sz55: 7 ANZ FTRs on 4 US carriers
20L BM3 DizzKneeland Allies vs Karl7 Axis
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 bomber moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Italy Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 2 artilleries in Northern Italy, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy British win with 1 artillery remaining. Battle score for attacker is -11 Casualties for Italians: 2 artilleries and 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Romania to Yugoslavia 1 submarine moved from 98 Sea Zone to 99 Sea Zone 2 armour and 2 mech_infantrys moved from Bryansk to Rostov Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -2.33 British : 2.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 61 Sea Zone 2 fighters and 1 infantry moved from New South Wales to Queensland 2 fighters and 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 61 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Queensland ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 61 Sea Zone to New South Wales 2 fighters moved from South Australia to New South Wales 2 fighters moved from Queensland to New South Wales 2 infantry moved from Iraq to Turkey Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 ANZAC collect 5 PUs (2 lost to blockades); end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Caucasus 1 bomber moved from Western Ukraine to Caucasus 1 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 2 infantry moved from France to Northern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 factory_minor Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 artillery moved from Ukraine to Bryansk 1 fighter moved from Tambov to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 bomber and 1 fighter moved from Caucasus to Bryansk 2 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk 2 artilleries and 3 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 bomber moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from Northern Italy to Eastern Poland 8 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 artilleries and 8 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Western Ukraine 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.33 Russians : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:19:34 AM
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 artillery moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd 1 artillery moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 fighters Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 fighters in Tambov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 2 fighters in Tambov, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery Battle in Volgograd Russians attack with 1 artillery and 2 fighters Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 artillery and 1 infantry moved from Vologda to Russia 2 infantry moved from Samara to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 91 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 2 armour, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship and 2 destroyers moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 fighters and 2 tactical_bombers moved from 63 Sea Zone to Queensland 1 carrier and 2 fighters moved from 63 Sea Zone to 33 Sea Zone 2 carriers moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Western Australia to South Australia 1 marine moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to South Australia 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from French Indo China to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Queensland Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in South Australia Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in South Australia, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from South Australia to Western Australia 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 infantry and 3 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Hopei 3 armour moved from India to Yunnan 1 bomber moved from Suiyuyan to Kweichow 1 bomber moved from French Indo China to Kweichow 2 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Western Australia 1 fighter moved from Malaya to Western Australia 1 tactical_bomber moved from Malaya to Kweichow 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 fighter and 2 infantry placed in India 1 airfield and 1 harbour placed in Western Australia 1 transport placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 1 armour and 1 infantry placed in Malaya 1 armour and 1 infantry placed in French Indo China 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from New South Wales to Queensland 1 bomber moved from Hawaiian Islands to Queensland 8 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Southern France to Northern Italy 3 armour moved from Spain to Northern Italy 2 infantry moved from Spain to Normandy Bordeaux 4 bombers moved from Spain to Normandy Bordeaux Combat - Americans Battle in Northern Italy Americans attack with 11 armour, 6 artilleries, 4 infantry and 2 mech_infantrys Germans defend with 2 infantry; Italians defend with 1 factory_minor Americans roll dice for 11 armour, 6 artilleries, 4 infantry and 2 mech_infantrys in Northern Italy, round 2 : 12/23 hits, 9.50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 11 armour, 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Normandy Bordeaux Americans attack with 4 bombers and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Queensland Americans attack with 2 bombers Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 2 bombers in Queensland, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Queensland Americans roll dice for 2 bombers in