made a small adjustment, use latest. thanks!
Mistergreen vs DizzKneeLand (allies+9) BM3 L20
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k. This whole game was ruined in the UK. :(
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Just sayin, don’t start justifying the rolls.
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I shouldn’t have said anything. Sorry.
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No worries. :)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 artilleries, 2 infantry and 1 marine Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 4 bombers moved from Hawaiian Islands to Queensland Place Units - Americans 2 bombers and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 2 artilleries, 2 infantry and 1 marine Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 4 bombers moved from Hawaiian Islands to Queensland Place Units - Americans 2 bombers and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour, 3 artilleries and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Yunnan, round 2 : 2/6 hits, 2.17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -16 Casualties for Chinese: 1 fighter and 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 armour and 3 artilleries British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 0/4 hits, 1.50 expected hits 3 artilleries owned by the Japanese lost in Yunnan British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 armour and 3 artilleries Casualties for British: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British EDIT: Turning off Edit Mode 1 fighter moved from Yunnan to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from West India to India 1 armour moved from Scotland to 109 Sea Zone 1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Italians : -0.33 British : 3.33 Americans : 0.50 Chinese : -0.00 Japanese : 0.00
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Slovakia Hungary to Poland 2 fighters moved from Holland Belgium to Poland 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from French 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Western Germany to Gibraltar
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OOL?
I figure you will go with best defense since even then I’m a sliver ahead on the coin flip. But it never hurt to ask. :) -
yes max defense thx!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Slovakia Hungary to Poland 2 fighters moved from Holland Belgium to Poland 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from French 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Western Germany to Gibraltar Combat - Italians Battle in Poland Italians attack with 2 fighters and 2 infantry Russians defend with 2 infantry Italians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Poland Italians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Poland retreated to Poland Russians win with 2 infantry remaining. Battle score for attacker is -16 Casualties for Italians: 1 fighter and 2 infantry Battle in Gibraltar Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour; Americans defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2,17 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar 1 bomber owned by the Italians retreated Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 artilleries and 1 marine in Gibraltar, round 3 : 3/4 hits, 1,50 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Americans win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Algeria 1 fighter moved from Southern Italy to Algeria 1 fighter moved from Poland to Slovakia Hungary 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Kenya to Belgian Congo 1 infantry moved from Italian Somaliland to Kenya 1 artillery and 3 infantry moved from Northern Italy to Southern France 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone Italians undo move 1. 1 carrier placed in 95 Sea Zone 1 transport placed in 97 Sea Zone 1 marine placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 17 PUs (1 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -3,17 Americans : 2,33 Russians : 1,67
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That’s it for me for tonight.
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The dice have been whacked in all my games tonight. Something weird is going to happen in the world soon.
g’nite! ;)
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 3 fighters and 9 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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There’s just no way to come back from this. GG!
Let me know if you’d like to play another. If so you can start the bidding again. :)
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Good game. Another game would be great. I’ll bid 10 for the allies. :)
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I’ll do the sucker thing and bid 9 again lol.
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You got it. What do you want? :)
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Let’s go marine NZ, artillery AES.
GL and hf for game 2!