@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
bid:
sub in 110
sub in 98
Test summary from TripleA, engine version: 1.9, time: 3:49:10 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 artilleries and 1 fighter; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Germany to France
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
btw I’d like to swap out 2 of my arts with a dd purchase
orders for 110 ?
no scramble and submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 artilleries and 1 fighter; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Germany to France
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 submarine; French defend with 1 cruiser
1 submarine owned by the British Submerged
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/15 hits, 4.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 3 : 8/14 hits, 4.33 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/2 hits, 0.33 expected hits
Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 10/19 hits, 6.83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 6/15 hits, 6.17 expected hits
French roll dice for 1 armour and 1 fighter in France, round 3 : 0/2 hits, 1.17 expected hits
1 armour owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Denmark to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 aaGun moved from Germany to Poland
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from France to Western Germany
Place Units - Germans
5 artilleries placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 artilleries
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 6.33
British : 0.00
French : -2.17
AA fire in France : : -0.33
Neutral_Allies : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter moved from Novgorod to Russia
1 aaGun moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
i have a live game this weekend, so probably sunday
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
i have a live game this weekend, so probably sunday
Sounds good, no rush and enjoy the live game. Also, don’t forget to recruit :)
We need more players in the league!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 3 infantry moved from Shantung to Anhwe
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
4 infantry moved from Korea to Manchuria
1 fighter moved from Okinawa to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
changing my buy to 1 art and 8 inf
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 marines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Western United States to Central United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 marine placed in Western United States
1 marine placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 carrier and 1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 2.
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter moved from India to Tanganyika Territory
3 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 aaGun moved from Scotland to United Kingdom
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 118 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 118 Sea Zone
1 submarine moved from 110 Sea Zone to 118 Sea Zone
1 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -3,50
Italians : -1,50
Chinese : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Western Germany
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -3.00
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from New Zealand to Java
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
4 fighters moved from Western Germany to 97 Sea Zone
4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 6 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Non Combat Move - Germans
5 infantry moved from Bulgaria to Romania
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Poland
3 artilleries moved from Germany to Poland
1 aaGun and 1 infantry moved from Norway to Finland
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter and 5 tactical_bombers moved from 97 Sea Zone to Western Germany
1 bomber moved from 97 Sea Zone to Western Germany
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 armour and 2 mech_infantrys moved from France to Yugoslavia
4 armour and 2 mech_infantrys moved from France to Germany
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Western Germany
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.17
@axis-dominion seems like you were about 100% to take down London g3. Even with my silly british buy. Taking out 2 planes, one for Taranto, like i did and 1 for 106 and a destroyer which i did not do from london seemed too bold.
I probably did wrong, but about +40 for sea lion…
Maybe my combat move is wrong. In any case, have tried to stack gin lately, but dont like it. Too much work later on.
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion seems like you were about 100% to take down London g3. Even with my silly british buy. Taking out 2 planes, one for Taranto, like i did and 1 for 106 and a destroyer which i did not do from london seemed too bold.
I probably did wrong, but about +40 for sea lion…Maybe my combat move is wrong. In any case, have tried to stack gin lately, but dont like it. Too much work later on.
Sorry, which of your combat move that you’re saying is wrong are you referring to? And what do you mean by “stacking gin”?
@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion seems like you were about 100% to take down London g3. Even with my silly british buy. Taking out 2 planes, one for Taranto, like i did and 1 for 106 and a destroyer which i did not do from london seemed too bold.
I probably did wrong, but about +40 for sea lion…Maybe my combat move is wrong. In any case, have tried to stack gin lately, but dont like it. Too much work later on.
Sorry, which of your combat move that you’re saying is wrong are you referring to? And what do you mean by “stacking gin”?
Oh maybe you meant gib?