Queensland, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Queensland Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Queensland to New South Wales 2 aaGuns, 2 artilleries and 11 infantry moved from Spain to Southern France 4 bombers moved from Normandy Bordeaux to Southern France 5 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone 3 bombers moved from Eastern United States to Southern France 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 3 armour placed in Southern France 3 armour placed in Spain 5 infantry and 5 mech_infantrys placed in Central United States 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 1.33 Americans : 1.83 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from New South Wales to Queensland 1 bomber moved from Hawaiian Islands to Queensland 8 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Southern France to Northern Italy 3 armour moved from Spain to Northern Italy 2 infantry moved from Spain to Normandy Bordeaux 4 bombers moved from Spain to Normandy Bordeaux Combat - Americans Battle in Northern Italy Americans attack with 11 armour, 6 artilleries, 4 infantry and 2 mech_infantrys Germans defend with 2 infantry; Italians defend with 1 factory_minor Americans roll dice for 11 armour, 6 artilleries, 4 infantry and 2 mech_infantrys in Northern Italy, round 2 : 12/23 hits, 9.50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 11 armour, 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Normandy Bordeaux Americans attack with 4 bombers and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Queensland Americans attack with 2 bombers Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 2 bombers in Queensland, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Queensland Americans roll dice for 2 bombers in Queensland, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Queensland Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Queensland to New South Wales 2 aaGuns, 2 artilleries and 11 infantry moved from Spain to Southern France 4 bombers moved from Normandy Bordeaux to Southern France 5 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone 3 bombers moved from Eastern United States to Southern France 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 3 armour placed in Southern France 3 armour placed in Spain 5 infantry and 5 mech_infantrys placed in Central United States 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 22 infantry moved from Eastern Persia to Afghanistan 2 armour moved from Belgian Congo to Angola 1 armour, 1 bomber and 1 mech_infantry moved from Union of South Africa to Angola 1 armour and 2 mech_infantrys moved from Greece to Caucasus 1 artillery and 2 infantry moved from Turkey to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus Combat - British Battle in Afghanistan British attack with 2 artilleries and 22 infantry Neutral_True defend with 4 infantry British roll dice for 2 artilleries and 22 infantry in Afghanistan, round 2 : 7/24 hits, 4.67 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Neutral_True with 2 artilleries and 20 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Neutral_True: 4 infantry Battle in Angola British attack with 3 armour, 1 bomber and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Angola, round 2 : 1/5 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Angola British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Angola, round 3 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 1 infantry in Angola, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 3 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Neutral_True: 2 infantry Casualties for British: 1 mech_infantry Battle in Caucasus British attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/12 hits, 4.17 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 artillery moved from Mozambique to Tanganyika Territory 1 bomber moved from Angola to Egypt 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Alexandria to Egypt 3 aaGuns moved from Eastern Persia to Afghanistan 1 aaGun moved from Eastern Persia to Persia 2 artilleries and 3 infantry moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 1 aaGun, 2 artilleries and 16 infantry moved from Trans-Jordan to Iraq 1 armour and 3 fighters moved from Southern France to Northern Italy 3 infantry moved from Spain to Southern France Place Units - British 3 artilleries placed in Persia 2 armour and 1 mech_infantry placed in Iraq 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.33 British : 1.50 Americans : 1.83 Neutral_True : 0.67 Chinese : 0.17 Japanese : -1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Turning off Edit Mode Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Greece Italians take Greece from British Combat - Italians Non Combat Move - Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Greater Southern Germany 1 infantry moved from Albania to Yugoslavia 3 armour, 2 artilleries and 2 mech_infantrys moved from Rostov to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 2 aaGuns moved from Bryansk to Ukraine Place Units - Italians 2 armour and 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 2 infantry moved from Turkey to Greece Combat - ANZAC Battle in Greece ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Greece ANZAC win, taking Greece from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,3,3,4,1,5,2,6,1,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 ANZAC collect 4 PUs (4 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 ANZAC : 0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 8 mech_infantrys moved from Bryansk to Caucasus 8 armour moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Caucasus 2 bombers moved from Bryansk to Caucasus 2 