TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 marine moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain Combat - Americans Battle in Portugal Americans attack with 1 artillery, 2 infantry and 1 marine Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 2 : 1/4 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 3 : 1/4 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 2 : 3/9 hits, 2.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 3 : 2/7 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Spain 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 1 bomber moved from Amur to Hawaiian Islands 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Turkey 4 mech_infantrys moved from Persia to Turkey 3 armour moved from Persia to Turkey 2 fighters moved from Persia to Turkey 1 bomber moved from Gibraltar to Turkey 1 fighter moved from Gibraltar to 96 Sea Zone 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 artillery moved from 81 Sea Zone to Saudi Arabia 1 fighter moved from Egypt to Turkey 1 tactical_bomber moved from 81 Sea Zone to Turkey 1 fighter moved from 81 Sea Zone to Saudi Arabia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to India Combat - British British creates battle in territory 125 Sea Zone Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Saudi Arabia British attack with 1 artillery, 1 fighter and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 2 cruisers in Saudi Arabia, round 2 : 3/3 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/14 hits, 5.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 4.83 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry and 3 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 fighter moved from Turkey to Persia 1 fighter moved from Turkey to Persia 1 fighter moved from Turkey to Iraq 1 tactical_bomber moved from Turkey to Iraq 1 bomber moved from Turkey to Persia 1 fighter moved from Saudi Arabia to 81 Sea Zone 1 fighter moved from 96 Sea Zone to 81 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Trans-Jordan to Iraq 2 fighters moved from United Kingdom to Spain 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 fighter placed in United Kingdom 2 infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 1.17 Neutral_True regular : -0.33 British regular : -0.83