sz55: 7 ANZ FTRs on 4 US carriers
axis-dominion vs oysteilo (allies+12) bm3
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to French West Africa 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Gibraltar to Morocco 1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Java Battle in French West Africa Americans attack with 1 bomber and 2 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 1/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking Java from Japanese, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 91 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 2 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from French West Africa to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Burma to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Malta to 99 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 bomber moved from Persia to Shan State 1 infantry moved from Burma to Yunnan Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 battleship and 1 cruiser moved from 72 Sea Zone to 77 Sea Zone 1 destroyer moved from 77 Sea Zone to 76 Sea Zone 1 fighter moved from 99 Sea Zone to Egypt 1 fighter moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Malta to 91 Sea Zone 1 tactical_bomber moved from Malta to Egypt 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Syria to Iraq 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia Place Units - British 1 airfield placed in Gibraltar 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 31 PUs (4 lost to blockades); end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Adding units owned by British to Tanganyika Territory: 1 armour and 1 infantry EDIT: Removing units owned by British from Belgian Congo: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33 Americans : 0,50 Chinese : 0,17 Neutral_Axis : 0,33 Japanese : -1,33
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@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion nah, i dont care
lol ok, this should be fun then
Yes, question is…, is a 70:30 advantage for me good enough here for you? We will see if you take it or not
what do you mean by “70:30” advantage? I am calculating like 97% odds on Bryansk
good to go, yes 97-100% on WINNING, but i gues the result of +40 tuv is the average result. You are still winning with +10 TUV, is that good enough?
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@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion nah, i dont care
lol ok, this should be fun then
Yes, question is…, is a 70:30 advantage for me good enough here for you? We will see if you take it or not
what do you mean by “70:30” advantage? I am calculating like 97% odds on Bryansk
good to go, yes 97-100% on WINNING, but i gues the result of +40 tuv is the average result. You are still winning with +10 TUV, is that good enough?
yes I believe so, plus I always have the option to retreat :)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 2 aaGuns, 1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Algeria to Tunisia 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from France to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.33 Russians : -0.67
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hold on a sec
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@axis-dominion i dont know why i think i can hit on defense. Duuh
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 2 aaGuns, 1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Algeria to Tunisia 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from France to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33 Russians : -0.67
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use latest,. thanks
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@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion i dont know why i think i can hit on defense. Duuh
yes, 2 fewer guys for a counter :)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Queensland 1 fighter moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Burma to Tsinghai 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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about to attack all in.
want to specify OOL, or go round by round?
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 10 infantry, 2 marines, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Rostov to Bryansk 10 armour, 5 artilleries, 19 infantry and 12 mech_infantrys moved from Ukraine to Bryansk 3 artilleries, 2 bombers, 2 fighters, 5 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Poland to Bryansk 1 tactical_bomber moved from Greece to Bryansk 4 bombers moved from Western Germany to Bryansk 2 tactical_bombers moved from Romania to Bryansk
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there’s the combat move FYI
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never mind, I got screwed over. went from a 40% avg tuv with 99% odds, to a -88 tuv in actuality.
gg
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 10 infantry, 2 marines, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Rostov to Bryansk 10 armour, 5 artilleries, 19 infantry and 12 mech_infantrys moved from Ukraine to Bryansk 3 artilleries, 2 bombers, 2 fighters, 5 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Poland to Bryansk 1 tactical_bomber moved from Greece to Bryansk 4 bombers moved from Western Germany to Bryansk 2 tactical_bombers moved from Romania to Bryansk Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 6 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 10 armour, 8 artilleries, 6 bombers, 4 fighters, 24 infantry, 20 mech_infantrys and 5 tactical_bombers Russians defend with 4 aaGuns, 3 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber AA fire in Bryansk : 5/12 hits, 2.00 expected hits 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 8 artilleries, 6 bombers, 2 fighters, 24 infantry, 20 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 20/72 hits, 22.67 expected hits Russians roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber in Bryansk, round 2 : 20/65 hits, 22.50 expected hits 16 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk Germans roll dice for 10 armour, 8 artilleries, 6 bombers, 2 fighters, 4 infantry, 20 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 14/52 hits, 19.33 expected hits Russians roll dice for 3 artilleries, 2 fighters, 43 infantry and 1 tactical_bomber in Bryansk, round 3 : 16/49 hits, 17.17 expected hits 14 infantry owned by the Russians, 4 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 8 artilleries, 6 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 20/36 hits, 16.67 expected hits Russians roll dice for 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Bryansk, round 4 : 15/35 hits, 12.50 expected hits 20 infantry owned by the Russians, 7 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 10 armour, 1 artillery, 6 bombers, 2 fighters and 2 tactical_bombers in Bryansk, round 5 : 10/21 hits, 11.67 expected hits Russians roll dice for 3 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Bryansk, round 5 : 10/15 hits, 5.83 expected hits 9 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 9 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 6 bombers, 2 fighters and 2 tactical_bombers in Bryansk, round 6 : 10/11 hits, 6.83 expected hits Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 6 : 4/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -88 Casualties for Germans: 10 armour, 8 artilleries, 4 fighters, 24 infantry, 20 mech_infantrys and 4 tactical_bombers Casualties for Russians: 4 aaGuns, 3 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : -3.83 AA fire in Bryansk : : 3.00 Russians : 6.50
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sorry, I meant 40 avg tuv to -88 actual
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omg… by a lot
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@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
omg… by a lot
yah after I saw the aaa, I was too blinded with anger to even consider a retreat. I just clicked the buttons in rage haha
it happens, life is too short to dwell on such things. congrats on your gift from Marti the mother goddess of madness
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Karl does the same shit to me, gives me impossibly good odds I can’t resist, then I get fucked lol
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@axis-dominion i will look at it in some details later. Dont want to give you 1000 knieves in hart on this. but I think it raises som questions though