fighters moved from Bryansk to Caucasus Combat - Germans Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 8 armour, 2 bombers, 2 fighters, 8 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Germans roll dice for 8 armour, 2 bombers, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 10/21 hits, 8.33 expected hits Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits 2 mech_infantrys owned by the British, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 2 bombers, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany 2 infantry moved from Western Germany to France 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 2 armour and 3 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 3 aaGuns, 17 armour, 12 artilleries, 7 infantry and 13 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Novgorod to Belarus 3 tactical_bombers moved from Novgorod to Western Germany 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 2 bombers moved from Caucasus to Bessarabia 2 bombers moved from Bessarabia to Ukraine 17 armour and 13 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Western Ukraine to Rostov 8 mech_infantrys moved from Western Ukraine to Rostov 3 armour moved from Ukraine to Rostov Place Units - Germans 3 infantry placed in Western Ukraine 3 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Western Germany 4 armour and 1 infantry placed in Germany Germans undo move 2. 3 infantry placed in Germany Germans undo move 1. Germans undo move 3. Germans undo move 2. Germans undo move 1. 4 armour and 6 infantry placed in Germany 1 artillery and 9 infantry placed in Western Germany Germans undo move 2. 2 artilleries and 8 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers EDIT: Adding units owned by Germans to Germany: 3 tactical_bombers EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode 1 infantry placed in Volgograd Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : 0.17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians Combat - Russians Non Combat Move - Russians 1 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Vologda 10 artilleries and 22 infantry moved from Russia to Smolensk 1 submarine moved from 92 Sea Zone to 98 Sea Zone Place Units - Russians 3 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 16 Sea Zone 1 infantry, 1 marine and 1 transport moved from 16 Sea Zone to 31 Sea Zone 1 infantry and 1 marine moved from 31 Sea Zone to Wake Island 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 31 Sea Zone 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 marine moved from Northern Territory to Queensland 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Queensland 5 infantry and 4 mech_infantrys moved from Shensi to Sikang 1 armour moved from Hopei to Sikang 2 bombers and 1 tactical_bomber moved from Kweichow to Sikang 1 fighter moved from India to Sikang 3 armour and 1 infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Wake Island Battle in Szechwan Japanese attack with 3 armour and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 3 armour and 1 infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan Japanese roll dice for 2 armour in Szechwan, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Szechwan, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Szechwan, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Wake Island from Americans with 1 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 3 armour and 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/14 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 3 : 3/12 hits, 4.17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 3 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 4 : 2/9 hits, 3.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 5 : 3/8 hits, 3.50 expected hits Chinese roll dice for 1 fighter in Sikang, round 5 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 5 infantry and 2 mech_infantrys Casualties for Chinese: 1 fighter and 7 infantry Battle in Queensland Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 1 marine and 2 tactical_bombers in Queensland, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 2 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from French Indo China to Yunnan 1 armour moved from French Indo China to Burma 1 armour moved from Malaya to Burma 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour, 1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Australia to India 2 fighters moved from Western Australia to 56 Sea Zone 1 tactical_bomber moved from Western Australia to India 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone 1 armour and 1 artillery moved from 46 Sea Zone to New Guinea 2 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to 33 Sea Zone 2 tactical_bombers moved from Queensland to 33 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 2 bombers moved from Sikang to Shensi Place Units - Japanese 3 infantry placed in India 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 1.33 Japanese : -9.