@mikawagunichi please use second file thanks
20L Ferrousgryphon (X) vs. Aldoraine (L+6)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 1 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 2 tactical_bombers moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Smolensk 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 4 bombers and 2 tactical_bombers moved from Novgorod to 115 Sea Zone 3 infantry moved from France to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in 115 Sea Zone Germans attack with 4 bombers, 1 destroyer and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 4 bombers, 1 destroyer and 2 tactical_bombers in 115 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 4 bombers, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Volgograd Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 2 artilleries and 1 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 4 bombers moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from Volgograd to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 fighter moved from Caucasus to Ukraine 1 fighter moved from Western Germany to Ukraine 2 fighters moved from Western Germany to Novgorod 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from 115 Sea Zone to Bryansk 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 artillery moved from France to Western Germany 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Western Germany to Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 2 fighters placed in Western Germany 1 infantry placed in France 6 infantry placed in Western Germany Germans undo move 3. 1 fighter placed in 113 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -0.67 Russians : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 1 infantry moved from Samara to Vologda 2 fighters moved from Russia to Vologda Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 9 infantry moved from Samara to Russia 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 1.33
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 destroyers, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 3 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 bombers, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 infantry moved from Ceylon to 39 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 42 Sea Zone 3 artilleries and 5 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from French Indo China to Java 2 bombers and 1 tactical_bomber moved from Burma to French Indo China 2 mech_infantrys moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 battleship moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 1 fighter moved from Anhwe to French Indo China Place Units - Japanese 1 bomber and 2 infantry placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.67 Japanese : 1.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Egypt to Syria Americans take Syria from Neutral_Axis 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Holland Belgium 2 bombers moved from Gibraltar to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Gibraltar to Holland Belgium 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 54 Sea Zone to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 6 bombers and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 artillery, 6 bombers and 1 infantry in Holland Belgium, round 2 : 5/8 hits, 4.67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 6 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 marine, 3 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Gibraltar 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 2 bombers moved from Holland Belgium to Gibraltar 4 bombers moved from Holland Belgium to United Kingdom 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia EDIT: 1 bomber moved from Russia to Kansu 1 aaGun, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Russia: 1 bomber EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 2 infantry EDIT: Adding units owned by Americans to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 6 infantry placed in Central United States 1 armour, 1 bomber and 1 infantry placed in Iraq 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 Americans : 2.50 Japanese : -0.17
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apologies for the edit i forgot to send my US bombers to Kweichow. I used the game engine to do the dice rolls for 2 US bombers vs 1 Jap Inf. We each scored 1 hit. Please let me know if you have an issue with this.
Thanks again for the good game.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 15 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 15 infantry in Hopei, round 2 : 3/16 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Iraq to Caucasus 3 fighters and 1 tactical_bomber moved from India to Burma 3 infantry moved from India to Burma 1 destroyer moved from 80 Sea Zone to 75 Sea Zone 1 bomber moved from Iraq to 75 Sea Zone 2 fighters moved from Trans-Jordan to Caucasus 1 fighter moved from Iraq to Caucasus 1 infantry moved from Morocco to Algeria British take Algeria from Italians Combat - British Battle in Caucasus British attack with 3 fighters and 3 mech_infantrys Germans defend with 3 mech_infantrys British roll dice for 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 3 fighters and 3 mech_infantrys in Caucasus, round 3 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Burma British attack with 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in 75 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 75 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 75 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 bomber moved from 75 Sea Zone to India 3 fighters and 1 tactical_bomber moved from Burma to India 3 fighters moved from Caucasus to Persia 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Northwest Persia 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 4 armour moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer and 1 fighter placed in 110 Sea Zone British undo move 3. 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -1.67 British : -1.17 Japanese : -0.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Archangel to Nenetsia Italians take Nenetsia from Russians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France 2 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from Bryansk to Rostov Place Units - Italians 1 fighter and 1 marine placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.17 Americans : -1.33
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@AldoRaine said in 20L Ferrousgryphon (X) vs. Aldoraine (L+6):
apologies for the edit i forgot to send my US bombers to Kweichow. I used the game engine to do the dice rolls for 2 US bombers vs 1 Jap Inf. We each scored 1 hit. Please let me know if you have an issue with this.
Thanks again for the good game.
It’s OK this time but going forward no more please. A forgotten non-combat is fine but a forgotten combat is different.
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I understand. I usually let it be but I caught it right after the last battle so i figured I would try. You should be able to see by the email time stamp that they are within a couple of min of the last US battle.
I am happy to undo the attack and leave everything else the same. The choice is up to you. You can edit during the German turn if you changed your mind.
Thanks again for the game.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone 4 mech_infantrys moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 5 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - French
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 2 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 1 tactical_bomber moved from Novgorod to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 3 tactical_bombers moved from Bryansk to Caucasus 4 bombers and 2 fighters moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia
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@AldoRaine said in 20L Ferrousgryphon (X) vs. Aldoraine (L+6):
I understand. I usually let it be but I caught it right after the last battle so i figured I would try. You should be able to see by the email time stamp that they are within a couple of min of the last US battle.
I am happy to undo the attack and leave everything else the same. The choice is up to you. You can edit during the German turn if you changed your mind.
Thanks again for the game.
No it can stand.
Intercepts in Moscow?
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No intercept
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 2 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 1 tactical_bomber moved from Novgorod to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 3 tactical_bombers moved from Bryansk to Caucasus 4 bombers and 2 fighters moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 6,6,3,5 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Caucasus Germans attack with 3 mech_infantrys and 3 tactical_bombers British defend with 3 mech_infantrys Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for British: 3 mech_infantrys Battle in Volgograd Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia 2 fighters moved from Russia to Nenetsia 4 bombers moved from Russia to Novgorod 3 artilleries moved from Ukraine to Rostov 1 aaGun and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Nenetsia 1 fighter moved from Russia to Ukraine 2 aaGuns, 10 armour, 14 artilleries, 21 infantry and 23 mech_infantrys moved from Bryansk to Rostov 2 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Caucasus to Ukraine 1 tactical_bomber moved from Caucasus to Ukraine 1 tactical_bomber moved from Caucasus to Rostov 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to Novgorod 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany 1 fighter and 2 infantry placed in Western Germany 1 fighter and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : -0.17 Russians : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 10 PUs; Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 2 mech_infantrys moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Java to Burma 1 bomber moved from French Indo China to Burma 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 bomber moved from French Indo China to Kweichow 1 bomber moved from Japan to Kweichow Combat - Japanese Battle in Burma Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 bomber moved from Burma to French Indo China 2 bombers moved from Kweichow to French Indo China 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Manchuria to Jehol 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 20 Sea Zone to French Indo China 1 carrier and 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 3 artilleries and 5 infantry moved from Java to 42 Sea Zone 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.33 Japanese : -0.00