@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to French West Africa
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Gibraltar to Morocco
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Java
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 1/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking Java from Japanese, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 2 : 2/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from French West Africa to Gibraltar
1 fighter moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 99 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from Persia to Shan State
1 infantry moved from Burma to Yunnan
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 battleship and 1 cruiser moved from 72 Sea Zone to 77 Sea Zone
1 destroyer moved from 77 Sea Zone to 76 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Malta to 91 Sea Zone
1 tactical_bomber moved from Malta to Egypt
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
Place Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Adding units owned by British to Tanganyika Territory: 1 armour and 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33
Americans : 0,50
Chinese : 0,17
Neutral_Axis : 0,33
Japanese : -1,33
@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion nah, i dont care
lol ok, this should be fun then
Yes, question is…, is a 70:30 advantage for me good enough here for you? We will see if you take it or not
what do you mean by “70:30” advantage? I am calculating like 97% odds on Bryansk
good to go, yes 97-100% on WINNING, but i gues the result of +40 tuv is the average result. You are still winning with +10 TUV, is that good enough?
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion said in axis-dominion vs oysteilo (allies+12) bm3:
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion nah, i dont care
lol ok, this should be fun then
Yes, question is…, is a 70:30 advantage for me good enough here for you? We will see if you take it or not
what do you mean by “70:30” advantage? I am calculating like 97% odds on Bryansk
good to go, yes 97-100% on WINNING, but i gues the result of +40 tuv is the average result. You are still winning with +10 TUV, is that good enough?
yes I believe so, plus I always have the option to retreat :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 aaGuns, 1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Algeria to Tunisia
2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from France to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : -0.67
hold on a sec
@axis-dominion i dont know why i think i can hit on defense. Duuh
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 aaGuns, 1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Algeria to Tunisia
2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from France to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33
Russians : -0.67
use latest,. thanks
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
@axis-dominion i dont know why i think i can hit on defense. Duuh
yes, 2 fewer guys for a counter :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Burma to Tsinghai
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
about to attack all in.
want to specify OOL, or go round by round?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry, 2 marines, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Bryansk
10 armour, 5 artilleries, 19 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
3 artilleries, 2 bombers, 2 fighters, 5 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Poland to Bryansk
1 tactical_bomber moved from Greece to Bryansk
4 bombers moved from Western Germany to Bryansk
2 tactical_bombers moved from Romania to Bryansk
there’s the combat move FYI
never mind, I got screwed over. went from a 40% avg tuv with 99% odds, to a -88 tuv in actuality.
gg
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry, 2 marines, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Bryansk
10 armour, 5 artilleries, 19 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
3 artilleries, 2 bombers, 2 fighters, 5 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Poland to Bryansk
1 tactical_bomber moved from Greece to Bryansk
4 bombers moved from Western Germany to Bryansk
2 tactical_bombers moved from Romania to Bryansk
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 10 armour, 8 artilleries, 6 bombers, 4 fighters, 24 infantry, 20 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 3 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber
AA fire in Bryansk : 5/12 hits, 2.00 expected hits
2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 6 bombers, 2 fighters, 24 infantry, 20 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 20/72 hits, 22.67 expected hits
Russians roll dice for 4 aaGuns, 3 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber in Bryansk, round 2 : 20/65 hits, 22.50 expected hits
16 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 6 bombers, 2 fighters, 4 infantry, 20 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 14/52 hits, 19.33 expected hits
Russians roll dice for 3 artilleries, 2 fighters, 43 infantry and 1 tactical_bomber in Bryansk, round 3 : 16/49 hits, 17.17 expected hits
14 infantry owned by the Russians, 4 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 8 artilleries, 6 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 20/36 hits, 16.67 expected hits
Russians roll dice for 3 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Bryansk, round 4 : 15/35 hits, 12.50 expected hits
20 infantry owned by the Russians, 7 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 1 artillery, 6 bombers, 2 fighters and 2 tactical_bombers in Bryansk, round 5 : 10/21 hits, 11.67 expected hits
Russians roll dice for 3 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Bryansk, round 5 : 10/15 hits, 5.83 expected hits
9 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 9 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour, 6 bombers, 2 fighters and 2 tactical_bombers in Bryansk, round 6 : 10/11 hits, 6.83 expected hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 6 : 4/5 hits, 2.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -88
Casualties for Germans: 10 armour, 8 artilleries, 4 fighters, 24 infantry, 20 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 3 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : -3.83
AA fire in Bryansk : : 3.00
Russians : 6.50
sorry, I meant 40 avg tuv to -88 actual
omg… by a lot
@oysteilo said in axis-dominion vs oysteilo (allies+12) bm3:
omg… by a lot
yah after I saw the aaa, I was too blinded with anger to even consider a retreat. I just clicked the buttons in rage haha
it happens, life is too short to dwell on such things. congrats on your gift from Marti the mother goddess of madness
Karl does the same shit to me, gives me impossibly good odds I can’t resist, then I get fucked lol
@axis-dominion i will look at it in some details later. Dont want to give you 1000 knieves in hart on this. but I think it raises som questions though