I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file
Dice Roller
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Rolls: 1@4 1@3 1@4 2@1; Total Hits: 11@4: (5)1@3: (3)1@4: (6)2@1: (2, 5)
Rolls: 1@4 1@3 1@4 2@1; Total Hits: 31@4: (4)1@3: (2)1@4: (5)2@1: (1, 4)
Rolls: 1@4 1@3 1@4 2@1; Total Hits: 31@4: (1)1@3: (6)1@4: (2)2@1: (5, 1)
Rolls: 1@4 1@3 1@4 2@1; Total Hits: 41@4: (1)1@3: (3)1@4: (4)2@1: (4, 1) -
Rolling 1d6:
(4) -
TEST
Rolls: 2@4 1@3; Total Hits: 02@4: (5, 6)1@3: (6)
Rolls: 2@4 3@3 7@1; Total Hits: 52@4: (4, 1)3@3: (1, 4, 3)7@1: (5, 3, 5, 2, 6, 1, 4)
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test
Rolls: 2@4 1@3; Total Hits: 12@4: (5, 5)1@3: (1)
Rolls: 2@4 3@3 7@1; Total Hits: 42@4: (2, 6)3@3: (2, 2, 6)7@1: (6, 1, 3, 6, 3, 4, 5)Rolls: 2@4 1@3; Total Hits: 32@4: (4, 4)1@3: (2)
Rolls: 2@4 3@3 7@1; Total Hits: 62@4: (6, 4)3@3: (3, 2, 2)7@1: (2, 1, 2, 3, 6, 6, 1)Rolls: 2@4 1@3; Total Hits: 12@4: (2, 5)1@3: (6)
Rolls: 2@4 3@3 7@1; Total Hits: 32@4: (2, 1)3@3: (6, 4, 2)7@1: (5, 3, 3, 2, 3, 5, 6)Rolls: 2@4 1@3; Total Hits: 22@4: (1, 2)1@3: (4)
Rolls: 2@4 3@3 7@1; Total Hits: 42@4: (3, 2)3@3: (1, 6, 4)7@1: (3, 1, 4, 4, 4, 3, 3) -
Rolls: 2@4 2@3 2@2; Total Hits: 32@4: (4, 1)2@3: (3, 4)2@2: (6, 5)
Rolls: 8@2; Total Hits: 28@2: (6, 1, 6, 1, 5, 3, 4, 4)Rolls: 2@4 2@3 2@2; Total Hits: 32@4: (3, 2)2@3: (6, 1)2@2: (5, 5)
Rolls: 8@2; Total Hits: 38@2: (1, 2, 3, 4, 2, 5, 3, 6)Rolls: 2@4 2@3 2@2; Total Hits: 22@4: (5, 5)2@3: (2, 3)2@2: (6, 5)
Rolls: 8@2; Total Hits: 08@2: (6, 5, 4, 5, 6, 3, 6, 4)Rolls: 2@4 2@3 2@2; Total Hits: 42@4: (5, 3)2@3: (2, 2)2@2: (4, 1)
Rolls: 8@2; Total Hits: 28@2: (3, 3, 6, 4, 5, 2, 1, 6) -
Rolls: 13@1 4@2 2@3; Total Hits: 513@1: (3, 4, 5, 5, 5, 3, 4, 1, 4, 3, 1, 3, 6)4@2: (1, 5, 6, 5)2@3: (1, 2)
Rolls: 6@3 2@2; Total Hits: 56@3: (3, 1, 1, 6, 4, 2)2@2: (6, 2)
Rolls: 13@1 4@2 2@3; Total Hits: 513@1: (2, 1, 1, 4, 4, 5, 2, 2, 3, 5, 6, 4, 2)4@2: (2, 4, 4, 2)2@3: (4, 3)
Rolls: 6@3 2@2; Total Hits: 46@3: (1, 3, 3, 2, 6, 4)2@2: (3, 6)
Rolls: 13@1 4@2 2@3; Total Hits: 113@1: (2, 4, 5, 3, 6, 6, 4, 3, 3, 2, 4, 5, 5)4@2: (3, 4, 2, 4)2@3: (6, 5)
Rolls: 6@3 2@2; Total Hits: 56@3: (2, 1, 3, 5, 1, 6)2@2: (2, 3)
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test
Rolls: 6@1 10@2 7@3; Total Hits: 96@1: (2, 1, 3, 1, 2, 2)10@2: (6, 3, 1, 5, 6, 1, 5, 1, 4, 1)7@3: (4, 5, 6, 2, 3, 3, 5)
Rolls: 14@2 2@3; Total Hits: 614@2: (1, 4, 2, 3, 6, 5, 3, 2, 6, 4, 5, 1, 6, 6)2@3: (1, 2)
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test
Rolls: 8@1 8@2 7@3; Total Hits: 68@1: (1, 4, 1, 6, 5, 5, 2, 2)8@2: (1, 6, 6, 2, 5, 6, 6, 4)7@3: (5, 5, 3, 5, 4, 4, 2)
Rolls: 14@2 2@3; Total Hits: 514@2: (2, 1, 5, 1, 6, 2, 2, 4, 3, 6, 5, 3, 5, 3)2@3: (4, 6)
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Rolls: 3@1 8@2 7@3; Total Hits: 83@1: (1, 6, 4)8@2: (5, 4, 3, 6, 1, 5, 5, 1)7@3: (2, 1, 4, 2, 6, 1, 3)
Rolls: 8@2 2@3; Total Hits: 38@2: (6, 4, 2, 6, 3, 2, 6, 5)2@3: (2, 5)
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Rolls: 8@2 7@3; Total Hits: 58@2: (2, 3, 5, 2, 6, 5, 3, 4)7@3: (5, 6, 3, 6, 3, 1, 5)
Rolls: 2@3; Total Hits: 12@3: (3, 5)
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Rolls: 3@3 10@1 8@4; Total Hits: 73@3: (2, 4, 6)10@1: (3, 1, 1, 5, 3, 2, 5, 5, 4, 3)8@4: (5, 3, 3, 6, 4, 5, 2, 6)
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TEST
<colon>dice 1d2</colon> -
TEST
Rolling 1d2:
(1)<:>dice 1d2<:>
“:“dice 1d2”:”
<“:”>dice 1d2<“:”>
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Rolls: 2@1 4@2 5@3 1@4; Total Hits: 42@1: (4, 3)4@2: (5, 1, 5, 5)5@3: (5, 2, 6, 1, 1)1@4: (6)
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test
Rolling 5d1:
(1, 1, 1, 1, 1) -
Rolls: 5@1; Total Hits: 05@1: (5, 4, 2, 5, 2)
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you got it.
3inf 2art 2t 1fg 1bm
Rolls: 1@1 4@2 3@3 1@4; Total Hits: 21@1: (2)4@2: (6, 3, 3, 4)3@3: (4, 2, 6)1@4: (1) -
My turn for a test
Rolls: 2@1 4@3; Total Hits: 62@1: (1, 1)4@3: (1, 3, 3, 2)
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Scare off opponents with a test roll like that :-o
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Test rolls don’t mean much outside the “Games in Progress” forum, because you can just delete posts and reroll until you get what you want.