.