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from Southern France to 95 Sea Zone 2 infantry moved from Spain to 91 Sea Zone 1 destroyer, 2 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone 3 artilleries and 5 infantry moved from Tunisia to 94 Sea Zone 3 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany 1 bomber moved from Southern France to Greater Southern Germany 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Southern France to Yugoslavia 3 bombers moved from Southern France to Germany 11 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy 3 armour moved from Southern France to Southern Italy 2 bombers moved from New South Wales to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber and 1 fighter moved from Western United States to 26 Sea Zone 1 bomber and 7 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in Yugoslavia Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Americans win, taking Yugoslavia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Greater Southern Germany Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 26 Sea Zone Americans attack with 2 bombers, 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 14 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry Americans roll dice for 14 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/26 hits, 10.00 expected hits Italians roll dice for 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 12 infantry in Southern Italy, round 2 : 5/16 hits, 6.00 expected hits 2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy Americans roll dice for 14 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 7/21 hits, 9.17 expected hits Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Southern Italy, round 3 : 3/7 hits, 3.00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy Americans captures 21PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 14 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 47 Casualties for Americans: 1 artillery and 7 infantry Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 12 infantry Battle in Queensland Americans attack with 2 bombers Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 2 bombers in Queensland, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Queensland Americans win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to Americans EDIT: Turning off Edit Mode 2 bombers moved from Queensland to Hawaiian Islands 2 bombers and 8 fighters moved from 26 Sea Zone to Hawaiian Islands 5 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Southern France to Northern Italy 3 infantry moved from Spain to Southern France 3 armour and 5 mech_infantrys moved from Spain to Northern Italy 5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain 2 bombers moved from Germany to Northern Italy 2 bombers moved from 95 Sea Zone to Northern Italy 1 bomber moved from Greater Southern Germany to Northern Italy 1 bomber moved from Yugoslavia to Northern Italy 1 infantry moved from British Columbia to Western United States Place Units - Americans 4 fighters placed in Western United States 2 armour and 1 mech_infantry placed in Northern Italy 2 armour and 1 mech_infantry placed in Southern France 2 armour and 1 mech_infantry placed in Spain 2 armour and 1 mech_infantry placed in Normandy Bordeaux Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Americans collect 86 PUs; end with 107 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : -1.00 Americans : -4.50 Japanese : 0.33 AA fire in Germany : : 0.50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from Southern France to 95 Sea Zone 2 infantry moved from Spain to 91 Sea Zone 1 destroyer, 2 infantry and 5 transports moved from 91 Sea Zone to 94 Sea Zone 3 artilleries and 5 infantry moved from Tunisia to 94 Sea Zone 3 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 94 Sea Zone to 95 Sea Zone 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany 1 bomber moved from Southern France to Greater Southern Germany 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Southern France to Yugoslavia 3 bombers moved from Southern France to Germany 11 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy 3 armour moved from Southern France to Southern Italy 2 bombers moved from New South Wales to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber and 1 fighter moved from Western United States to 26 Sea Zone 1 bomber and 7 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Germany causes 11 damage total. Battle in Yugoslavia Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Americans win, taking Yugoslavia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Greater Southern Germany Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Greater Southern Germany, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 26 Sea Zone Americans attack with 2 bombers, 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 14 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 12 infantry Americans roll dice for 14 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Southern Italy, round 2 : 11/26 hits, 10.00 expected hits Italians roll dice for 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 12 infantry in Southern Italy, round 2 : 5/16 hits, 6.00 expected hits 2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 9 infantry owned by the Italians lost in Southern Italy Americans roll dice for 14 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 7/21 hits, 9.17 expected hits Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Southern Italy, round 3 : 3/7 hits, 3.00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy Americans captures 21PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 14 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 47 Casualties for Americans: 1 artillery and 7 infantry Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 12 infantry Battle in Queensland Americans attack with 2 bombers Japanese defend with 1 airfield, 1 harbour and 1 marine Americans roll dice for 2 bombers in Queensland, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Queensland Americans win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to Americans EDIT: Turning off Edit Mode 2 bombers moved from Queensland to Hawaiian Islands 2 bombers and 8 fighters moved from 26 Sea Zone to Hawaiian Islands 5 infantry and 5 mech_infantrys moved from Central United States to 101 Sea Zone 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 2 artilleries and 11 infantry moved from Southern France to Northern Italy 3 infantry moved from Spain to Southern France 3 armour and 5 mech_infantrys moved from Spain to Northern Italy 5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Spain 2 bombers moved from Germany to Northern Italy 2 bombers moved from 95 Sea Zone to Northern Italy 1 bomber moved from Greater Southern Germany to Northern Italy 1 bomber moved from Yugoslavia to Northern Italy 1 infantry moved from British Columbia to Western United States Place Units - Americans 4 fighters placed in Western United States 2 armour and 1 mech_infantry placed in Northern Italy 2 armour and 1 mech_infantry placed in Southern France 2 armour and 1 mech_infantry placed in Spain 2 armour and 1 mech_infantry placed in Normandy Bordeaux Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Americans collect 86 PUs; end with 107 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 122 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Afghanistan to West India UK_Pacific take West India from Japanese Combat - British Non Combat Move - British 3 armour moved from Angola to French Equatorial Africa 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 artillery moved from Tanganyika Territory to Kenya 2 mech_infantrys moved from Egypt to French Equatorial Africa 1 bomber and 1 fighter moved from Egypt to Persia 1 infantry moved from Iraq to Turkey 1 infantry moved from Iraq to Northwest Persia 1 aaGun, 2 armour, 2 artilleries, 14 infantry and 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 armour placed in Persia 1 infantry placed in Iraq 2 tactical_bombers placed in Egypt Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33 Italians : -1.00 Americans : -4.50 Chinese : -0.33 Japanese : 0.67 AA fire in Germany : : 0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter and 1 submarine Americans defend with 1 destroyer and 5 transports Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 5 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone 5 transports owned by the Americans lost in 95 Sea Zone Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 43 Casualties for Americans: 1 destroyer and 5 transports Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Slovakia Hungary to Romania Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.17 Americans : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Western Australia ANZAC take Western Australia from Japanese 1 armour moved from New South Wales to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 infantry moved from Greece to Albania ANZAC take Albania from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5 ANZAC collect 11 PUs; end with 12 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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That one ANZAC dude is taking out Germany all by himself. He’s one mean mo fo.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 64 PUs; Germans buy 10 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 3 infantry moved from Germany to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Greater Southern Germany 2 armour and 2 mech_infantrys moved from Caucasus to Turkey 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Tambov 1 bomber moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Tambov 1 armour and 1 mech_infantry moved from Caucasus to Turkey 1 infantry moved from Volgograd to Samara 1 fighter moved from Ukraine to Samara 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Caucasus to Turkey Combat - Germans Battle in Samara Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greater Southern Germany Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Turkey Germans attack with 4 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Turkey, round 2 : 2/8 hits, 2.67 expected hits British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey Germans win, taking Turkey from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Ukraine to Germany 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 1 bomber moved from Bryansk to Germany 1 bomber moved from Tambov to Ukraine 1 fighter moved from Samara to Volgograd 2 armour and 2 mech_infantrys moved from Caucasus to Turkey 2 armour and 2 mech_infantrys moved from Caucasus to Turkey 1 infantry moved from Belarus to Novgorod 1 infantry moved from Archangel to Novgorod 17 armour and 11 mech_infantrys moved from Caucasus to Rostov 1 submarine moved from 125 Sea Zone to 124 Sea Zone Place Units - Germans 2 infantry placed in Germany 3 infantry placed in Novgorod 10 artilleries placed in Western Germany 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 1 armour EDIT: Adding units owned by Germans to Volgograd: 1 armour EDIT: Removing units owned by Germans from Rostov: 3 armour and 3 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 3 armour and 3 mech_infantrys EDIT: Removing units owned by Germans from Rostov: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -0.33 Americans : -1.00 Russians : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Russia to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 artillery and 2 infantry moved from Vologda to Archangel Russians take Archangel from Germans 5 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 5/8 hits, 3.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 2 artilleries and 4 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 2 armour moved from Russia to Archangel 2 artilleries and 4 infantry moved from Russia to Vologda 8 artilleries and 15 infantry moved from Smolensk to Russia 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Olgiy to Tsagaan Olom 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 5 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.50